Player Matchup

Loki
Loki
JHRKampery0
Loki
Level 155
God Stats
14W - 18L
1,227 SR
Queue Stats
628W - 580L
1,562 Elo+
Party 1
Bellona
Bellona
Palcanear
Bellona
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 85L
1,516 Elo+
Party 1
Maui
Maui
Pugsléy
Maui
Level 177
God Stats
0W - 1L
1,553 SR
Queue Stats
105W - 95L
1,484 Elo+
Party 3
Scylla
Scylla
Wolven
Scylla
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 44L
1,491 Elo+
Party 3
Rama
Rama
sillylittlegoose
Rama
Level 147
God Stats
0W - 1L
1,928 SR
Queue Stats
80W - 88L
1,624 Elo+
Party 3
Team Averages
Level 152
1,542 SR
1,536 Elo+

VS

Team Averages
Level 129
1,562 SR
1,551 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
EchoesXL
Kumbhakarna
Level 104
God Stats
4W - 2L
1,676 SR
Queue Stats
20W - 15L
1,584 Elo+
Party 2
Ix Chel
Ix Chel
Retzer
Ix Chel
Level 154
God Stats
41W - 30L
1,744 SR
Queue Stats
493W - 453L
1,564 Elo+
Solo
Hades
Hades
dooommm
Hades
Level 145
God Stats
4W - 1L
1,686 SR
Queue Stats
62W - 48L
1,591 Elo+
Party 2
Hou Yi
Hou Yi
marconapps
Hou Yi
Level 88
God Stats
3W - 2L
1,204 SR
Queue Stats
110W - 96L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
6,718
517
4,347
12,116
4,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
Palcanear
Bellona
10
2 / 4 / 1
6,573
506
4,831
11,532
9,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Maui
9
1 / 2 / 6
6,400
492
3,494
9,410
8,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Scylla
Wolven
Scylla
11
1 / 5 / 2
6,565
505
6,548
8,708
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
5 / 2 / 2
7,752
596
9,375
10,195
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
5 / 1 / 4
9,023
694
7,310
11,561
10,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kumbhakarna
EchoesXL
Kumbhakarna
11
1 / 2 / 8
6,788
522
2,924
10,050
7,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ix Chel
Retzer
Ix Chel
14
5 / 1 / 6
8,786
676
10,110
7,039
2,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hades
dooommm
Hades
12
5 / 3 / 8
8,389
645
8,285
11,754
5,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
marconapps
Hou Yi
12
2 / 3 / 4
7,170
552
6,663
9,029
3,554
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
10
Kills
18
19
Deaths
10
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
5
1
4
7
W
Kumbhakarna
EchoesXL
Kumbhakarna
1
2
8
2.5
L
1
6
3
0.42
L
Bellona
Palcanear
Bellona
2
4
1
0.63
L
Maui
1
2
6
2
W
Ix Chel
Retzer
Ix Chel
5
1
6
8
L
Scylla
Wolven
Scylla
1
5
2
0.4
W
Hades
dooommm
Hades
5
3
8
3
W
Hou Yi
marconapps
Hou Yi
2
3
4
1.33
L
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,595
Damage
35,292
51,961
Taken
49,433
30,154
Mitigated
30,455
14,283
Healing
20,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
7,310
964
920
6,169
11,561
10,438
0
3,012
8,549
0
67,000
W
Kumbhakarna
EchoesXL
Kumbhakarna
2,924
332
330
1,017
10,050
7,825
423
1,712
8,338
18,610
0
L
4,347
1,308
0
3,765
12,116
4,782
0
4,969
7,147
0
49,267
L
Bellona
Palcanear
Bellona
4,831
2,044
0
2,186
11,532
9,855
0
3,546
7,986
0
33,404
L
Maui
3,494
804
0
2,068
9,410
8,742
0
3,929
5,481
16,078
0
W
Ix Chel
Retzer
Ix Chel
10,110
1,205
868
1,896
7,039
2,864
603
2,790
4,249
68,470
0
L
Scylla
Wolven
Scylla
6,548
532
0
1,670
8,708
3,192
0
6,966
1,742
52,000
0
W
Hades
dooommm
Hades
8,285
1,292
569
5,660
11,754
5,774
0
2,893
8,861
51,967
0
W
Hou Yi
marconapps
Hou Yi
6,663
5,208
0
3,339
9,029
3,554
256
817
8,212
0
51,886
L
9,375
7,460
0
4,594
10,195
3,583
0
1,948
8,247
0
66,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,008
Gold Earned
40,156
362
Minions Killed
388
0
Camps Cleared
0
1,347,277
Distance Traveled
1,434,026
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,023
694
103
8
0
288,428
3
W
Kumbhakarna
6,788
522
19
1
0
306,123
1
L
Loki
6,718
517
73
6
0
278,068
1
L
Bellona
6,573
506
64
5
0
289,657
0
L
Maui
6,400
492
23
2
0
267,178
4
W
Ix Chel
8,786
676
116
9
0
275,815
2
L
Scylla
6,565
505
91
7
0
267,687
3
W
Hades
8,389
645
77
6
0
304,742
0
W
Hou Yi
7,170
552
73
6
0
258,918
0
L
Rama
7,752
596
111
9
0
244,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role