Player Matchup

Ares
Ares
DexterJardim
Ares
Level 110
God Stats
1W - 5L
1,419 SR
Queue Stats
16W - 21L
1,534 Elo+
Party 2
Ix Chel
Ix Chel
Dexterity96
Ix Chel
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,586 Elo+
Party 2
Surtr
Surtr
TheDuckinQuack
Surtr
Level 124
God Stats
0W - 1L
1,365 SR
Queue Stats
7W - 7L
1,570 Elo+
Solo
Hou Yi
Hou Yi
Uncle Ruckus409
Hou Yi
Level 164
God Stats
5W - 8L
1,568 SR
Queue Stats
380W - 354L
1,496 Elo+
Solo
Da Ji
Da Ji
mac11o
Da Ji
Level 176
God Stats
4W - 4L
1,506 SR
Queue Stats
204W - 142L
1,585 Elo+
Solo
Team Averages
Level 128
1,472 SR
1,554 Elo+

VS

Team Averages
Level 129
1,583 SR
1,554 Elo+
Charybdis
Charybdis
My4Giveness
Charybdis
Level 80
God Stats
30W - 26L
1,635 SR
Queue Stats
106W - 116L
1,474 Elo+
Party 1
Arachne
Arachne
Nor Cal1999
Arachne
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 46L
1,597 Elo+
Solo
Hel
Hel
ThePrimalDawn
Hel
Level 174
God Stats
2W - 0L
1,490 SR
Queue Stats
139W - 142L
1,561 Elo+
Party 1
Bacchus
Bacchus
ThePrimalDeath
Bacchus
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 29L
1,571 Elo+
Party 1
Mulan
Mulan
rihot23
Mulan
Level 107
God Stats
5W - 2L
1,788 SR
Queue Stats
412W - 362L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 4
7,602
447
4,613
14,003
13,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
Dexterity96
Ix Chel
15
2 / 6 / 2
9,286
546
8,071
11,735
4,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 4
8,292
488
11,674
20,396
18,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 3 / 2
8,108
477
8,012
11,470
4,526
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
mac11o
Da Ji
17
6 / 6 / 3
10,194
600
16,078
19,713
8,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
My4Giveness
Charybdis
16
0 / 2 / 3
9,724
572
4,574
8,789
3,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Nor Cal1999
Arachne
16
8 / 0 / 9
10,402
612
9,667
13,295
5,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
7 / 2 / 9
11,726
690
16,406
12,965
6,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
6 / 2 / 6
10,150
597
8,109
19,721
28,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Mulan
rihot23
Mulan
17
5 / 5 / 4
11,023
648
18,573
21,156
24,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
11
Kills
26
26
Deaths
11
15
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
L
Ix Chel
Dexterity96
Ix Chel
2
6
2
0.5
W
Charybdis
My4Giveness
Charybdis
0
2
3
0.75
W
Arachne
Nor Cal1999
Arachne
8
0
9
12.5
L
1
5
4
0.6
W
7
2
9
5.75
W
6
2
6
4.5
L
1
3
2
0.67
L
Da Ji
mac11o
Da Ji
6
6
3
1.25
W
Mulan
rihot23
Mulan
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,448
Damage
57,329
77,317
Taken
75,926
49,260
Mitigated
69,205
13,892
Healing
29,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,613
167
0
1,953
14,003
13,110
0
5,261
8,547
17,993
0
L
Ix Chel
Dexterity96
Ix Chel
8,071
1,546
454
1,098
11,735
4,476
296
5,795
5,891
70,079
0
W
Charybdis
My4Giveness
Charybdis
4,574
2,993
0
3,126
8,789
3,707
0
383
8,406
0
87,818
W
Arachne
Nor Cal1999
Arachne
9,667
7,081
0
4,094
13,295
5,977
3,963
3,042
10,253
0
61,672
L
11,674
5,434
0
5,559
20,396
18,727
0
1,988
17,223
875
53,919
W
16,406
1,418
3,983
6,350
12,965
6,567
595
2,393
10,572
119,690
0
W
8,109
1,663
203
3,614
19,721
28,767
281
4,733
14,988
33,429
0
L
8,012
5,516
0
3,400
11,470
4,526
0
4,850
6,566
0
59,995
L
Da Ji
mac11o
Da Ji
16,078
6,483
0
1,428
19,713
8,421
0
7,264
12,317
0
82,301
W
Mulan
rihot23
Mulan
18,573
4,002
49
8,266
21,156
24,187
623
3,282
17,874
1,759
95,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,482
Gold Earned
53,025
463
Minions Killed
627
0
Camps Cleared
0
1,564,848
Distance Traveled
1,697,640
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,602
447
18
1
0
326,951
2
L
Ix Chel
9,286
546
136
8
0
287,088
0
W
Charybdis
9,724
572
145
9
0
308,636
0
W
Arachne
10,402
612
89
5
0
370,009
4
L
Surtr
8,292
488
69
4
0
311,465
2
W
Hel
11,726
690
185
11
0
363,453
0
W
Bacchus
10,150
597
43
3
0
391,413
3
L
Hou Yi
8,108
477
117
7
0
327,403
5
L
Da Ji
10,194
600
123
7
0
311,941
0
W
Mulan
11,023
648
165
10
0
264,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role