Player Matchup

Bacchus
Bacchus
BasicPoint
Bacchus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 2
Neith
Neith
Embryonicgore123
Neith
Level 110
God Stats
0W - 2L
1,373 SR
Queue Stats
71W - 71L
1,465 Elo+
Party 2
Hercules
Hercules
Panchoclo0
Hercules
Level 156
God Stats
20W - 14L
2,061 SR
Queue Stats
343W - 331L
1,466 Elo+
Solo
Cu Chulainn
Cu Chulainn
juli97
Cu Chulainn
Level 192
God Stats
283W - 229L
1,677 SR
Queue Stats
1,120W - 1,106L
1,587 Elo+
Party 2
Nu Wa
Nu Wa
llTiwoNll
Nu Wa
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 130L
1,478 Elo+
Party 2
Team Averages
Level 144
1,622 SR
1,455 Elo+

VS

Team Averages
Level 136
1,660 SR
1,555 Elo+
Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
ElEze62
Loki
Level 154
God Stats
4W - 3L
1,619 SR
Queue Stats
434W - 424L
1,557 Elo+
Party 1
Merlin
Merlin
Ethoiles
Merlin
Level 72
God Stats
3W - 1L
1,769 SR
Queue Stats
130W - 125L
1,637 Elo+
Solo
Chernobog
Chernobog
niovalente
Chernobog
Level 147
God Stats
8W - 6L
1,913 SR
Queue Stats
457W - 459L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BasicPoint
Bacchus
9
0 / 1 / 4
6,031
431
4,315
7,916
6,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 4 / 0
7,092
507
6,307
10,982
4,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Panchoclo0
Hercules
14
7 / 2 / 1
8,439
603
9,296
14,025
7,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
juli97
Cu Chulainn
12
0 / 6 / 3
7,455
533
6,381
16,901
12,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
llTiwoNll
Nu Wa
13
2 / 3 / 6
7,845
560
8,284
6,627
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
6 / 3 / 1
8,962
640
6,765
12,429
10,996
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
 
Aphrodite
12
2 / 1 / 6
8,210
586
8,737
10,561
8,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Loki
ElEze62
Loki
13
3 / 2 / 7
8,338
596
5,814
11,796
4,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
Ethoiles
Merlin
15
4 / 3 / 3
8,987
642
9,211
8,606
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
niovalente
Chernobog
13
1 / 2 / 5
8,147
582
5,231
11,748
5,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
11
Kills
16
16
Deaths
11
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
3
1
2.17
W
Aphrodite
 
Aphrodite
2
1
6
5
L
Bacchus
BasicPoint
Bacchus
0
1
4
2
W
Loki
ElEze62
Loki
3
2
7
3.25
L
2
4
0
0.5
W
Merlin
Ethoiles
Merlin
4
3
3
1.83
L
Hercules
Panchoclo0
Hercules
7
2
1
3.75
L
Cu Chulainn
juli97
Cu Chulainn
0
6
3
0.25
L
Nu Wa
llTiwoNll
Nu Wa
2
3
6
1.67
W
Chernobog
niovalente
Chernobog
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,583
Damage
35,758
56,451
Taken
55,140
34,335
Mitigated
32,600
12,114
Healing
20,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,765
2,783
0
4,467
12,429
10,996
330
1,364
11,065
0
54,354
W
Aphrodite
 
Aphrodite
8,737
909
4,662
7,158
10,561
8,034
0
4,283
6,278
34,785
0
L
Bacchus
BasicPoint
Bacchus
4,315
717
78
1,446
7,916
6,912
0
4,025
3,891
12,203
0
W
Loki
ElEze62
Loki
5,814
1,929
0
596
11,796
4,675
0
2,031
9,765
0
67,764
L
6,307
3,172
0
1,518
10,982
4,493
0
1,990
8,992
0
61,441
W
Merlin
Ethoiles
Merlin
9,211
689
0
690
8,606
3,743
0
2,796
5,810
72,410
0
L
Hercules
Panchoclo0
Hercules
9,296
5,857
0
5,167
14,025
7,646
0
3,867
10,158
0
59,548
L
Cu Chulainn
juli97
Cu Chulainn
6,381
1,181
0
3,276
16,901
12,968
14
4,001
12,900
0
60,285
L
Nu Wa
llTiwoNll
Nu Wa
8,284
1,309
0
629
6,627
2,316
0
4,065
2,562
69,775
0
W
Chernobog
niovalente
Chernobog
5,231
4,252
0
3,361
11,748
5,152
504
2,508
9,240
0
62,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,862
Gold Earned
42,644
435
Minions Killed
466
0
Camps Cleared
0
1,436,798
Distance Traveled
1,487,610
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,962
640
99
7
0
305,864
2
W
Aphrodite
8,210
586
34
2
0
296,836
1
L
Bacchus
6,031
431
12
1
0
269,231
2
W
Loki
8,338
596
97
7
0
327,060
0
L
Neith
7,092
507
106
8
0
260,080
0
W
Merlin
8,987
642
130
9
0
282,283
2
L
Hercules
8,439
603
84
6
0
326,751
0
L
Cu Chulainn
7,455
533
101
7
0
288,690
7
L
Nu Wa
7,845
560
132
9
0
292,046
2
W
Chernobog
8,147
582
106
8
0
275,567
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role