Player Matchup

Cupid
Cupid
Gold V
 
Cupid
Gold V
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
BaronBlackmon
Merlin
Bronze III
Level 111
God Stats
1W - 1L
1,303 SR
Queue Stats
81W - 88L
1,462 MMR
Party 2
Athena
Athena
Silver III
Hart5
Athena
Silver III
Level 108
God Stats
1W - 0L
1,665 SR
Queue Stats
34W - 29L
1,354 MMR
Solo
Surtr
Surtr
Silver IV
speedmodz55
Surtr
Silver IV
Level 135
God Stats
1W - 2L
1,598 SR
Queue Stats
90W - 104L
1,187 MMR
Party 2
Susano
Susano
Gold V
ЅαіпŧЅοгα
Susano
Gold V
Level 67
God Stats
6W - 4L
1,553 SR
Queue Stats
128W - 129L
1,347 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,524 SR
1,370 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,528 SR
1,338 MMR
Vamana
Vamana
Silver III
BeefNut
Vamana
Silver III
Level 63
God Stats
0W - 1L
1,509 SR
Queue Stats
3W - 6L
1,354 MMR
Party 1
Ares
Ares
Gold V
RubenVidal
Ares
Gold V
Level 129
God Stats
12W - 12L
1,599 SR
Queue Stats
399W - 396L
1,308 MMR
Solo
Mercury
Mercury
Silver II
TheNamesWiII
Mercury
Silver II
Level 144
God Stats
3W - 3L
1,694 SR
Queue Stats
26W - 37L
1,356 MMR
Solo
Hel
Hel
Gold V
YaHomieJordan
Hel
Gold V
Level 147
God Stats
9W - 8L
1,413 SR
Queue Stats
305W - 299L
1,317 MMR
Solo
Ishtar
Ishtar
Silver III
scaramouche420
Ishtar
Silver III
Level 109
God Stats
2W - 2L
1,425 SR
Queue Stats
3W - 6L
1,354 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
6
0 / 0 / 0
3,664
611
920
4,141
1,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

6
0 / 1 / 0
3,550
592
610
2,576
657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
Hart5
Athena
5
0 / 1 / 0
3,591
599
1,477
3,670
2,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 0
3,835
639
2,270
3,683
1,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 0
3,559
593
1,292
4,257
1,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ThorMartichorasAnubisAphrodite

VS

Bans
ThanatosAo KuangBakasuraBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BeefNut
Vamana
7
0 / 0 / 0
3,741
624
1,905
4,117
2,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

4
0 / 0 / 1
3,452
575
1,257
3,196
2,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
TheNamesWiII
Mercury
6
0 / 0 / 1
3,559
593
1,159
4,165
1,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
1 / 0 / 0
4,141
690
2,134
2,674
732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
1 / 0 / 0
3,968
661
3,220
1,959
617
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
2
2
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
0
0
0
0
W
0
1
0
0
L
Vamana
BeefNut
Vamana
0
0
0
0
W
Athena
Hart5
Athena
0
1
0
0
L
0
0
1
0.5
L
Mercury
TheNamesWiII
Mercury
0
0
1
0.5
L
1
0
0
1
L
1
0
0
1
W
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,569
Damage
9,675
18,327
Taken
16,111
6,818
Mitigated
6,511
7,164
Healing
7,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
920
685
0
2,538
4,141
1,113
0
879
3,262
0
19,200
W
610
0
0
500
2,576
657
0
1,247
1,329
17,476
0
L
Vamana
BeefNut
Vamana
1,905
751
0
1,705
4,117
2,079
0
38
4,079
0
23,634
W
Athena
Hart5
Athena
1,477
568
0
913
3,670
2,151
0
1,024
2,646
9,484
0
L
1,257
218
0
1,706
3,196
2,031
0
1,028
2,168
6,459
0
L
Mercury
TheNamesWiII
Mercury
1,159
583
0
750
4,165
1,052
0
172
3,993
0
18,542
L
2,134
182
462
1,722
2,674
732
0
700
1,974
29,992
0
L
3,220
2,275
0
828
1,959
617
0
187
1,772
0
22,818
W
2,270
802
0
602
3,683
1,628
0
0
3,683
76
19,733
W
1,292
547
0
2,611
4,257
1,269
0
241
4,016
0
16,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,199
Gold Earned
18,861
171
Minions Killed
190
0
Camps Cleared
0
596,444
Distance Traveled
589,158
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
3,664
611
52
9
0
109,677
0
W
Merlin
3,550
592
34
6
0
104,106
0
L
Vamana
3,741
624
40
7
0
123,480
0
W
Athena
3,591
599
12
2
0
132,751
3
L
Ares
3,452
575
7
1
0
75,057
2
L
Mercury
3,559
593
39
7
0
144,363
0
L
Hel
4,141
690
55
9
0
131,265
0
L
Ishtar
3,968
661
49
8
0
114,993
2
W
Surtr
3,835
639
37
6
0
123,777
0
W
Susano
3,559
593
36
6
0
126,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role