Player Matchup

Athena
Athena
CR3AMofTHEcrop
Athena
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
258W - 248L
1,516 Elo+
Party 3
Ymir
Ymir
GR1ZZLYxREDNECK
Ymir
Level 68
God Stats
15W - 11L
1,307 SR
Queue Stats
597W - 587L
1,448 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
I LeafyBUG I
Ah Muzen Cab
Level 128
God Stats
5W - 3L
1,500 SR
Queue Stats
258W - 248L
1,528 Elo+
Party 3
Khepri
Khepri
mattmoo3466
Khepri
Level 29
God Stats
4W - 2L
1,736 SR
Queue Stats
289W - 304L
1,367 Elo+
Party 3
Sol
Sol
walifimartinsben
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 73
1,509 SR
1,472 Elo+

VS

Team Averages
Level 36
1,472 SR
1,372 Elo+
Nemesis
Nemesis
Calebshadow26
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 54L
1,124 Elo+
Party 2
Janus
Janus
CjTheSaiyin
Janus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 25L
1,278 Elo+
Party 2
Anhur
Anhur
LecticSurge
Anhur
Level 26
God Stats
1W - 4L
1,399 SR
Queue Stats
41W - 56L
1,381 Elo+
Party 1
Osiris
Osiris
Sage326
Osiris
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 13L
1,623 Elo+
Solo
Neith
Neith
Slimee_Woodz
Neith
Level 89
God Stats
1W - 2L
1,459 SR
Queue Stats
315W - 304L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 12
10,362
864
8,179
15,352
14,776
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
5 / 3 / 17
10,366
864
8,366
13,365
17,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
I LeafyBUG I
Ah Muzen Cab
17
8 / 2 / 14
10,350
863
24,039
10,598
5,735
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
15
0 / 4 / 17
8,556
713
5,688
14,337
16,514
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 5 / 16
9,095
758
9,440
10,242
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
1 / 8 / 5
7,406
617
2,656
12,780
5,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
5 / 6 / 5
8,897
741
18,835
12,101
5,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 5 / 5
8,798
733
8,247
11,516
5,028
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
Sage326
Osiris
14
2 / 4 / 8
8,267
689
7,804
18,217
16,193
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
3 / 1 / 8
9,618
802
8,515
8,283
4,048
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
45
24
Kills
14
15
Deaths
24
76
Assists
31
Player
Kills
Deaths
Assists
KDA
W
9
1
12
15
L
Nemesis
1
8
5
0.44
L
5
6
5
1.25
W
5
3
17
4.5
W
Ah Muzen Cab
I LeafyBUG I
Ah Muzen Cab
8
2
14
7.5
L
3
5
5
1.1
L
Osiris
Sage326
Osiris
2
4
8
1.5
L
3
1
8
7
W
Khepri
0
4
17
2.13
W
2
5
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,712
Damage
46,057
63,894
Taken
62,897
59,094
Mitigated
36,171
20,639
Healing
16,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,179
2,056
1,742
5,854
15,352
14,776
297
4,617
10,735
13,253
0
L
Nemesis
2,656
639
74
832
12,780
5,319
90
6,056
6,724
0
6,069
L
18,835
780
1,201
2,519
12,101
5,583
80
7,437
4,664
28,405
0
W
8,366
849
3,422
3,215
13,365
17,852
419
4,816
8,549
23,154
0
W
Ah Muzen Cab
I LeafyBUG I
Ah Muzen Cab
24,039
5,974
2,541
1,038
10,598
5,735
2,755
2,027
8,571
0
42,155
L
8,247
3,918
0
1,971
11,516
5,028
0
5,319
6,197
0
15,699
L
Osiris
Sage326
Osiris
7,804
1,966
440
4,001
18,217
16,193
0
9,228
8,989
0
15,570
L
8,515
3,036
1,482
4,290
8,283
4,048
0
3,443
4,840
0
30,191
W
Khepri
5,688
588
475
290
14,337
16,514
268
4,946
9,391
13,386
190
W
9,440
1,088
0
2,062
10,242
4,217
2,710
2,429
7,813
19,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,729
Gold Earned
42,986
131
Minions Killed
153
0
Camps Cleared
0
1,138,904
Distance Traveled
1,106,344
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,362
864
13
1
0
248,581
0
L
Nemesis
7,406
617
5
0
0
235,259
0
L
Janus
8,897
741
30
3
0
209,603
0
W
Ymir
10,366
864
22
2
0
202,462
0
W
Ah Muzen Cab
10,350
863
56
5
0
218,358
0
L
Anhur
8,798
733
35
3
0
208,957
0
L
Osiris
8,267
689
12
1
0
212,809
0
L
Neith
9,618
802
71
6
0
239,716
0
W
Khepri
8,556
713
21
2
0
210,543
0
W
Sol
9,095
758
19
2
0
258,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role