Player Matchup

Surtr
Surtr
CHr0NicDreAMz
Surtr
Level 84
God Stats
2W - 3L
1,573 SR
Queue Stats
25W - 28L
1,406 Elo+
Party 2
Ne Zha
Ne Zha
Cyclops2514
Ne Zha
Level 147
God Stats
3W - 1L
1,672 SR
Queue Stats
101W - 109L
1,484 Elo+
Party 2
Mulan
Mulan
Obama care7327
Mulan
Level 122
God Stats
6W - 3L
1,657 SR
Queue Stats
490W - 427L
1,538 Elo+
Solo
Janus
Janus
Szyza
Janus
Level 157
God Stats
1W - 0L
1,378 SR
Queue Stats
19W - 21L
1,465 Elo+
Party 2
Jormungandr
Jormungandr
benjymon2000
Jormungandr
Level 120
God Stats
236W - 230L
1,560 SR
Queue Stats
389W - 372L
1,553 Elo+
Party 2
Team Averages
Level 126
1,568 SR
1,489 Elo+

VS

Team Averages
Level 99
1,462 SR
1,508 Elo+
Vulcan
Vulcan
 
Vulcan
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Dysfunktional_GG
Thanatos
Level 144
God Stats
40W - 42L
1,459 SR
Queue Stats
323W - 300L
1,521 Elo+
Solo
Sun Wukong
Sun Wukong
Silverclone00
Sun Wukong
Level 170
God Stats
0W - 2L
1,429 SR
Queue Stats
20W - 17L
1,495 Elo+
Party 1
Charybdis
Charybdis
Taokakak
Charybdis
Level 10
God Stats
9W - 14L
1,423 SR
Queue Stats
72W - 71L
1,495 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
abrezio
Morgan Le Fay
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 12
7,819
782
6,014
10,982
10,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ne Zha
14
4 / 3 / 7
7,895
790
7,769
10,689
5,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 0 / 9
7,645
765
7,145
8,103
7,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
Szyza
Janus
15
3 / 3 / 8
8,186
819
8,360
9,628
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
benjymon2000
Jormungandr
15
9 / 0 / 7
8,516
852
11,544
10,073
11,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
1 / 4 / 1
7,330
733
8,618
6,885
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 4 / 2
7,780
778
3,849
8,163
3,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Silverclone00
Sun Wukong
14
4 / 6 / 2
7,638
764
9,576
15,670
10,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
Taokakak
Charybdis
13
0 / 5 / 4
6,919
692
5,773
11,126
4,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morgan Le Fay
abrezio
Morgan Le Fay
14
2 / 2 / 2
7,653
765
5,907
5,612
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
21
Kills
9
9
Deaths
21
43
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
4
1
0.38
W
4
3
12
3.33
W
Ne Zha
4
3
7
2.5
L
2
4
2
0.75
W
1
0
9
5.5
L
Sun Wukong
Silverclone00
Sun Wukong
4
6
2
0.83
W
Janus
Szyza
Janus
3
3
8
2.33
L
Charybdis
Taokakak
Charybdis
0
5
4
0.4
L
Morgan Le Fay
abrezio
Morgan Le Fay
2
2
2
1.5
W
Jormungandr
benjymon2000
Jormungandr
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,832
Damage
33,723
49,475
Taken
47,456
38,950
Mitigated
23,935
7,360
Healing
5,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
8,618
1,720
0
0
6,885
2,702
291
2,365
4,035
28,041
0
W
6,014
1,360
381
1,734
10,982
10,507
394
4,002
6,980
1,221
14,870
W
Ne Zha
7,769
1,668
0
1,181
10,689
5,314
265
2,851
7,838
0
23,876
L
3,849
375
0
2,194
8,163
3,647
285
2,948
4,579
0
17,253
W
7,145
424
0
1,704
8,103
7,670
28
1,980
6,123
0
24,975
L
Sun Wukong
Silverclone00
Sun Wukong
9,576
2,015
0
1,983
15,670
10,878
0
6,655
8,248
0
23,747
W
Janus
Szyza
Janus
8,360
42
0
230
9,628
3,849
156
3,369
6,259
35,135
0
L
Charybdis
Taokakak
Charybdis
5,773
3,819
0
1,128
11,126
4,246
0
5,698
4,685
0
14,610
L
Morgan Le Fay
abrezio
Morgan Le Fay
5,907
908
0
517
5,612
2,462
343
986
4,529
30,488
0
W
Jormungandr
benjymon2000
Jormungandr
11,544
2,066
376
1,754
10,073
11,610
301
2,323
7,750
19,319
763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,061
Gold Earned
37,320
202
Minions Killed
195
0
Camps Cleared
0
1,127,268
Distance Traveled
1,047,961
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,330
733
51
5
0
224,478
0
W
Surtr
7,819
782
18
2
0
214,721
0
W
Ne Zha
7,895
790
36
4
0
221,528
0
L
Thanatos
7,780
778
33
3
0
231,053
0
W
Mulan
7,645
765
45
5
0
235,212
0
L
Sun Wukong
7,638
764
34
3
0
196,237
0
W
Janus
8,186
819
81
8
0
217,853
0
L
Charybdis
6,919
692
27
3
0
186,266
0
L
Morgan Le Fay
7,653
765
50
5
0
209,927
0
W
Jormungandr
8,516
852
22
2
0
237,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role