Player Matchup

Gilgamesh
Gilgamesh
S11mM00N
Gilgamesh
Level 23
God Stats
7W - 10L
1,109 SR
Queue Stats
51W - 85L
1,206 Elo+
Party 2
Cupid
Cupid
Sudlnuppn
Cupid
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 93L
1,246 Elo+
Party 2
Vulcan
Vulcan
cynock-aime-choc
Vulcan
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 52L
1,310 Elo+
Solo
Team Averages
Level 53
1,370 SR
1,254 Elo+

VS

Team Averages
Level 77
1,376 SR
1,211 Elo+
He Bo
He Bo
Adrigon_1401
He Bo
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,176 Elo+
Party 1
Izanami
Izanami
Goggy_Larry
Izanami
Level 120
God Stats
11W - 19L
1,210 SR
Queue Stats
26W - 42L
1,281 Elo+
Solo
Kumbhakarna
Kumbhakarna
adrianmsilvestre
Kumbhakarna
Level 11
God Stats
6W - 11L
1,417 SR
Queue Stats
7W - 24L
1,176 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
S11mM00N
Gilgamesh
16
2 / 3 / 4
10,270
642
8,754
15,763
14,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
Sudlnuppn
Cupid
19
8 / 0 / 4
13,110
819
20,641
13,751
6,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 6 / 5
10,897
681
13,934
12,657
6,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 2
10,314
645
16,251
12,791
5,294
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Goggy_Larry
Izanami
17
4 / 5 / 4
11,456
716
10,790
16,064
8,652
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
adrianmsilvestre
Kumbhakarna
15
0 / 2 / 6
10,134
633
5,709
20,107
25,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
12
Kills
9
9
Deaths
12
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
L
Izanami
Goggy_Larry
Izanami
4
5
4
1.2
W
Gilgamesh
S11mM00N
Gilgamesh
2
3
4
1.33
W
Cupid
Sudlnuppn
Cupid
8
0
4
10
L
Kumbhakarna
adrianmsilvestre
Kumbhakarna
0
2
6
1.5
W
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,329
Damage
32,750
42,171
Taken
48,962
27,448
Mitigated
39,447
8,579
Healing
3,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,251
874
0
500
12,791
5,294
326
3,405
9,089
46,090
0
L
Izanami
Goggy_Larry
Izanami
10,790
6,608
0
2,079
16,064
8,652
906
2,979
12,620
0
60,036
W
Gilgamesh
S11mM00N
Gilgamesh
8,754
1,881
0
826
15,763
14,726
210
6,549
9,214
0
17,953
W
Cupid
Sudlnuppn
Cupid
20,641
12,138
1,561
5,396
13,751
6,404
2,308
8,329
5,422
0
67,845
L
Kumbhakarna
adrianmsilvestre
Kumbhakarna
5,709
580
0
1,102
20,107
25,501
0
7,618
12,144
16,471
0
W
13,934
3,756
277
519
12,657
6,318
735
7,117
5,540
43,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,277
Gold Earned
31,904
161
Minions Killed
184
0
Camps Cleared
0
858,462
Distance Traveled
772,122
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,314
645
60
4
0
242,814
0
L
Izanami
11,456
716
108
7
0
241,468
0
W
Gilgamesh
10,270
642
17
1
0
309,984
0
W
Cupid
13,110
819
86
5
0
300,869
0
L
Kumbhakarna
10,134
633
16
1
0
287,840
0
W
Vulcan
10,897
681
58
4
0
247,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role