Player Matchup

Nike
Nike
HitchHikerHaags
Nike
Level 46
God Stats
3W - 3L
1,433 SR
Queue Stats
73W - 71L
1,465 Elo+
Party 3
Persephone
Persephone
LeRenarde
Persephone
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Solo
Bacchus
Bacchus
RadamelPinz
Bacchus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Medusa
Medusa
derbavocado420
Medusa
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
stang22
Hun Batz
Level 87
God Stats
0W - 2L
1,330 SR
Queue Stats
82W - 69L
1,487 Elo+
Party 3
Team Averages
Level 54
1,452 SR
1,490 Elo+

VS

Team Averages
Level 57
1,435 SR
1,345 Elo+
Hun Batz
Hun Batz
Beatsman1234
Hun Batz
Level 34
God Stats
4W - 4L
1,662 SR
Queue Stats
19W - 44L
1,322 Elo+
Solo
Ix Chel
Ix Chel
Ewokis213
Ix Chel
Level 69
God Stats
20W - 27L
1,298 SR
Queue Stats
760W - 902L
1,289 Elo+
Party 2
Hachiman
Hachiman
Icebound7869
Hachiman
Level 50
God Stats
3W - 6L
1,439 SR
Queue Stats
332W - 455L
1,321 Elo+
Party 2
Hera
Hera
Icy0tter
Hera
Level 69
God Stats
2W - 3L
1,298 SR
Queue Stats
356W - 460L
1,383 Elo+
Party 2
Xing Tian
Xing Tian
warriorxz198
Xing Tian
Level 64
God Stats
14W - 13L
1,480 SR
Queue Stats
126W - 127L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,171
481
10,527
15,589
13,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
LeRenarde
Persephone
13
2 / 7 / 2
8,575
504
6,233
12,936
4,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
RadamelPinz
Bacchus
10
0 / 5 / 2
6,800
400
5,244
13,004
14,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
1 / 5 / 1
6,534
384
4,350
9,915
3,611
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
stang22
Hun Batz
16
12 / 5 / 3
10,414
613
12,624
16,500
6,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Beatsman1234
Hun Batz
13
2 / 5 / 3
8,757
515
4,086
15,635
5,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
Ewokis213
Ix Chel
14
6 / 5 / 4
8,955
527
10,826
11,869
3,887
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Icebound7869
Hachiman
14
7 / 2 / 6
9,374
551
13,570
12,382
4,946
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hera
16
7 / 5 / 7
10,431
614
11,282
10,462
3,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
warriorxz198
Xing Tian
16
5 / 1 / 1
9,418
554
8,588
16,105
13,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
16
Kills
27
27
Deaths
18
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Beatsman1234
Hun Batz
2
5
3
0.7
W
Ix Chel
Ewokis213
Ix Chel
6
5
4
1.6
L
1
5
1
0.3
W
Hachiman
Icebound7869
Hachiman
7
2
6
5
W
Hera
7
5
7
2.1
L
Persephone
LeRenarde
Persephone
2
7
2
0.43
L
Bacchus
RadamelPinz
Bacchus
0
5
2
0.2
L
1
5
1
0.3
L
Hun Batz
stang22
Hun Batz
12
5
3
2.7
W
Xing Tian
warriorxz198
Xing Tian
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,978
Damage
48,352
67,944
Taken
66,453
43,157
Mitigated
31,798
5,009
Healing
12,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Beatsman1234
Hun Batz
4,086
1,697
0
3,307
15,635
5,729
0
3,259
12,376
0
59,733
W
Ix Chel
Ewokis213
Ix Chel
10,826
1,033
680
586
11,869
3,887
1,217
2,416
9,453
49,055
0
L
10,527
750
0
417
15,589
13,257
0
7,361
7,191
2,859
60,069
W
Hachiman
Icebound7869
Hachiman
13,570
9,588
318
4,126
12,382
4,946
1,956
3,970
8,412
0
50,956
W
Hera
11,282
2,183
0
2,367
10,462
3,831
2,583
2,899
7,563
68,792
0
L
Persephone
LeRenarde
Persephone
6,233
1,381
0
1,403
12,936
4,880
553
6,575
6,311
49,382
0
L
Bacchus
RadamelPinz
Bacchus
5,244
644
0
1,802
13,004
14,944
0
4,936
8,068
14,704
0
L
4,350
1,641
0
69
9,915
3,611
0
4,377
5,538
0
22,986
L
Hun Batz
stang22
Hun Batz
12,624
6,000
0
1,318
16,500
6,465
268
5,808
10,330
0
76,629
W
Xing Tian
warriorxz198
Xing Tian
8,588
434
0
1,496
16,105
13,405
0
1,484
14,621
49,378
195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,494
Gold Earned
46,935
315
Minions Killed
399
0
Camps Cleared
0
1,524,008
Distance Traveled
1,533,828
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,757
515
86
5
0
337,562
0
W
Ix Chel
8,955
527
55
3
0
305,315
2
L
Nike
8,171
481
101
6
0
290,168
0
W
Hachiman
9,374
551
77
5
0
297,894
0
W
Hera
10,431
614
108
6
0
276,934
4
L
Persephone
8,575
504
85
5
0
304,945
0
L
Bacchus
6,800
400
11
1
0
304,497
0
L
Medusa
6,534
384
25
1
0
290,927
0
L
Hun Batz
10,414
613
93
5
0
333,471
0
W
Xing Tian
9,418
554
73
4
0
316,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role