Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Addelgos
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,049 Elo+
Solo
Discordia
Discordia
Ariacron
Discordia
Level 147
God Stats
5W - 2L
1,507 SR
Queue Stats
69W - 68L
1,451 Elo+
Party 1
Apollo
Apollo
SkuIIshooter
Apollo
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 65L
1,437 Elo+
Party 1
Sol
Sol
ZozAnas
Sol
Level 126
God Stats
2W - 2L
1,605 SR
Queue Stats
198W - 176L
1,522 Elo+
Solo
Team Averages
Level 100
1,522 SR
1,392 Elo+

VS

Team Averages
Level 133
1,464 SR
1,499 Elo+
Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Draks55
Scylla
Level 145
God Stats
4W - 5L
1,629 SR
Queue Stats
443W - 443L
1,530 Elo+
Solo
Serqet
Serqet
IgnaciousD
Serqet
Level 119
God Stats
0W - 4L
1,189 SR
Queue Stats
400W - 390L
1,493 Elo+
Solo
Bacchus
Bacchus
Jekaxtz
Bacchus
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
259W - 282L
1,494 Elo+
Solo
Horus
Horus
αδάμας
Horus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 110L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
5 / 2 / 8
8,110
901
6,247
9,242
8,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
Addelgos
Horus
12
1 / 3 / 8
7,262
807
4,013
9,309
9,201
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
Ariacron
Discordia
15
3 / 1 / 6
8,010
890
10,698
4,996
2,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apollo
13
1 / 1 / 10
7,788
865
4,558
6,450
2,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sol
15
5 / 1 / 9
8,528
948
9,941
5,546
1,871
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
1 / 3 / 6
7,291
810
4,932
8,677
9,025
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Draks55
Scylla
11
3 / 2 / 0
6,601
733
5,835
4,324
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Serqet
IgnaciousD
Serqet
13
2 / 4 / 4
6,741
749
5,144
6,938
4,066
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Jekaxtz
Bacchus
11
1 / 2 / 3
6,168
685
5,915
7,196
10,274
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 4 / 4
6,864
763
3,650
11,621
12,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
15
Kills
8
8
Deaths
15
41
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
2
8
4.5
L
Mercury
 
Mercury
1
3
6
1.33
W
Horus
Addelgos
Horus
1
3
8
1.67
W
Discordia
Ariacron
Discordia
3
1
6
6
L
Scylla
Draks55
Scylla
3
2
0
1.5
L
Serqet
IgnaciousD
Serqet
2
4
4
1
L
Bacchus
Jekaxtz
Bacchus
1
2
3
1.25
W
Apollo
1
1
10
6
W
Sol
5
1
9
9.5
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,457
Damage
25,476
35,543
Taken
38,756
23,993
Mitigated
37,720
12,756
Healing
9,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,247
1,802
1,135
2,746
9,242
8,171
800
1,608
7,347
8,100
0
L
Mercury
 
Mercury
4,932
1,031
437
1,772
8,677
9,025
0
6,636
1,865
0
10,772
W
Horus
Addelgos
Horus
4,013
625
1,566
1,273
9,309
9,201
100
3,880
5,429
3,027
2,744
W
Discordia
Ariacron
Discordia
10,698
124
422
260
4,996
2,164
121
1,956
3,040
26,329
0
L
Scylla
Draks55
Scylla
5,835
146
600
598
4,324
2,099
0
3,568
578
11,896
0
L
Serqet
IgnaciousD
Serqet
5,144
645
878
402
6,938
4,066
0
6,012
748
0
8,872
L
Bacchus
Jekaxtz
Bacchus
5,915
435
505
931
7,196
10,274
0
4,199
2,930
10,048
0
W
Apollo
4,558
2,494
762
1,996
6,450
2,586
1,889
3,593
2,857
0
18,310
W
Sol
9,941
3,459
819
1,777
5,546
1,871
3,468
1,274
3,882
15,913
0
L
3,650
1,829
1,217
2,482
11,621
12,256
0
8,332
3,198
921
9,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,698
Gold Earned
33,665
90
Minions Killed
47
0
Camps Cleared
0
905,828
Distance Traveled
722,515
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,110
901
5
1
0
162,755
0
L
Mercury
7,291
810
16
2
0
167,035
0
W
Horus
7,262
807
6
1
0
194,863
0
W
Discordia
8,010
890
33
4
0
166,525
0
L
Scylla
6,601
733
14
2
0
117,345
0
L
Serqet
6,741
749
4
0
0
129,596
0
L
Bacchus
6,168
685
2
0
0
153,321
0
W
Apollo
7,788
865
26
3
0
211,009
0
W
Sol
8,528
948
20
2
0
170,676
0
L
Horus
6,864
763
11
1
0
155,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role