Player Matchup

Chang'e
Chang'e
Arcadian
Chang'e
Level 88
God Stats
8W - 5L
1,670 SR
Queue Stats
105W - 100L
1,551 Elo+
Party 1
Odin
Odin
Ashlityr
Odin
Level 155
God Stats
1W - 6L
1,364 SR
Queue Stats
71W - 59L
1,581 Elo+
Solo
Ah Puch
Ah Puch
FatalLegacy
Ah Puch
Level 123
God Stats
5W - 1L
1,750 SR
Queue Stats
160W - 127L
1,589 Elo+
Party 1
Bacchus
Bacchus
OGxgin
Bacchus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Rama
Rama
iGankidiots
Rama
Level 104
God Stats
7W - 2L
1,884 SR
Queue Stats
248W - 236L
1,531 Elo+
Solo
Team Averages
Level 98
1,634 SR
1,551 Elo+

VS

Team Averages
Level 110
1,648 SR
1,566 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
A Pair of Pears
Sobek
Level 119
God Stats
1W - 1L
1,693 SR
Queue Stats
51W - 46L
1,560 Elo+
Solo
The Morrigan
The Morrigan
B3aneatr69
The Morrigan
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 166L
1,491 Elo+
Solo
Anubis
Anubis
Robiho3
Anubis
Level 48
God Stats
13W - 6L
1,719 SR
Queue Stats
122W - 97L
1,680 Elo+
Solo
Hou Yi
Hou Yi
trueskatepower
Hou Yi
Level 118
God Stats
2W - 1L
1,828 SR
Queue Stats
67W - 49L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Arcadian
Chang'e
11
1 / 4 / 1
6,533
544
4,917
10,995
2,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
14
5 / 0 / 1
7,997
666
5,555
10,188
3,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ah Puch
FatalLegacy
Ah Puch
13
0 / 0 / 1
7,505
625
4,872
5,777
4,191
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
OGxgin
Bacchus
10
0 / 1 / 3
6,177
515
4,195
8,124
8,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 2 / 0
6,644
554
3,687
9,050
3,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
1
0 / 0 / 0
4,081
340
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 1 / 2
6,527
544
5,147
9,495
8,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

The Morrigan
B3aneatr69
The Morrigan
12
0 / 0 / 0
6,732
561
1,857
7,810
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
Robiho3
Anubis
12
4 / 4 / 0
7,452
621
14,309
12,420
6,906
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 1 / 1
7,303
609
6,380
8,283
3,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
6
Kills
7
7
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
L
1
1
2
2
W
Chang'e
Arcadian
Chang'e
1
4
1
0.38
W
Odin
5
0
1
5.5
L
The Morrigan
B3aneatr69
The Morrigan
0
0
0
0
W
Ah Puch
FatalLegacy
Ah Puch
0
0
1
0.5
W
Bacchus
OGxgin
Bacchus
0
1
3
1.5
L
Anubis
Robiho3
Anubis
4
4
0
1
W
0
2
0
0
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,226
Damage
27,693
44,134
Taken
38,008
22,701
Mitigated
21,370
11,409
Healing
14,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
5,147
485
374
4,535
9,495
8,038
81
3,581
5,806
21,230
0
W
Chang'e
Arcadian
Chang'e
4,917
631
600
3,258
10,995
2,852
0
8,469
2,526
43,501
0
W
Odin
5,555
2,335
0
1,437
10,188
3,870
0
4,139
6,049
0
68,032
L
The Morrigan
B3aneatr69
The Morrigan
1,857
624
0
2,335
7,810
3,148
0
3,752
4,058
44,329
0
W
Ah Puch
FatalLegacy
Ah Puch
4,872
456
0
2,954
5,777
4,191
458
2,789
2,988
52,817
0
W
Bacchus
OGxgin
Bacchus
4,195
682
0
1,237
8,124
8,113
0
4,792
3,332
11,283
0
L
Anubis
Robiho3
Anubis
14,309
925
0
5,135
12,420
6,906
617
5,168
7,008
63,286
0
W
3,687
2,442
0
1,923
9,050
3,675
560
1,124
7,926
0
55,039
L
6,380
3,405
0
1,676
8,283
3,278
480
1,131
7,152
0
54,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,856
Gold Earned
32,095
397
Minions Killed
325
0
Camps Cleared
0
1,206,633
Distance Traveled
971,246
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,081
340
0
0
0
1,082
0
L
Sobek
6,527
544
28
2
0
258,947
0
W
Chang'e
6,533
544
83
7
0
250,590
3
W
Odin
7,997
666
105
9
0
256,026
2
L
The Morrigan
6,732
561
112
9
0
257,785
0
W
Ah Puch
7,505
625
95
8
0
212,087
0
W
Bacchus
6,177
515
16
1
0
241,853
0
L
Anubis
7,452
621
105
9
0
224,371
0
W
Rama
6,644
554
98
8
0
246,077
0
L
Hou Yi
7,303
609
80
7
0
229,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role