Player Matchup

Tyr
Tyr
AbsoluteVodK
Tyr
Level 67
God Stats
15W - 26L
1,248 SR
Queue Stats
114W - 119L
1,420 Elo+
Party 1
Serqet
Serqet
AbsoluteWIZKA
Serqet
Level 67
God Stats
9W - 6L
1,599 SR
Queue Stats
56W - 45L
1,415 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
HollowDispelda
Morgan Le Fay
Level 13
God Stats
24W - 17L
1,718 SR
Queue Stats
31W - 29L
1,385 Elo+
Party 1
Medusa
Medusa
ThatPlatypus225
Medusa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 114L
1,382 Elo+
Party 1
Zhong Kui
Zhong Kui
dynoman567
Zhong Kui
Level 121
God Stats
12W - 7L
1,478 SR
Queue Stats
110W - 96L
1,483 Elo+
Solo
Team Averages
Level 65
1,509 SR
1,417 Elo+

VS

Team Averages
Level 84
1,602 SR
1,483 Elo+
Hades
Hades
BlLLMURRAY
Hades
Level 68
God Stats
8W - 4L
1,693 SR
Queue Stats
220W - 219L
1,476 Elo+
Solo
Cupid
Cupid
CuriousTurtle1
Cupid
Level 59
God Stats
6W - 2L
1,311 SR
Queue Stats
92W - 79L
1,503 Elo+
Solo
Horus
Horus
XertionTD
Horus
Level 109
God Stats
30W - 23L
1,620 SR
Queue Stats
233W - 224L
1,475 Elo+
Solo
Cliodhna
Cliodhna
garskb98
Cliodhna
Level 64
God Stats
7W - 1L
1,759 SR
Queue Stats
31W - 23L
1,537 Elo+
Solo
Bacchus
Bacchus
hutchified
Bacchus
Level 118
God Stats
16W - 7L
1,628 SR
Queue Stats
445W - 446L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 1
5,057
506
2,887
8,630
5,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
2 / 2 / 1
5,194
519
4,069
7,281
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
HollowDispelda
Morgan Le Fay
10
0 / 0 / 2
5,278
528
3,936
3,381
1,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 2 / 1
4,656
466
3,981
6,745
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
dynoman567
Zhong Kui
10
0 / 1 / 0
5,665
567
5,323
6,125
4,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
11
1 / 0 / 3
6,101
610
3,902
6,193
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
5 / 2 / 1
5,606
561
6,962
5,324
1,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Horus
XertionTD
Horus
9
0 / 0 / 1
5,250
525
3,641
8,914
6,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
garskb98
Cliodhna
9
2 / 1 / 1
5,552
555
3,160
8,145
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
hutchified
Bacchus
7
1 / 1 / 5
5,062
506
2,964
8,031
7,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
9
9
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
2
2
1
1.25
W
Hades
1
0
3
2.5
W
5
2
1
2.75
L
Morgan Le Fay
HollowDispelda
Morgan Le Fay
0
0
2
1
L
1
2
1
0.75
W
Horus
XertionTD
Horus
0
0
1
0.5
L
Zhong Kui
dynoman567
Zhong Kui
0
1
0
0
W
Cliodhna
garskb98
Cliodhna
2
1
1
2.5
W
Bacchus
hutchified
Bacchus
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,196
Damage
20,629
32,162
Taken
36,607
15,306
Mitigated
20,482
8,595
Healing
12,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,887
485
660
1,093
8,630
5,168
0
1,733
6,897
0
15,925
L
4,069
1,171
0
1,200
7,281
2,498
0
1,540
5,699
0
26,941
W
Hades
3,902
375
240
3,601
6,193
2,656
26
3,397
2,796
42,726
0
W
6,962
3,988
120
1,084
5,324
1,495
204
0
5,324
0
22,880
L
Morgan Le Fay
HollowDispelda
Morgan Le Fay
3,936
558
0
1,232
3,381
1,152
0
1,692
1,689
37,313
0
L
3,981
1,857
165
2,037
6,745
2,320
252
1,901
4,844
0
25,264
W
Horus
XertionTD
Horus
3,641
1,409
120
1,958
8,914
6,679
0
5,239
3,495
0
25,678
L
Zhong Kui
dynoman567
Zhong Kui
5,323
361
0
2,208
6,125
4,168
0
0
5,606
40,370
0
W
Cliodhna
garskb98
Cliodhna
3,160
540
0
3,690
8,145
2,542
0
558
7,587
0
30,873
W
Bacchus
hutchified
Bacchus
2,964
284
0
2,107
8,031
7,110
0
65
7,900
13,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,850
Gold Earned
27,571
218
Minions Killed
241
0
Camps Cleared
0
1,028,153
Distance Traveled
1,030,575
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,057
506
28
3
0
219,252
0
L
Serqet
5,194
519
40
4
0
240,745
0
W
Hades
6,101
610
88
9
0
216,441
3
W
Cupid
5,606
561
40
4
0
215,274
0
L
Morgan Le Fay
5,278
528
56
6
0
199,460
0
L
Medusa
4,656
466
32
3
0
188,541
0
W
Horus
5,250
525
49
5
0
171,565
1
L
Zhong Kui
5,665
567
62
6
0
180,155
1
W
Cliodhna
5,552
555
48
5
0
215,562
3
W
Bacchus
5,062
506
16
2
0
211,733
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role