Player Matchup

Bacchus
Bacchus
MaiqueKaray
Bacchus
Level 2
God Stats
0W - 1L
1,725 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
SaladaDeBosta
Bakasura
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,484 Elo+
Party 1
Nox
Nox
ŇØŽY
Nox
Level 128
God Stats
0W - 1L
1,468 SR
Queue Stats
21W - 20L
1,468 Elo+
Party 1
Team Averages
Level 79
1,564 SR
1,484 Elo+

VS

Team Averages
Level 125
1,461 SR
1,569 Elo+
Zhong Kui
Zhong Kui
Esteifer
Zhong Kui
Level 148
God Stats
6W - 2L
1,305 SR
Queue Stats
502W - 538L
1,502 Elo+
Solo
Hachiman
Hachiman
SebaxSlipknot
Hachiman
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,719 Elo+
Solo
Maui
Maui
iHaunter
Maui
Level 158
God Stats
7W - 9L
1,579 SR
Queue Stats
290W - 294L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MaiqueKaray
Bacchus
13
1 / 0 / 4
9,124
702
5,735
10,886
13,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
SaladaDeBosta
Bakasura
14
2 / 3 / 3
8,974
690
8,096
11,346
6,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
15
3 / 1 / 2
9,512
732
6,274
5,899
3,046
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Esteifer
Zhong Kui
16
1 / 2 / 2
10,018
771
9,016
10,427
7,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
SebaxSlipknot
Hachiman
14
2 / 2 / 2
9,441
726
8,967
6,477
2,485
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maui
15
1 / 2 / 3
10,147
781
4,384
12,501
11,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
6
Kills
4
4
Deaths
6
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Esteifer
Zhong Kui
1
2
2
1
L
Bacchus
MaiqueKaray
Bacchus
1
0
4
3
L
Bakasura
SaladaDeBosta
Bakasura
2
3
3
1.17
W
Hachiman
SebaxSlipknot
Hachiman
2
2
2
1.5
W
Maui
1
2
3
1.25
L
Nox
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,105
Damage
22,367
28,131
Taken
29,405
23,752
Mitigated
21,849
6,916
Healing
8,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Esteifer
Zhong Kui
9,016
212
0
4,195
10,427
7,640
567
4,147
5,855
65,880
0
L
Bacchus
MaiqueKaray
Bacchus
5,735
887
0
2,306
10,886
13,863
0
5,074
5,812
12,040
0
L
Bakasura
SaladaDeBosta
Bakasura
8,096
5,506
0
3,968
11,346
6,843
0
5,364
5,982
0
31,698
W
Hachiman
SebaxSlipknot
Hachiman
8,967
4,993
0
2,220
6,477
2,485
1,903
2,784
3,268
0
40,866
W
Maui
4,384
1,226
0
1,925
12,501
11,724
256
5,124
6,723
16,697
106
L
Nox
6,274
1,654
0
642
5,899
3,046
0
2,949
2,950
41,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,610
Gold Earned
29,606
157
Minions Killed
201
0
Camps Cleared
0
699,570
Distance Traveled
735,398
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,018
771
121
9
0
248,601
0
L
Bacchus
9,124
702
12
1
0
243,922
0
L
Bakasura
8,974
690
64
5
0
223,112
0
W
Hachiman
9,441
726
56
4
0
238,022
0
W
Maui
10,147
781
24
2
0
248,775
4
L
Nox
9,512
732
81
6
0
232,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role