Player Matchup

Neith
Neith
Gabriel_insan3_1
Neith
Level 121
God Stats
7W - 7L
1,500 SR
Queue Stats
22W - 17L
1,674 Elo+
Solo
Sobek
Sobek
STATUS_DEALER17
Sobek
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
279W - 257L
1,540 Elo+
Solo
Thor
Thor
VoyagerSloth
Thor
Level 159
God Stats
16W - 8L
1,730 SR
Queue Stats
276W - 419L
1,541 Elo+
Solo
Tiamat
Tiamat
ljay1
Tiamat
Level 147
God Stats
1W - 1L
1,301 SR
Queue Stats
114W - 88L
1,546 Elo+
Solo
Horus
Horus
Ŧank
Horus
Level 50
God Stats
3W - 0L
1,880 SR
Queue Stats
70W - 52L
1,620 Elo+
Solo
Team Averages
Level 122
1,582 SR
1,584 Elo+

VS

Team Averages
Level 123
1,652 SR
1,529 Elo+
Yu Huang
Yu Huang
ATRaXIoNz529
Yu Huang
Level 115
God Stats
5W - 2L
1,726 SR
Queue Stats
77W - 65L
1,513 Elo+
Solo
Tsukuyomi
Tsukuyomi
CorvusXX64
Tsukuyomi
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
253W - 229L
1,478 Elo+
Solo
Vamana
Vamana
FazoDaTruth
Vamana
Level 116
God Stats
3W - 2L
1,848 SR
Queue Stats
299W - 282L
1,557 Elo+
Solo
Apollo
Apollo
OK DJ97
Apollo
Level 171
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 126L
1,524 Elo+
Solo
Baron Samedi
Baron Samedi
Very Likely
Baron Samedi
Level 88
God Stats
3W - 2L
1,686 SR
Queue Stats
57W - 49L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,464
404
3,233
8,062
3,275
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 2 / 3
6,987
437
4,334
13,303
12,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 1 / 3
8,268
517
6,583
15,839
7,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
ljay1
Tiamat
15
3 / 0 / 1
8,669
542
8,981
7,280
4,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Ŧank
Horus
16
3 / 1 / 2
9,267
579
12,135
16,148
16,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ATRaXIoNz529
Yu Huang
14
1 / 2 / 1
8,599
537
9,252
8,792
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
CorvusXX64
Tsukuyomi
8
3 / 2 / 0
6,608
413
4,450
6,175
1,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vamana
15
1 / 3 / 1
9,031
564
10,563
14,718
12,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
OK DJ97
Apollo
14
2 / 1 / 2
8,490
531
6,016
8,899
3,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Very Likely
Baron Samedi
10
0 / 3 / 3
7,145
447
6,094
13,504
10,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
11
Kills
7
7
Deaths
11
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
ATRaXIoNz529
Yu Huang
1
2
1
0.75
L
Tsukuyomi
CorvusXX64
Tsukuyomi
3
2
0
1.5
L
Vamana
1
3
1
0.5
W
0
3
0
0
L
Apollo
OK DJ97
Apollo
2
1
2
3
W
1
2
3
1.25
L
Baron Samedi
Very Likely
Baron Samedi
0
3
3
0.5
W
4
1
3
5.5
W
Tiamat
ljay1
Tiamat
3
0
1
3.5
W
Horus
Ŧank
Horus
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,266
Damage
36,375
60,632
Taken
52,088
44,099
Mitigated
32,396
17,763
Healing
16,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
ATRaXIoNz529
Yu Huang
9,252
549
0
1,393
8,792
3,704
0
4,766
4,026
73,658
0
L
Tsukuyomi
CorvusXX64
Tsukuyomi
4,450
883
0
1,324
6,175
1,982
0
1,937
4,200
0
26,740
L
Vamana
10,563
5,453
0
3,395
14,718
12,013
0
365
13,305
0
85,459
W
3,233
1,011
0
1,341
8,062
3,275
266
907
7,155
0
41,338
L
Apollo
OK DJ97
Apollo
6,016
4,094
0
3,779
8,899
3,803
317
709
8,088
0
74,756
W
4,334
225
0
2,569
13,303
12,988
0
4,928
8,375
15,003
0
L
Baron Samedi
Very Likely
Baron Samedi
6,094
476
2,281
4,091
13,504
10,894
0
6,281
7,121
28,807
0
W
6,583
549
0
4,661
15,839
7,036
0
4,092
11,747
0
73,630
W
Tiamat
ljay1
Tiamat
8,981
581
0
2,822
7,280
4,330
0
3,825
3,455
71,438
0
W
Horus
Ŧank
Horus
12,135
5,356
80
6,290
16,148
16,470
503
1,594
14,554
1,041
84,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,655
Gold Earned
39,873
453
Minions Killed
486
0
Camps Cleared
0
1,597,462
Distance Traveled
1,458,974
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,599
537
131
8
0
316,827
0
L
Tsukuyomi
6,608
413
52
3
0
228,506
0
L
Vamana
9,031
564
146
9
0
303,963
0
W
Neith
6,464
404
68
4
0
261,390
0
L
Apollo
8,490
531
133
8
0
298,891
7
W
Sobek
6,987
437
14
1
0
344,646
2
L
Baron Samedi
7,145
447
24
2
0
310,787
1
W
Thor
8,268
517
102
6
0
349,043
0
W
Tiamat
8,669
542
135
8
0
318,237
0
W
Horus
9,267
579
134
8
0
324,146
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role