Player Matchup

Danzaburou
Danzaburou
Duesdawg
Danzaburou
Level 122
God Stats
12W - 8L
1,723 SR
Queue Stats
901W - 930L
1,526 Elo+
Solo
Baron Samedi
Baron Samedi
SolrakX
Baron Samedi
Level 103
God Stats
1W - 0L
1,515 SR
Queue Stats
93W - 97L
1,534 Elo+
Solo
Fenrir
Fenrir
Z1ppydude
Fenrir
Level 117
God Stats
7W - 8L
1,500 SR
Queue Stats
286W - 279L
1,604 Elo+
Solo
Discordia
Discordia
skydex13245
Discordia
Level 16
God Stats
3W - 0L
1,688 SR
Queue Stats
7W - 8L
1,491 Elo+
Solo
Artemis
Artemis
supernovabeast
Artemis
Level 59
God Stats
4W - 4L
1,593 SR
Queue Stats
129W - 125L
1,495 Elo+
Solo
Team Averages
Level 83
1,604 SR
1,530 Elo+

VS

Team Averages
Level 118
1,552 SR
1,542 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
FerretInABox
Artio
Level 123
God Stats
3W - 5L
1,818 SR
Queue Stats
513W - 520L
1,563 Elo+
Solo
Skadi
Skadi
Innaco
Skadi
Level 126
God Stats
3W - 3L
1,718 SR
Queue Stats
114W - 92L
1,547 Elo+
Solo
Hou Yi
Hou Yi
MuburTheGuide
Hou Yi
Level 134
God Stats
3W - 4L
1,564 SR
Queue Stats
290W - 260L
1,556 Elo+
Party 1
The Morrigan
The Morrigan
huntding
The Morrigan
Level 65
God Stats
1W - 4L
1,160 SR
Queue Stats
317W - 297L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Duesdawg
Danzaburou
16
3 / 4 / 14
10,318
688
13,637
19,028
10,646
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
SolrakX
Baron Samedi
20
13 / 3 / 9
12,376
825
25,533
14,106
10,305
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
Z1ppydude
Fenrir
17
5 / 4 / 16
10,770
718
7,347
18,741
32,001
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
skydex13245
Discordia
18
3 / 3 / 12
10,567
704
9,575
8,180
4,148
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
4 / 2 / 15
11,180
745
13,476
11,631
7,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
5 / 4 / 8
11,164
744
14,196
16,981
34,327
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 7 / 5
10,426
695
5,662
24,906
43,183
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
Innaco
Skadi
16
3 / 7 / 6
10,679
712
13,900
15,045
11,895
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
2 / 4 / 10
10,461
697
10,430
12,895
8,087
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Morrigan
huntding
The Morrigan
17
2 / 6 / 10
10,468
698
7,591
9,283
5,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
54
28
Kills
15
16
Deaths
28
66
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
5
4
8
2.25
W
Danzaburou
Duesdawg
Danzaburou
3
4
14
2.5
L
3
7
5
0.79
L
Skadi
Innaco
Skadi
3
7
6
0.86
L
2
4
10
1.75
W
Baron Samedi
SolrakX
Baron Samedi
13
3
9
5.83
W
Fenrir
Z1ppydude
Fenrir
5
4
16
3.25
L
The Morrigan
huntding
The Morrigan
2
6
10
1.17
W
Discordia
skydex13245
Discordia
3
3
12
3
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,568
Damage
51,779
71,686
Taken
79,110
64,170
Mitigated
102,887
30,174
Healing
18,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
14,196
4,448
1,973
3,177
16,981
34,327
576
7,081
9,900
22,369
616
W
Danzaburou
Duesdawg
Danzaburou
13,637
4,540
2,664
7,616
19,028
10,646
2,506
6,672
12,356
0
41,302
L
5,662
380
1,199
4,153
24,906
43,183
294
11,098
13,808
10,146
0
L
Skadi
Innaco
Skadi
13,900
6,245
1,475
723
15,045
11,895
1,188
5,522
9,523
0
30,619
L
10,430
4,677
2,455
2,973
12,895
8,087
3,645
6,118
6,777
0
21,717
W
Baron Samedi
SolrakX
Baron Samedi
25,533
1,045
7,952
4,870
14,106
10,305
785
6,338
7,768
55,403
0
W
Fenrir
Z1ppydude
Fenrir
7,347
1,206
1,052
2,868
18,741
32,001
375
5,132
13,609
0
12,085
L
The Morrigan
huntding
The Morrigan
7,591
478
159
365
9,283
5,395
1,291
5,217
3,967
27,435
218
W
Discordia
skydex13245
Discordia
9,575
300
501
513
8,180
4,148
846
4,000
4,180
25,816
0
W
13,476
4,855
801
1,337
11,631
7,070
3,692
4,473
7,158
0
43,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,211
Gold Earned
53,198
193
Minions Killed
137
0
Camps Cleared
0
1,241,568
Distance Traveled
1,274,116
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
11,164
744
12
1
0
271,452
0
W
Danzaburou
10,318
688
49
3
0
254,742
0
L
Artio
10,426
695
4
0
0
258,870
0
L
Skadi
10,679
712
56
4
0
219,177
0
L
Hou Yi
10,461
697
31
2
0
268,498
0
W
Baron Samedi
12,376
825
57
4
0
257,347
0
W
Fenrir
10,770
718
6
0
0
250,857
0
L
The Morrigan
10,468
698
34
2
0
256,119
0
W
Discordia
10,567
704
31
2
0
238,539
0
W
Artemis
11,180
745
50
3
0
240,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role