Player Matchup

Eset
Eset
BlLLMURRAY
Eset
Level 68
God Stats
25W - 21L
1,585 SR
Queue Stats
220W - 219L
1,454 Elo+
Solo
Danzaburou
Danzaburou
DIEURSALUGAMER
Danzaburou
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 68L
1,523 Elo+
Solo
Nemesis
Nemesis
Halfredo
Nemesis
Level 144
God Stats
18W - 12L
1,552 SR
Queue Stats
309W - 310L
1,490 Elo+
Solo
Amaterasu
Amaterasu
HexAlpha
Amaterasu
Level 52
God Stats
1W - 2L
1,272 SR
Queue Stats
103W - 81L
1,508 Elo+
Solo
Maui
Maui
thomasandmay
Maui
Level 74
God Stats
5W - 4L
1,482 SR
Queue Stats
380W - 343L
1,504 Elo+
Solo
Team Averages
Level 92
1,478 SR
1,496 Elo+

VS

Team Averages
Level 59
1,389 SR
1,484 Elo+
Ratatoskr
Ratatoskr
DrButtMeat
Ratatoskr
Level 35
God Stats
2W - 6L
1,188 SR
Queue Stats
164W - 171L
1,365 Elo+
Solo
Nu Wa
Nu Wa
FuneralPlanner
Nu Wa
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,579 Elo+
Solo
Danzaburou
Danzaburou
PurpTripp
Danzaburou
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 15L
1,511 Elo+
Party 1
Sol
Sol
SirMiq
Sol
Level 78
God Stats
0W - 3L
1,194 SR
Queue Stats
13W - 18L
1,468 Elo+
Party 1
Hercules
Hercules
XertionTD
Hercules
Level 109
God Stats
26W - 17L
1,562 SR
Queue Stats
233W - 224L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 10
13,692
595
24,898
21,402
11,316
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
DIEURSALUGAMER
Danzaburou
20
10 / 4 / 11
13,820
601
20,136
16,405
9,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Halfredo
Nemesis
20
7 / 5 / 8
13,391
582
17,153
23,578
11,469
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
HexAlpha
Amaterasu
20
7 / 3 / 11
13,630
593
14,586
23,718
24,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 4 / 22
11,341
493
6,167
23,173
30,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DrButtMeat
Ratatoskr
18
6 / 5 / 1
12,052
524
11,876
21,859
10,192
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 9 / 3
11,028
479
15,087
16,233
6,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
PurpTripp
Danzaburou
17
4 / 7 / 5
11,611
505
12,304
23,322
10,605
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
SirMiq
Sol
15
1 / 10 / 4
10,327
449
10,083
22,432
9,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
XertionTD
Hercules
19
3 / 7 / 0
12,559
546
12,489
22,323
11,495
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
31
38
Kills
18
19
Deaths
38
62
Assists
13
Player
Kills
Deaths
Assists
KDA
W
13
3
10
6
W
Danzaburou
DIEURSALUGAMER
Danzaburou
10
4
11
3.88
L
Ratatoskr
DrButtMeat
Ratatoskr
6
5
1
1.3
L
4
9
3
0.61
W
Nemesis
Halfredo
Nemesis
7
5
8
2.2
W
Amaterasu
HexAlpha
Amaterasu
7
3
11
4.17
L
Danzaburou
PurpTripp
Danzaburou
4
7
5
0.93
L
Sol
SirMiq
Sol
1
10
4
0.3
L
Hercules
XertionTD
Hercules
3
7
0
0.43
W
1
4
22
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,940
Damage
61,839
108,276
Taken
106,169
86,792
Mitigated
47,779
26,685
Healing
15,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,898
1,780
1,883
6,118
21,402
11,316
1,147
6,331
15,071
128,513
0
W
Danzaburou
DIEURSALUGAMER
Danzaburou
20,136
8,833
0
4,765
16,405
9,152
3,615
3,216
13,189
0
116,191
L
Ratatoskr
DrButtMeat
Ratatoskr
11,876
2,467
0
620
21,859
10,192
0
6,363
15,496
0
102,937
L
15,087
3,404
0
860
16,233
6,000
331
6,570
9,663
38,770
0
W
Nemesis
Halfredo
Nemesis
17,153
10,115
0
5,671
23,578
11,469
3,198
4,981
18,597
0
120,029
W
Amaterasu
HexAlpha
Amaterasu
14,586
6,313
0
7,133
23,718
24,277
1,364
3,306
20,412
0
105,967
L
Danzaburou
PurpTripp
Danzaburou
12,304
7,453
0
6,150
23,322
10,605
894
4,710
18,612
0
71,597
L
Sol
SirMiq
Sol
10,083
3,738
0
4,804
22,432
9,487
552
11,374
11,058
55,469
7,301
L
Hercules
XertionTD
Hercules
12,489
4,949
0
3,355
22,323
11,495
4,227
2,048
20,275
0
98,873
W
6,167
733
0
1,115
23,173
30,578
329
7,619
15,554
30,825
588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,874
Gold Earned
57,577
603
Minions Killed
597
0
Camps Cleared
0
2,287,380
Distance Traveled
2,039,052
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
13,692
595
156
7
0
451,999
2
W
Danzaburou
13,820
601
133
6
0
390,056
2
L
Ratatoskr
12,052
524
153
7
0
434,863
0
L
Nu Wa
11,028
479
53
2
0
409,836
2
W
Nemesis
13,391
582
138
6
0
524,558
0
W
Amaterasu
13,630
593
144
6
0
484,241
4
L
Danzaburou
11,611
505
115
5
0
420,037
3
L
Sol
10,327
449
97
4
0
400,285
0
L
Hercules
12,559
546
179
8
0
374,031
7
W
Maui
11,341
493
32
1
0
436,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role