Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DarkBornPhoenix
Charybdis
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 146L
1,562 Elo+
Solo
Merlin
Merlin
GodxReaI
Merlin
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Thor
Thor
llG4meM4sterll
Thor
Level 158
God Stats
70W - 65L
1,641 SR
Queue Stats
212W - 202L
1,547 Elo+
Solo
Nike
Nike
weavinghorizon
Nike
Level 36
God Stats
3W - 1L
1,500 SR
Queue Stats
137W - 133L
1,420 Elo+
Solo
Team Averages
Level 100
1,528 SR
1,506 Elo+

VS

Team Averages
Level 127
1,591 SR
1,491 Elo+
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Martichoras
Martichoras
BiigBeasty313
Martichoras
Level 147
God Stats
17W - 19L
1,648 SR
Queue Stats
217W - 245L
1,508 Elo+
Party 1
Chaac
Chaac
FadedAsper264
Chaac
Level 84
God Stats
142W - 149L
1,574 SR
Queue Stats
215W - 239L
1,499 Elo+
Party 2
Arachne
Arachne
OGGrandad
Arachne
Level 133
God Stats
10W - 7L
1,730 SR
Queue Stats
159W - 158L
1,496 Elo+
Party 1
Ao Kuang
Ao Kuang
Straight_Goated0
Ao Kuang
Level 128
God Stats
8W - 10L
1,500 SR
Queue Stats
84W - 99L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 5 / 1
5,624
803
5,970
6,694
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
DarkBornPhoenix
Charybdis
12
1 / 1 / 2
5,614
802
5,949
6,936
2,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
GodxReaI
Merlin
8
0 / 1 / 0
4,681
669
613
986
317
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 3 / 3
5,970
853
4,033
7,139
3,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 3 / 4
5,850
836
5,011
7,701
5,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 1 / 6
6,346
907
6,542
7,372
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Martichoras
BiigBeasty313
Martichoras
13
3 / 1 / 4
6,435
919
6,329
4,065
1,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
5 / 1 / 1
6,466
924
5,439
8,106
5,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
OGGrandad
Arachne
12
0 / 0 / 2
5,814
831
2,454
4,508
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 2 / 3
5,762
823
4,172
7,115
3,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
5
Kills
13
13
Deaths
5
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
5
1
0.3
W
Sol
 
Sol
3
1
6
6
W
Martichoras
BiigBeasty313
Martichoras
3
1
4
5
L
Charybdis
DarkBornPhoenix
Charybdis
1
1
2
2
W
5
1
1
5.5
L
Merlin
GodxReaI
Merlin
0
1
0
0
W
Arachne
OGGrandad
Arachne
0
0
2
1
W
2
2
3
1.75
L
2
3
3
1.17
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,576
Damage
24,936
29,456
Taken
31,166
14,112
Mitigated
15,522
2,196
Healing
9,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,970
1,990
0
219
6,694
2,342
0
2,976
3,677
18,723
0
W
Sol
 
Sol
6,542
2,324
175
2,616
7,372
2,390
1,034
2,236
4,742
23,940
0
W
Martichoras
BiigBeasty313
Martichoras
6,329
2,259
0
601
4,065
1,639
372
1,541
2,211
0
19,792
L
Charybdis
DarkBornPhoenix
Charybdis
5,949
3,320
71
866
6,936
2,883
333
2,566
4,287
0
19,257
W
5,439
652
168
2,168
8,106
5,342
1,298
1,619
6,252
0
12,895
L
Merlin
GodxReaI
Merlin
613
58
0
4
986
317
0
680
271
2,334
0
W
Arachne
OGGrandad
Arachne
2,454
1,790
0
1,251
4,508
2,521
363
157
4,228
0
17,391
W
4,172
1,026
0
2,239
7,115
3,630
776
470
6,541
12,139
0
L
4,033
705
0
103
7,139
3,027
0
1,371
5,680
0
14,477
L
5,011
677
0
933
7,701
5,543
26
2,790
4,827
0
13,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,739
Gold Earned
30,823
124
Minions Killed
153
0
Camps Cleared
0
609,899
Distance Traveled
795,320
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,624
803
34
5
0
121,833
0
W
Sol
6,346
907
40
6
0
149,504
1
W
Martichoras
6,435
919
36
5
0
166,594
0
L
Charybdis
5,614
802
31
4
0
151,581
2
W
Chaac
6,466
924
23
3
0
168,028
1
L
Merlin
4,681
669
4
1
0
31,169
0
W
Arachne
5,814
831
38
5
0
167,106
3
W
Ao Kuang
5,762
823
16
2
0
144,088
0
L
Thor
5,970
853
24
3
0
146,529
0
L
Nike
5,850
836
31
4
0
158,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role