Player Matchup

Bakasura
Bakasura
Platinum V
 
Bakasura
Platinum V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold II
GuilleftTony
Xing Tian
Gold II
Level 157
God Stats
5W - 4L
1,857 SR
Queue Stats
288W - 284L
1,700 MMR
Solo
Thoth
Thoth
Platinum IV
Majogarii
Thoth
Platinum IV
Level 158
God Stats
22W - 15L
1,523 SR
Queue Stats
392W - 387L
1,786 MMR
Solo
He Bo
He Bo
Platinum III
Rανεn
He Bo
Platinum III
Level 155
God Stats
5W - 4L
1,409 SR
Queue Stats
324W - 310L
1,884 MMR
Party 1
Cernunnos
Cernunnos
Platinum II
adcVICTOR
Cernunnos
Platinum II
Level 158
God Stats
18W - 30L
1,508 SR
Queue Stats
275W - 287L
1,831 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,560 SR
1,740 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,516 SR
1,740 MMR
Skadi
Skadi
Gold I
 
Skadi
Gold I
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum V
Oultimo-sayajin
Bacchus
Platinum V
Level 126
God Stats
4W - 2L
1,939 SR
Queue Stats
308W - 325L
1,714 MMR
Party 2
Janus
Janus
Platinum IV
SLeB Cr4Zyy
Janus
Platinum IV
Level 136
God Stats
0W - 1L
1,159 SR
Queue Stats
87W - 90L
1,875 MMR
Solo
Fenrir
Fenrir
Gold III
TheLusk
Fenrir
Gold III
Level 151
God Stats
0W - 1L
1,530 SR
Queue Stats
21W - 18L
1,637 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum IV
Yorick_Kumajin
Cu Chulainn
Platinum IV
Level 147
God Stats
10W - 16L
1,452 SR
Queue Stats
190W - 184L
1,973 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
4 / 0 / 0
8,961
689
5,550
11,951
6,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
GuilleftTony
Xing Tian
11
2 / 0 / 8
7,500
577
4,225
9,321
7,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
Majogarii
Thoth
13
2 / 2 / 4
8,098
623
6,801
5,441
1,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

He Bo
Rανεn
He Bo
15
8 / 1 / 4
9,058
697
10,871
8,529
3,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
adcVICTOR
Cernunnos
12
4 / 1 / 2
7,801
600
10,690
10,126
4,365
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
VamanaSusanoMercuryMorgan Le Fay

VS

Bans
GebNe ZhaAgniAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
0 / 6 / 2
6,365
490
7,853
12,745
4,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 2 / 2
6,081
468
5,235
12,219
10,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 4 / 1
6,357
489
2,839
8,428
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
TheLusk
Fenrir
12
4 / 5 / 0
7,178
552
4,448
13,020
5,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Yorick_Kumajin
Cu Chulainn
12
0 / 3 / 0
6,817
524
6,159
7,826
6,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
20
Kills
4
4
Deaths
20
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
0
0
4
L
Skadi
 
Skadi
0
6
2
0.17
W
Xing Tian
GuilleftTony
Xing Tian
2
0
8
6
W
Thoth
Majogarii
Thoth
2
2
4
2
L
0
2
2
0.5
W
He Bo
Rανεn
He Bo
8
1
4
10
L
0
4
1
0.13
L
Fenrir
TheLusk
Fenrir
4
5
0
0.8
L
Cu Chulainn
Yorick_Kumajin
Cu Chulainn
0
3
0
0
W
Cernunnos
adcVICTOR
Cernunnos
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,137
Damage
26,534
45,368
Taken
54,238
23,643
Mitigated
29,716
20,935
Healing
8,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,550
4,125
0
8,642
11,951
6,045
806
409
10,766
0
52,218
L
Skadi
 
Skadi
7,853
3,259
0
1,896
12,745
4,414
0
6,073
6,672
0
50,895
W
Xing Tian
GuilleftTony
Xing Tian
4,225
459
0
1,521
9,321
7,941
0
2,455
6,866
23,944
0
W
Thoth
Majogarii
Thoth
6,801
443
0
500
5,441
1,754
0
1,083
4,358
61,314
0
L
5,235
1,218
0
2,036
12,219
10,413
0
4,772
7,447
18,399
0
W
He Bo
Rανεn
He Bo
10,871
980
0
4,805
8,529
3,538
79
1,695
6,834
71,930
0
L
2,839
122
0
1,000
8,428
2,973
0
5,630
2,798
51,721
0
L
Fenrir
TheLusk
Fenrir
4,448
1,071
0
1,313
13,020
5,186
0
5,422
7,323
0
41,794
L
Cu Chulainn
Yorick_Kumajin
Cu Chulainn
6,159
1,555
0
1,897
7,826
6,730
0
0
7,521
0
58,877
W
Cernunnos
adcVICTOR
Cernunnos
10,690
6,381
0
5,467
10,126
4,365
571
2,783
7,343
0
63,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,418
Gold Earned
32,798
481
Minions Killed
371
0
Camps Cleared
0
1,372,807
Distance Traveled
1,323,016
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,961
689
136
10
0
262,420
2
L
Skadi
6,365
490
77
6
0
224,376
4
W
Xing Tian
7,500
577
30
2
0
265,912
5
W
Thoth
8,098
623
114
9
0
272,334
3
L
Bacchus
6,081
468
17
1
0
280,824
5
W
He Bo
9,058
697
104
8
0
308,164
1
L
Janus
6,357
489
109
8
0
285,870
0
L
Fenrir
7,178
552
70
5
0
277,270
2
L
Cu Chulainn
6,817
524
98
8
0
254,676
3
W
Cernunnos
7,801
600
97
7
0
263,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role