Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
Softinho
Martichoras
Level 190
God Stats
52W - 56L
1,532 SR
Queue Stats
736W - 719L
1,512 Elo+
Party 2
Geb
Geb
VXR73
Geb
Level 108
God Stats
3W - 11L
1,338 SR
Queue Stats
548W - 514L
1,532 Elo+
Solo
Lancelot
Lancelot
VraTiaK
Lancelot
Level 88
God Stats
10W - 13L
1,506 SR
Queue Stats
144W - 108L
1,535 Elo+
Solo
Janus
Janus
robsecret66
Janus
Level 157
God Stats
32W - 25L
1,557 SR
Queue Stats
558W - 527L
1,516 Elo+
Party 2
Team Averages
Level 134
1,487 SR
1,519 Elo+

VS

Team Averages
Level 104
1,524 SR
1,514 Elo+
Surtr
Surtr
 
Surtr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Carsi1235
Chernobog
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 96L
1,499 Elo+
Party 1
Kukulkan
Kukulkan
pulsblue
Kukulkan
Level 41
God Stats
3W - 0L
1,582 SR
Queue Stats
10W - 10L
1,466 Elo+
Solo
Ao Kuang
Ao Kuang
silvesta77
Ao Kuang
Level 156
God Stats
2W - 3L
1,545 SR
Queue Stats
363W - 335L
1,587 Elo+
Solo
Ymir
Ymir
vTipico
Ymir
Level 104
God Stats
2W - 3L
1,492 SR
Queue Stats
380W - 374L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 5 / 0
6,106
509
3,415
14,346
6,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Martichoras
Softinho
Martichoras
10
0 / 0 / 3
5,855
488
3,080
5,508
1,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
VXR73
Geb
9
0 / 1 / 3
5,862
489
3,291
6,734
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
VraTiaK
Lancelot
10
3 / 1 / 0
6,149
512
4,645
7,556
2,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 2
6,652
554
4,917
4,183
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
2 / 0 / 2
8,040
670
9,257
7,324
5,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
Carsi1235
Chernobog
13
1 / 1 / 3
7,547
629
7,164
6,303
2,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
pulsblue
Kukulkan
12
0 / 1 / 2
7,087
591
3,164
4,797
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
silvesta77
Ao Kuang
13
7 / 1 / 0
7,831
653
6,341
9,224
3,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
vTipico
Ymir
9
0 / 2 / 1
5,757
480
1,543
9,288
5,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
4
Kills
10
10
Deaths
5
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
5
0
0.2
W
Surtr
 
Surtr
2
0
2
3
W
Chernobog
Carsi1235
Chernobog
1
1
3
2.5
L
Martichoras
Softinho
Martichoras
0
0
3
1.5
L
Geb
VXR73
Geb
0
1
3
1.5
L
Lancelot
VraTiaK
Lancelot
3
1
0
3
W
Kukulkan
pulsblue
Kukulkan
0
1
2
1
L
0
3
2
0.33
W
Ao Kuang
silvesta77
Ao Kuang
7
1
0
7
W
Ymir
vTipico
Ymir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,348
Damage
27,469
38,327
Taken
36,936
17,967
Mitigated
17,299
10,185
Healing
13,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,415
2,465
0
5,166
14,346
6,330
0
1,972
12,374
0
22,544
W
Surtr
 
Surtr
9,257
3,851
0
4,115
7,324
5,024
499
0
6,960
1,012
65,683
W
Chernobog
Carsi1235
Chernobog
7,164
5,183
0
2,684
6,303
2,443
0
1,643
4,589
0
72,727
L
Martichoras
Softinho
Martichoras
3,080
1,709
0
2,258
5,508
1,947
0
2,387
2,835
0
42,620
L
Geb
VXR73
Geb
3,291
475
0
2,101
6,734
5,354
0
2,253
4,388
10,335
0
L
Lancelot
VraTiaK
Lancelot
4,645
792
0
520
7,556
2,896
0
2,264
5,292
0
38,868
W
Kukulkan
pulsblue
Kukulkan
3,164
57
0
812
4,797
1,683
184
2,355
2,442
56,560
0
L
4,917
168
0
140
4,183
1,440
0
2,135
2,048
64,393
0
W
Ao Kuang
silvesta77
Ao Kuang
6,341
1,067
0
2,651
9,224
3,146
0
1,159
8,065
56,057
0
W
Ymir
vTipico
Ymir
1,543
408
1,276
1,921
9,288
5,003
0
3,051
6,237
11,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,624
Gold Earned
36,262
362
Minions Killed
460
0
Camps Cleared
0
1,259,152
Distance Traveled
1,231,119
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,106
509
77
6
0
221,542
1
W
Surtr
8,040
670
124
10
0
229,945
4
W
Chernobog
7,547
629
133
11
0
229,280
0
L
Martichoras
5,855
488
77
6
0
248,528
2
L
Geb
5,862
489
13
1
0
245,251
2
L
Lancelot
6,149
512
70
6
0
289,639
0
W
Kukulkan
7,087
591
116
10
0
246,980
2
L
Janus
6,652
554
125
10
0
254,192
1
W
Ao Kuang
7,831
653
82
7
0
291,231
0
W
Ymir
5,757
480
5
0
0
233,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role