Player Matchup

Ullr
Ullr
Aizakku_X
Ullr
Level 106
God Stats
5W - 8L
1,493 SR
Queue Stats
349W - 316L
1,462 Elo+
Solo
Ymir
Ymir
KingGeminiZEE
Ymir
Level 140
God Stats
7W - 9L
1,760 SR
Queue Stats
229W - 244L
1,444 Elo+
Solo
Thanatos
Thanatos
SeeAmm
Thanatos
Level 69
God Stats
18W - 16L
1,580 SR
Queue Stats
451W - 428L
1,427 Elo+
Solo
Jormungandr
Jormungandr
atisatidiz
Jormungandr
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,623 Elo+
Solo
Ra
Ra
stillwing360
Ra
Level 125
God Stats
21W - 19L
1,520 SR
Queue Stats
233W - 237L
1,490 Elo+
Solo
Team Averages
Level 95
1,571 SR
1,489 Elo+

VS

Team Averages
Level 107
1,490 SR
1,529 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Grim_reaper814
Hades
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,782 Elo+
Solo
Cupid
Cupid
KGMONEY2218
Cupid
Level 128
God Stats
182W - 149L
1,553 SR
Queue Stats
374W - 379L
1,527 Elo+
Solo
Yemoja
Yemoja
Rocky Racoon 7
Yemoja
Level 57
God Stats
11W - 14L
1,500 SR
Queue Stats
402W - 531L
1,439 Elo+
Solo
Cliodhna
Cliodhna
temp-398532568
Cliodhna
Level 60
God Stats
3W - 2L
1,397 SR
Queue Stats
76W - 58L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
1 / 0 / 0
8,095
476
4,896
9,695
4,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 1 / 4
7,558
445
7,594
15,487
17,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
SeeAmm
Thanatos
14
4 / 2 / 3
8,860
521
10,078
17,448
7,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
atisatidiz
Jormungandr
14
1 / 2 / 2
8,518
501
8,481
11,945
9,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 6 / 2
8,351
491
8,285
14,143
5,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
5 / 2 / 2
10,252
603
15,246
10,174
4,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 1 / 1
9,711
571
14,207
14,650
6,781
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 0 / 0
8,445
497
6,156
8,427
3,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 1
7,517
442
4,983
12,704
8,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
13
0 / 4 / 2
7,987
470
7,911
15,717
5,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
9
Kills
11
11
Deaths
9
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
2
3
L
Ullr
1
0
0
1
W
6
1
1
6.5
W
0
0
0
0
L
0
1
4
2
W
0
2
1
0.25
L
Thanatos
SeeAmm
Thanatos
4
2
3
2.75
L
Jormungandr
atisatidiz
Jormungandr
1
2
2
1
L
3
6
2
0.67
W
Cliodhna
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,334
Damage
48,503
68,718
Taken
61,672
44,624
Mitigated
29,342
22,754
Healing
31,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,246
6,483
0
5,064
10,174
4,565
1,097
4,824
4,730
0
106,242
L
Ullr
4,896
2,787
0
4,193
9,695
4,633
616
1,931
7,764
0
65,801
W
14,207
2,081
140
10,097
14,650
6,781
0
6,199
7,741
65,936
0
W
6,156
4,059
268
3,566
8,427
3,266
640
1,364
7,063
0
70,239
L
7,594
1,329
0
3,664
15,487
17,041
0
3,539
11,948
32,972
0
W
4,983
1,171
3,078
3,475
12,704
8,749
0
5,005
7,242
26,787
0
L
Thanatos
SeeAmm
Thanatos
10,078
2,120
0
9,546
17,448
7,729
0
5,232
12,216
0
72,173
L
Jormungandr
atisatidiz
Jormungandr
8,481
2,111
0
700
11,945
9,554
223
6,445
5,500
66,834
311
L
8,285
734
1,153
3,498
14,143
5,667
0
2,043
12,100
56,591
0
W
Cliodhna
7,911
1,099
0
6,255
15,717
5,981
0
4,758
10,847
0
68,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,382
Gold Earned
43,912
453
Minions Killed
540
0
Camps Cleared
0
1,598,317
Distance Traveled
1,566,393
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,252
603
154
9
0
316,590
2
L
Ullr
8,095
476
111
7
0
303,546
7
W
Hades
9,711
571
124
7
0
306,365
0
W
Cupid
8,445
497
135
8
0
271,481
1
L
Ymir
7,558
445
43
3
0
299,243
5
W
Yemoja
7,517
442
31
2
0
295,933
0
L
Thanatos
8,860
521
99
6
0
372,980
0
L
Jormungandr
8,518
501
84
5
0
307,454
0
L
Ra
8,351
491
116
7
0
315,094
5
W
Cliodhna
7,987
470
96
6
0
376,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role