Player Matchup

Baron Samedi
Baron Samedi
AccursedEon
Baron Samedi
Level 122
God Stats
99W - 65L
1,523 SR
Queue Stats
342W - 302L
1,450 Elo+
Party 4
Fenrir
Fenrir
ElMesias2022
Fenrir
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,171 Elo+
Party 2
Cerberus
Cerberus
Tilin-Uchiha
Cerberus
Level 32
God Stats
1W - 8L
1,026 SR
Queue Stats
10W - 18L
1,171 Elo+
Party 2
Artemis
Artemis
eskalion77
Artemis
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 154L
1,463 Elo+
Party 4
Mercury
Mercury
rakion2
Mercury
Level 100
God Stats
14W - 14L
1,500 SR
Queue Stats
115W - 114L
1,558 Elo+
Solo
Team Averages
Level 83
1,410 SR
1,363 Elo+

VS

Team Averages
Level 86
1,569 SR
1,363 Elo+
Chang'e
Chang'e
ArtGlow
Chang'e
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 35L
1,393 Elo+
Party 3
Thanatos
Thanatos
KAIRO86j
Thanatos
Level 31
God Stats
5W - 4L
1,500 SR
Queue Stats
256W - 266L
1,313 Elo+
Solo
Achilles
Achilles
Seismec
Achilles
Level 84
God Stats
7W - 6L
1,197 SR
Queue Stats
64W - 69L
1,333 Elo+
Party 3
Cerberus
Cerberus
ShinyToyGuns
Cerberus
Level 69
God Stats
10W - 2L
1,817 SR
Queue Stats
226W - 257L
1,378 Elo+
Party 1
Apollo
Apollo
UnluckyAce
Apollo
Level 157
God Stats
2W - 2L
1,832 SR
Queue Stats
301W - 316L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AccursedEon
Baron Samedi
17
5 / 3 / 0
10,471
616
9,899
11,793
5,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
15
4 / 3 / 6
9,096
535
10,674
16,867
7,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Tilin-Uchiha
Cerberus
12
0 / 2 / 7
7,896
464
3,496
13,024
12,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
eskalion77
Artemis
15
5 / 0 / 2
9,206
542
7,506
7,435
2,927
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
rakion2
Mercury
16
5 / 2 / 1
9,498
559
11,954
16,823
8,951
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ArtGlow
Chang'e
16
3 / 4 / 1
9,798
576
9,770
15,445
5,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
KAIRO86j
Thanatos
12
1 / 4 / 2
7,840
461
6,656
14,151
5,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
Seismec
Achilles
14
3 / 4 / 1
8,765
516
9,864
12,155
15,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
ShinyToyGuns
Cerberus
12
1 / 4 / 3
7,167
422
5,172
13,375
11,504
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
UnluckyAce
Apollo
12
2 / 3 / 2
7,657
450
6,580
10,151
3,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
19
Kills
10
10
Deaths
19
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AccursedEon
Baron Samedi
5
3
0
1.67
L
Chang'e
ArtGlow
Chang'e
3
4
1
0.88
W
Fenrir
4
3
6
2.33
L
Thanatos
KAIRO86j
Thanatos
1
4
2
0.5
L
Achilles
Seismec
Achilles
3
4
1
0.88
L
Cerberus
ShinyToyGuns
Cerberus
1
4
3
0.63
W
Cerberus
Tilin-Uchiha
Cerberus
0
2
7
1.75
L
Apollo
UnluckyAce
Apollo
2
3
2
1
W
Artemis
eskalion77
Artemis
5
0
2
6
W
Mercury
rakion2
Mercury
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,529
Damage
38,042
65,942
Taken
65,277
37,343
Mitigated
41,527
19,318
Healing
18,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AccursedEon
Baron Samedi
9,899
719
214
2,753
11,793
5,678
0
6,783
4,720
93,931
0
L
Chang'e
ArtGlow
Chang'e
9,770
1,896
160
4,179
15,445
5,921
677
9,441
6,004
68,157
0
W
Fenrir
10,674
3,642
0
3,675
16,867
7,441
29
3,472
13,235
0
68,650
L
Thanatos
KAIRO86j
Thanatos
6,656
2,067
0
7,163
14,151
5,610
0
671
13,480
0
55,402
L
Achilles
Seismec
Achilles
9,864
1,719
0
2,400
12,155
15,030
156
441
11,714
3,124
45,247
L
Cerberus
ShinyToyGuns
Cerberus
5,172
558
0
1,828
13,375
11,504
0
1,498
11,877
24,361
0
W
Cerberus
Tilin-Uchiha
Cerberus
3,496
151
1,643
3,055
13,024
12,346
0
3,557
9,314
20,579
0
L
Apollo
UnluckyAce
Apollo
6,580
4,832
0
2,698
10,151
3,462
1,058
1,344
8,807
0
48,863
W
Artemis
eskalion77
Artemis
7,506
4,244
0
4,255
7,435
2,927
3,113
816
6,619
0
74,478
W
Mercury
rakion2
Mercury
11,954
5,289
0
3,723
16,823
8,951
0
2,109
13,748
0
77,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,167
Gold Earned
41,227
542
Minions Killed
369
0
Camps Cleared
0
1,624,207
Distance Traveled
1,600,173
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,471
616
162
10
0
283,584
1
L
Chang'e
9,798
576
123
7
0
294,100
0
W
Fenrir
9,096
535
90
5
0
338,378
0
L
Thanatos
7,840
461
81
5
0
354,734
0
L
Achilles
8,765
516
63
4
0
327,268
2
L
Cerberus
7,167
422
28
2
0
304,750
7
W
Cerberus
7,896
464
31
2
0
332,378
0
L
Apollo
7,657
450
74
4
0
319,321
5
W
Artemis
9,206
542
135
8
0
319,557
0
W
Mercury
9,498
559
124
7
0
350,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role