Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
BSaint
Merlin
Level 158
God Stats
1W - 4L
1,500 SR
Queue Stats
112W - 104L
1,556 Elo+
Party 2
Loki
Loki
RedTick67
Loki
Level 200
God Stats
274W - 147L
1,801 SR
Queue Stats
602W - 483L
1,616 Elo+
Party 1
Danzaburou
Danzaburou
SrKilgrave
Danzaburou
Level 124
God Stats
66W - 35L
1,591 SR
Queue Stats
460W - 445L
1,505 Elo+
Solo
Tiamat
Tiamat
jacksonboll
Tiamat
Level 159
God Stats
6W - 8L
1,372 SR
Queue Stats
332W - 288L
1,615 Elo+
Party 1
Team Averages
Level 146
1,553 SR
1,559 Elo+

VS

Team Averages
Level 157
1,578 SR
1,541 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CarlosTheBeagle
Bellona
Level 157
God Stats
2W - 2L
1,706 SR
Queue Stats
602W - 618L
1,609 Elo+
Solo
Artemis
Artemis
Herlom
Artemis
Level 187
God Stats
3W - 6L
1,517 SR
Queue Stats
74W - 58L
1,531 Elo+
Solo
Thanatos
Thanatos
MrMengeche
Thanatos
Level 124
God Stats
7W - 3L
1,667 SR
Queue Stats
98W - 91L
1,573 Elo+
Solo
Maui
Maui
Nintendo
Maui
Level 161
God Stats
1W - 3L
1,503 SR
Queue Stats
227W - 207L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 2 / 5
5,245
656
1,609
5,798
3,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
BSaint
Merlin
9
3 / 2 / 2
5,259
657
3,527
4,717
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
9
3 / 0 / 2
5,550
694
4,049
5,658
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
SrKilgrave
Danzaburou
10
1 / 0 / 1
5,488
686
2,395
3,616
1,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
10
2 / 1 / 1
5,526
691
4,329
6,524
3,477
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
8
1 / 4 / 2
5,379
672
4,549
5,156
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 1
5,141
643
3,623
6,746
5,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Herlom
Artemis
9
0 / 1 / 1
4,821
603
2,107
3,752
996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
MrMengeche
Thanatos
9
4 / 3 / 1
5,559
695
4,798
8,819
3,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Maui
2
0 / 1 / 1
3,627
453
641
1,857
859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
11
Kills
5
5
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
2
5
2.25
L
Ix Chel
 
Ix Chel
1
4
2
0.5
W
Merlin
BSaint
Merlin
3
2
2
2
L
0
2
1
0.25
L
Artemis
Herlom
Artemis
0
1
1
0.5
L
Thanatos
MrMengeche
Thanatos
4
3
1
1.5
L
Maui
0
1
1
0.5
W
Loki
3
0
2
4
W
Danzaburou
SrKilgrave
Danzaburou
1
0
1
1.5
W
Tiamat
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,909
Damage
15,718
26,313
Taken
26,330
11,382
Mitigated
11,584
10,367
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,609
451
0
1,629
5,798
3,418
0
1,109
4,689
0
9,146
L
Ix Chel
 
Ix Chel
4,549
848
55
570
5,156
1,496
0
1,916
3,240
29,681
0
W
Merlin
BSaint
Merlin
3,527
450
0
730
4,717
1,573
0
2,940
1,777
31,179
0
L
3,623
694
0
2,282
6,746
5,068
0
3,997
2,749
0
35,138
L
Artemis
Herlom
Artemis
2,107
918
0
1,466
3,752
996
0
0
3,752
0
27,439
L
Thanatos
MrMengeche
Thanatos
4,798
1,769
0
3,946
8,819
3,165
0
1,943
6,876
0
28,254
L
Maui
641
309
300
294
1,857
859
0
0
1,857
4,198
0
W
Loki
4,049
1,635
0
3,428
5,658
1,730
0
940
4,718
0
31,592
W
Danzaburou
SrKilgrave
Danzaburou
2,395
1,108
0
2,503
3,616
1,184
0
201
3,415
0
41,104
W
Tiamat
4,329
734
0
2,077
6,524
3,477
0
0
6,031
37,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,068
Gold Earned
24,527
274
Minions Killed
228
0
Camps Cleared
0
884,059
Distance Traveled
715,711
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,245
656
12
2
0
180,512
3
L
Ix Chel
5,379
672
48
6
0
167,267
2
W
Merlin
5,259
657
61
8
0
186,811
0
L
Bellona
5,141
643
58
7
0
154,244
0
L
Artemis
4,821
603
59
7
0
136,589
2
L
Thanatos
5,559
695
56
7
0
207,074
0
L
Maui
3,627
453
7
1
0
50,537
0
W
Loki
5,550
694
60
8
0
196,611
3
W
Danzaburou
5,488
686
79
10
0
171,979
2
W
Tiamat
5,526
691
62
8
0
148,146
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role