Player Matchup

Horus
Horus
Gold II
BootyCallJones
Horus
Gold II
Level 144
God Stats
1W - 0L
1,324 SR
Queue Stats
69W - 50L
1,871 MMR
Solo
Bacchus
Bacchus
Platinum III
CptShoook
Bacchus
Platinum III
Level 128
God Stats
24W - 16L
1,619 SR
Queue Stats
250W - 238L
1,876 MMR
Solo
Martichoras
Martichoras
Gold II
Loydenton
Martichoras
Gold II
Level 145
God Stats
3W - 6L
1,344 SR
Queue Stats
146W - 122L
1,865 MMR
Party 2
Ao Kuang
Ao Kuang
Gold I
Swampalite
Ao Kuang
Gold I
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 124L
1,873 MMR
Party 2
Ra
Ra
Platinum II
iGAdroit
Ra
Platinum II
Level 147
God Stats
8W - 4L
1,927 SR
Queue Stats
205W - 187L
1,899 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,543 SR
1,877 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 157
1,567 SR
1,877 MMR
Chang'e
Chang'e
Platinum IV
Excisiοn
Chang'e
Platinum IV
Level 239
God Stats
8W - 6L
1,189 SR
Queue Stats
392W - 374L
1,866 MMR
Solo
Sobek
Sobek
Platinum II
MrBenjiCat
Sobek
Platinum II
Level 188
God Stats
7W - 9L
1,454 SR
Queue Stats
797W - 796L
1,887 MMR
Solo
Janus
Janus
Platinum II
TwitchHeadless
Janus
Platinum II
Level 156
God Stats
21W - 16L
1,609 SR
Queue Stats
290W - 274L
1,907 MMR
Party 1
Kali
Kali
Platinum II
Xeruidlusaha
Kali
Platinum II
Level 60
God Stats
3W - 1L
2,010 SR
Queue Stats
52W - 48L
1,845 MMR
Party 1
Hou Yi
Hou Yi
Platinum II
woosâh
Hou Yi
Platinum II
Level 144
God Stats
2W - 3L
1,575 SR
Queue Stats
323W - 321L
1,879 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 7
12,118
638
12,634
23,388
24,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
CptShoook
Bacchus
15
2 / 0 / 7
10,562
556
7,697
11,935
15,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
Loydenton
Martichoras
18
5 / 0 / 3
12,435
654
8,389
11,324
6,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
Swampalite
Ao Kuang
17
9 / 1 / 5
11,848
624
12,350
16,319
8,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 1 / 4
12,193
642
8,200
10,501
5,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
MercuryAphroditeHe Bo

VS

Bans
SurtrThanatosVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Excisiοn
Chang'e
15
2 / 7 / 0
9,755
513
8,130
16,435
4,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
14
0 / 2 / 2
9,436
497
2,599
13,246
13,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
0 / 3 / 1
9,535
502
5,160
8,176
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 3 / 0
10,906
574
8,358
18,215
7,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
woosâh
Hou Yi
14
1 / 6 / 1
9,426
496
9,970
14,800
5,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
21
Kills
5
5
Deaths
21
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
3
7
1.83
W
Bacchus
CptShoook
Bacchus
2
0
7
5.5
L
Chang'e
Excisiοn
Chang'e
2
7
0
0.29
W
Martichoras
Loydenton
Martichoras
5
0
3
6.5
L
Sobek
0
2
2
0.5
W
Ao Kuang
Swampalite
Ao Kuang
9
1
5
11.5
L
0
3
1
0.17
L
2
3
0
0.67
W
3
1
4
5
L
Hou Yi
woosâh
Hou Yi
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,270
Damage
34,217
73,467
Taken
70,872
60,706
Mitigated
34,583
34,522
Healing
15,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,634
4,568
1,649
9,111
23,388
24,464
846
7,395
15,993
0
87,192
W
Bacchus
CptShoook
Bacchus
7,697
472
2,466
2,838
11,935
15,847
1,481
3,238
8,697
25,431
0
L
Chang'e
Excisiοn
Chang'e
8,130
561
861
4,267
16,435
4,851
868
3,599
11,922
74,624
0
W
Martichoras
Loydenton
Martichoras
8,389
3,389
0
4,188
11,324
6,850
5,698
1,331
9,993
0
117,109
L
Sobek
2,599
338
0
3,999
13,246
13,429
404
6,864
6,287
26,275
0
W
Ao Kuang
Swampalite
Ao Kuang
12,350
3,350
0
5,357
16,319
8,173
2,005
2,221
14,098
113,750
136
L
5,160
200
0
985
8,176
3,181
200
5,098
3,028
93,954
0
L
8,358
3,937
0
3,350
18,215
7,592
737
6,570
11,306
0
102,779
W
8,200
544
4,391
4,522
10,501
5,372
2,736
2,721
7,780
125,576
0
L
Hou Yi
woosâh
Hou Yi
9,970
5,329
0
2,100
14,800
5,530
261
5,967
8,833
0
65,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,156
Gold Earned
49,058
650
Minions Killed
598
0
Camps Cleared
0
1,980,982
Distance Traveled
1,871,712
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,118
638
142
7
0
356,420
1
W
Bacchus
10,562
556
28
1
0
397,705
1
L
Chang'e
9,755
513
144
8
0
354,942
6
W
Martichoras
12,435
654
161
8
0
359,580
0
L
Sobek
9,436
497
32
2
0
393,444
3
W
Ao Kuang
11,848
624
126
7
0
446,568
0
L
Janus
9,535
502
154
8
0
360,409
1
L
Kali
10,906
574
162
9
0
423,621
2
W
Ra
12,193
642
193
10
0
420,709
4
L
Hou Yi
9,426
496
106
6
0
339,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role