Player Matchup

Anubis
Anubis
SexyBeast99
Anubis
Level 148
God Stats
2W - 0L
1,782 SR
Queue Stats
60W - 33L
1,685 Elo+
Solo
Danzaburou
Danzaburou
TokiwadaiAceLvL5
Danzaburou
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,638 Elo+
Party 1
Ymir
Ymir
zCloudcastle
Ymir
Level 62
God Stats
1W - 0L
1,801 SR
Queue Stats
358W - 350L
1,645 Elo+
Party 1
Team Averages
Level 74
1,694 SR
1,656 Elo+

VS

Team Averages
Level 126
1,662 SR
1,600 Elo+
Ao Kuang
Ao Kuang
Root900
Ao Kuang
Level 70
God Stats
0W - 2L
1,507 SR
Queue Stats
26W - 15L
1,588 Elo+
Solo
King Arthur
King Arthur
UnknwnElemnt
King Arthur
Level 158
God Stats
6W - 5L
1,758 SR
Queue Stats
46W - 52L
1,628 Elo+
Party 2
Ix Chel
Ix Chel
ᴠᴇʟᴛʀᴀ
Ix Chel
Level 149
God Stats
1W - 1L
1,719 SR
Queue Stats
25W - 23L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
4 / 2 / 3
12,208
763
16,807
10,764
6,560
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TokiwadaiAceLvL5
Danzaburou
17
3 / 5 / 4
11,441
715
12,203
12,928
6,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 3 / 7
11,891
743
7,732
19,933
26,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Root900
Ao Kuang
17
4 / 3 / 4
11,666
729
10,735
17,050
8,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

King Arthur
UnknwnElemnt
King Arthur
18
1 / 2 / 8
11,620
726
10,675
18,605
23,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 3 / 2
10,836
677
10,336
9,867
3,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
8
Kills
10
10
Deaths
8
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Root900
Ao Kuang
4
3
4
2
W
Anubis
4
2
3
2.75
W
Danzaburou
TokiwadaiAceLvL5
Danzaburou
3
5
4
1
L
King Arthur
UnknwnElemnt
King Arthur
1
2
8
2.5
W
1
3
7
1.5
L
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,742
Damage
31,746
43,625
Taken
45,522
39,850
Mitigated
35,785
11,716
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Root900
Ao Kuang
10,735
1,939
0
6,997
17,050
8,805
1,703
9,634
7,416
61,534
0
W
Anubis
16,807
1,554
0
2,730
10,764
6,560
1,167
7,897
2,867
69,422
0
W
Danzaburou
TokiwadaiAceLvL5
Danzaburou
12,203
6,171
0
3,633
12,928
6,812
2,855
5,687
7,241
0
54,751
L
King Arthur
UnknwnElemnt
King Arthur
10,675
440
145
1,371
18,605
23,091
269
9,302
9,303
0
38,699
W
7,732
2,046
430
4,923
19,933
26,478
295
7,505
12,428
23,637
0
L
10,336
1,148
782
1,273
9,867
3,889
789
6,037
3,830
43,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,540
Gold Earned
34,122
195
Minions Killed
210
0
Camps Cleared
0
801,287
Distance Traveled
840,485
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
11,666
729
64
4
0
287,161
0
W
Anubis
12,208
763
101
6
0
296,219
0
W
Danzaburou
11,441
715
73
5
0
230,229
4
L
King Arthur
11,620
726
68
4
0
297,068
0
W
Ymir
11,891
743
21
1
0
274,839
6
L
Ix Chel
10,836
677
78
5
0
256,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role