Player Matchup

Chaac
Chaac
ErrEn-JaGeRR
Chaac
Level 57
God Stats
2W - 2L
1,285 SR
Queue Stats
26W - 56L
1,207 Elo+
Party 1
Agni
Agni
No9_Mike
Agni
Level 86
God Stats
2W - 5L
1,500 SR
Queue Stats
280W - 289L
1,446 Elo+
Solo
Cliodhna
Cliodhna
aveiste2b
Cliodhna
Level 29
God Stats
9W - 6L
1,729 SR
Queue Stats
36W - 107L
1,196 Elo+
Party 1
Team Averages
Level 57
1,504 SR
1,283 Elo+

VS

Team Averages
Level 68
1,492 SR
1,485 Elo+
Anhur
Anhur
Alicia_wrecked_u
Anhur
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 105L
1,359 Elo+
Solo
Agni
Agni
Theolmai
Agni
Level 108
God Stats
0W - 1L
1,475 SR
Queue Stats
20W - 13L
1,596 Elo+
Solo
Scylla
Scylla
gabsoman123
Scylla
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 6
7,511
751
6,998
7,000
7,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
14
4 / 0 / 4
8,143
814
8,318
3,544
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
aveiste2b
Cliodhna
12
2 / 0 / 3
7,170
717
6,046
6,689
2,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,953
595
1,982
11,153
3,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Agni
12
1 / 2 / 0
6,805
681
3,587
6,618
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Scylla
11
0 / 3 / 0
6,118
612
4,162
6,886
2,165
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
9
Kills
1
1
Deaths
9
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
3
1
6
6
W
Agni
4
0
4
6
L
Agni
1
2
0
0.5
W
Cliodhna
aveiste2b
Cliodhna
2
0
3
3.5
L
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,362
Damage
9,731
17,233
Taken
24,657
11,328
Mitigated
8,002
2,459
Healing
3,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,982
1,156
0
1,241
11,153
3,684
0
3,056
7,715
0
12,275
W
6,998
413
0
1,444
7,000
7,191
0
3,460
3,482
0
19,668
W
Agni
8,318
347
0
448
3,544
1,275
387
1,021
2,509
38,818
0
L
Agni
3,587
93
0
666
6,618
2,153
0
1,563
4,769
29,959
0
W
Cliodhna
aveiste2b
Cliodhna
6,046
315
0
567
6,689
2,862
466
3,217
3,415
0
24,266
L
Scylla
4,162
227
180
1,163
6,886
2,165
0
3,733
3,069
11,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,824
Gold Earned
18,876
147
Minions Killed
113
0
Camps Cleared
0
581,862
Distance Traveled
515,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,953
595
25
3
0
174,963
0
W
Chaac
7,511
751
27
3
0
198,070
0
W
Agni
8,143
814
88
9
0
179,920
0
L
Agni
6,805
681
62
6
0
180,523
0
W
Cliodhna
7,170
717
32
3
0
203,872
0
L
Scylla
6,118
612
26
3
0
159,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role