Player Matchup

Ganesha
Ganesha
Platinum I
Nateraz98
Ganesha
Platinum I
Level 127
God Stats
1W - 3L
1,531 SR
Queue Stats
181W - 158L
1,971 MMR
Party 1
Horus
Horus
Gold I
PrizedPlayer38
Horus
Gold I
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 152L
1,581 MMR
Party 1
Chang'e
Chang'e
Gold I
Prized_Player36
Chang'e
Gold I
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 136L
1,613 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 97
1,510 SR
1,722 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 86
1,576 SR
1,610 MMR
Baba Yaga
Baba Yaga
Platinum V
LethalClutchz
Baba Yaga
Platinum V
Level 103
God Stats
24W - 25L
1,550 SR
Queue Stats
151W - 159L
1,618 MMR
Solo
Bellona
Bellona
Gold IV
Pipeslayer
Bellona
Gold IV
Level 88
God Stats
1W - 1L
1,769 SR
Queue Stats
20W - 16L
1,584 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold IV
RexZour
Tsukuyomi
Gold IV
Level 68
God Stats
2W - 1L
1,411 SR
Queue Stats
22W - 18L
1,630 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Nateraz98
Ganesha
15
0 / 2 / 2
10,065
719
7,160
19,114
19,415
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 4 / 0
9,653
690
2,568
14,306
17,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 6 / 1
8,651
618
3,177
14,660
8,677
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AphroditeAh Muzen CabMartichorasNe ZhaHercules

VS

Bans
ThothAtlasNeithAchillesIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
LethalClutchz
Baba Yaga
17
4 / 2 / 8
10,916
780
18,518
8,296
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Pipeslayer
Bellona
16
2 / 0 / 9
10,406
743
11,334
13,078
15,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
RexZour
Tsukuyomi
17
6 / 0 / 4
11,180
799
12,399
6,666
2,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
12
12
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
LethalClutchz
Baba Yaga
4
2
8
4
L
Ganesha
Nateraz98
Ganesha
0
2
2
0.5
W
Bellona
Pipeslayer
Bellona
2
0
9
6.5
L
2
4
0
0.5
L
0
6
1
0.08
W
Tsukuyomi
RexZour
Tsukuyomi
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,905
Damage
42,251
48,080
Taken
28,040
46,022
Mitigated
21,138
12,511
Healing
7,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
LethalClutchz
Baba Yaga
18,518
784
0
2,733
8,296
3,390
1,532
3,870
4,426
61,271
0
L
Ganesha
Nateraz98
Ganesha
7,160
262
0
4,964
19,114
19,415
0
6,160
12,191
45,980
0
W
Bellona
Pipeslayer
Bellona
11,334
2,312
0
2,797
13,078
15,037
570
4,596
8,482
0
43,477
L
2,568
446
579
2,624
14,306
17,930
0
5,395
8,597
0
7,750
L
3,177
396
1,812
2,532
14,660
8,677
0
7,019
7,453
30,437
0
W
Tsukuyomi
RexZour
Tsukuyomi
12,399
3,265
0
1,912
6,666
2,711
769
1,944
4,722
0
62,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,369
Gold Earned
32,502
150
Minions Killed
234
0
Camps Cleared
0
748,660
Distance Traveled
917,959
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
10,916
780
105
8
0
296,294
0
L
Ganesha
10,065
719
21
2
0
269,351
3
W
Bellona
10,406
743
47
3
0
299,363
3
L
Horus
9,653
690
34
2
0
234,451
0
L
Chang'e
8,651
618
95
7
0
244,858
0
W
Tsukuyomi
11,180
799
82
6
0
322,302
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role