Player Matchup

Horus
Horus
 
Horus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Fenrirgand
Mulan
Level 41
God Stats
1W - 2L
1,502 SR
Queue Stats
73W - 88L
1,331 Elo+
Solo
Olorun
Olorun
Gavlarrr7
Olorun
Level 101
God Stats
2W - 4L
1,263 SR
Queue Stats
18W - 21L
1,458 Elo+
Party 2
Bakasura
Bakasura
Kieran_B1967
Bakasura
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 40L
1,482 Elo+
Party 2
Ra
Ra
SantaOnSpeed
Ra
Level 38
God Stats
3W - 4L
1,501 SR
Queue Stats
63W - 69L
1,375 Elo+
Solo
Team Averages
Level 71
1,453 SR
1,429 Elo+

VS

Team Averages
Level 110
1,400 SR
1,451 Elo+
Baron Samedi
Baron Samedi
G Rae10
Baron Samedi
Level 107
God Stats
59W - 55L
1,559 SR
Queue Stats
111W - 122L
1,465 Elo+
Party 1
Atlas
Atlas
Saikido88
Atlas
Level 124
God Stats
32W - 32L
1,049 SR
Queue Stats
503W - 534L
1,407 Elo+
Solo
Ne Zha
Ne Zha
Soso1Motaku
Ne Zha
Level 133
God Stats
16W - 17L
1,507 SR
Queue Stats
369W - 351L
1,487 Elo+
Solo
Skadi
Skadi
Squirt 501
Skadi
Level 84
God Stats
43W - 29L
1,631 SR
Queue Stats
67W - 78L
1,479 Elo+
Party 1
Anubis
Anubis
iTz FaTmAn JoE1
Anubis
Level 100
God Stats
9W - 10L
1,256 SR
Queue Stats
154W - 180L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
4 / 3 / 2
6,359
636
3,698
8,743
7,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mulan
7
0 / 6 / 1
4,449
445
4,131
9,992
6,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
Gavlarrr7
Olorun
8
0 / 3 / 0
4,902
490
2,580
6,488
2,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Kieran_B1967
Bakasura
9
2 / 4 / 4
5,732
573
5,030
9,761
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
1 / 5 / 2
5,521
552
3,984
6,752
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
G Rae10
Baron Samedi
10
3 / 2 / 4
5,987
599
5,724
6,716
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Saikido88
Atlas
9
2 / 1 / 8
5,917
592
4,099
8,261
5,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ne Zha
10
9 / 3 / 3
6,844
684
7,748
9,599
3,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
11
3 / 0 / 2
6,515
652
5,860
3,988
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 2 / 4
6,628
663
8,091
7,322
3,176
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
7
Kills
21
21
Deaths
8
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
3
2
1.67
L
Mulan
0
6
1
0.08
W
Baron Samedi
G Rae10
Baron Samedi
3
2
4
2.5
L
Olorun
Gavlarrr7
Olorun
0
3
0
0
L
Bakasura
Kieran_B1967
Bakasura
2
4
4
1
W
Atlas
Saikido88
Atlas
2
1
8
6
L
1
5
2
0.4
W
Ne Zha
9
3
3
3.5
W
Skadi
3
0
2
4
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,423
Damage
31,522
41,736
Taken
35,886
22,177
Mitigated
16,513
7,452
Healing
13,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,698
1,701
755
2,304
8,743
7,195
0
4,415
4,328
0
14,397
L
Mulan
4,131
1,477
0
974
9,992
6,297
0
4,467
5,525
0
17,931
W
Baron Samedi
G Rae10
Baron Samedi
5,724
667
435
1,602
6,716
2,800
38
2,015
4,549
33,153
0
L
Olorun
Gavlarrr7
Olorun
2,580
1,656
110
1,388
6,488
2,573
0
1,440
5,048
28,906
0
L
Bakasura
Kieran_B1967
Bakasura
5,030
3,274
0
994
9,761
3,450
0
2,551
7,210
0
32,955
W
Atlas
Saikido88
Atlas
4,099
1,663
123
2,664
8,261
5,849
14
2,688
5,534
18,286
0
L
3,984
313
132
795
6,752
2,662
0
5,041
1,711
33,825
0
W
Ne Zha
7,748
4,214
0
2,212
9,599
3,302
0
383
8,944
0
30,230
W
Skadi
5,860
3,479
0
2,311
3,988
1,386
722
816
3,172
0
48,976
W
8,091
552
0
4,075
7,322
3,176
865
610
6,445
42,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,963
Gold Earned
31,891
230
Minions Killed
262
0
Camps Cleared
0
989,394
Distance Traveled
947,854
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,359
636
20
2
0
212,672
3
L
Mulan
4,449
445
24
2
0
180,868
2
W
Baron Samedi
5,987
599
49
5
0
186,951
2
L
Olorun
4,902
490
55
6
0
173,069
0
L
Bakasura
5,732
573
61
6
0
220,465
0
W
Atlas
5,917
592
33
3
0
195,771
2
L
Ra
5,521
552
70
7
0
202,320
0
W
Ne Zha
6,844
684
45
5
0
219,941
0
W
Skadi
6,515
652
85
9
0
172,981
0
W
Anubis
6,628
663
50
5
0
172,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role