Player Matchup

Kali
Kali
Silver III
 
Kali
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
Cowzao
Izanami
Bronze III
Level 104
God Stats
0W - 1L
1,769 SR
Queue Stats
0W - 3L
1,352 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze III
EDILSONB
Kuzenbo
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Agni
Agni
Gold III
Red Wolf1888
Agni
Gold III
Level 72
God Stats
6W - 5L
1,643 SR
Queue Stats
18W - 14L
1,580 MMR
Party 1
Vamana
Vamana
Silver III
ThorElNegro
Vamana
Silver III
Level 126
God Stats
1W - 5L
1,418 SR
Queue Stats
67W - 77L
1,043 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,566 SR
1,395 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,595 SR
1,356 MMR
Tiamat
Tiamat
Gold IV
 
Tiamat
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold IV
ECHIGOMEZ123
Cernunnos
Gold IV
Level 156
God Stats
12W - 4L
1,790 SR
Queue Stats
187W - 180L
1,311 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
Im_Frannk
Ao Kuang
Silver I
Level 77
God Stats
1W - 0L
1,456 SR
Queue Stats
27W - 33L
1,275 MMR
Solo
Hel
Hel
Silver II
NeoDuro
Hel
Silver II
Level 127
God Stats
22W - 27L
1,726 SR
Queue Stats
166W - 181L
1,195 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
0 / 1 / 1
6,844
489
3,228
12,069
5,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Cowzao
Izanami
11
0 / 2 / 0
6,690
478
3,271
8,827
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
EDILSONB
Kuzenbo
10
0 / 0 / 1
5,794
414
2,571
5,371
4,465
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
1 / 5 / 0
6,622
473
6,493
10,200
3,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
13
1 / 4 / 0
7,520
537
7,007
11,736
7,323
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
MercuryThorBakasuraMartichoras

VS

Bans
SusanoMorgan Le FayHe BoAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
3 / 0 / 3
8,586
613
6,475
8,094
4,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
 
Thanatos
14
4 / 0 / 1
8,209
586
6,212
9,578
4,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
ECHIGOMEZ123
Cernunnos
13
2 / 0 / 0
7,656
547
6,612
8,409
3,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ao Kuang
Im_Frannk
Ao Kuang
14
3 / 1 / 0
8,544
610
9,353
11,572
4,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hel
11
0 / 1 / 1
6,705
479
4,588
7,324
4,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
12
12
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
1
1
0.5
W
Tiamat
 
Tiamat
3
0
3
4.5
W
Thanatos
 
Thanatos
4
0
1
4.5
L
Izanami
Cowzao
Izanami
0
2
0
0
W
Cernunnos
ECHIGOMEZ123
Cernunnos
2
0
0
2
L
Kuzenbo
EDILSONB
Kuzenbo
0
0
1
0.5
W
Ao Kuang
Im_Frannk
Ao Kuang
3
1
0
3
W
Hel
0
1
1
0.5
L
1
5
0
0.2
L
Vamana
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,570
Damage
33,240
48,203
Taken
44,977
23,844
Mitigated
21,558
12,456
Healing
29,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
3,228
1,428
0
3,802
12,069
5,601
0
2,802
9,267
0
54,404
W
Tiamat
 
Tiamat
6,475
426
0
1,940
8,094
4,813
125
4,714
3,380
71,883
0
W
Thanatos
 
Thanatos
6,212
1,452
0
9,664
9,578
4,955
61
805
8,773
0
72,788
L
Izanami
Cowzao
Izanami
3,271
2,620
0
2,681
8,827
3,283
0
816
8,011
0
59,428
W
Cernunnos
ECHIGOMEZ123
Cernunnos
6,612
3,986
0
4,258
8,409
3,192
853
1,118
7,291
0
73,707
L
Kuzenbo
EDILSONB
Kuzenbo
2,571
1,327
0
500
5,371
4,465
0
2,932
2,439
19,271
142
W
Ao Kuang
Im_Frannk
Ao Kuang
9,353
2,953
0
7,631
11,572
4,473
786
117
11,455
68,825
0
W
Hel
4,588
348
2,175
3,544
7,324
4,125
0
2,168
5,156
24,732
0
L
6,493
453
0
1,951
10,200
3,172
0
5,228
4,972
52,766
0
L
Vamana
7,007
3,647
0
3,522
11,736
7,323
0
8,638
3,098
0
60,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,470
Gold Earned
39,700
462
Minions Killed
523
0
Camps Cleared
0
1,340,480
Distance Traveled
1,394,132
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,844
489
106
8
0
306,258
0
W
Tiamat
8,586
613
128
9
0
269,659
4
W
Thanatos
8,209
586
120
9
0
334,341
0
L
Izanami
6,690
478
122
9
0
258,292
0
W
Cernunnos
7,656
547
144
10
0
256,564
3
L
Kuzenbo
5,794
414
23
2
0
275,968
5
W
Ao Kuang
8,544
610
108
8
0
255,490
0
W
Hel
6,705
479
23
2
0
278,078
1
L
Agni
6,622
473
103
7
0
251,113
3
L
Vamana
7,520
537
108
8
0
248,849
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role