Player Matchup

Medusa
Medusa
LeGeND_BuTcH
Medusa
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 70L
1,344 Elo+
Party 2
Hades
Hades
LeGeND_ErNi
Hades
Level 108
God Stats
4W - 2L
1,259 SR
Queue Stats
219W - 239L
1,411 Elo+
Party 2
Bakasura
Bakasura
SapphireDeluxe
Bakasura
Level 87
God Stats
13W - 11L
1,266 SR
Queue Stats
877W - 914L
1,447 Elo+
Solo
Anubis
Anubis
masi_5
Anubis
Level 99
God Stats
14W - 7L
1,593 SR
Queue Stats
65W - 70L
1,389 Elo+
Solo
Nu Wa
Nu Wa
temp-375744
Nu Wa
Level 106
God Stats
4W - 8L
1,592 SR
Queue Stats
280W - 303L
1,435 Elo+
Party 2
Team Averages
Level 89
1,442 SR
1,405 Elo+

VS

Team Averages
Level 118
1,581 SR
1,457 Elo+
King Arthur
King Arthur
KnowYourRole262
King Arthur
Level 107
God Stats
7W - 8L
1,270 SR
Queue Stats
763W - 769L
1,456 Elo+
Solo
Eset
Eset
Princess_C_nasse
Eset
Level 159
God Stats
1W - 0L
1,858 SR
Queue Stats
4W - 2L
1,483 Elo+
Party 1
Arachne
Arachne
Rayli-Tm
Arachne
Level 128
God Stats
8W - 4L
1,610 SR
Queue Stats
40W - 35L
1,491 Elo+
Party 1
Atlas
Atlas
lewj100
Atlas
Level 40
God Stats
3W - 3L
1,600 SR
Queue Stats
7W - 12L
1,421 Elo+
Solo
Xbalanque
Xbalanque
wissface
Xbalanque
Level 155
God Stats
23W - 18L
1,565 SR
Queue Stats
698W - 743L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 2 / 1
8,165
430
7,390
10,385
4,943
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 1
9,080
478
9,576
18,674
20,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
16
4 / 4 / 0
9,955
524
9,129
15,708
7,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
masi_5
Anubis
17
1 / 5 / 1
10,440
549
9,262
10,591
6,061
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
0 / 3 / 3
10,026
528
14,629
7,975
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KnowYourRole262
King Arthur
17
3 / 2 / 0
10,594
558
5,831
17,791
15,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
3 / 1 / 1
10,057
529
5,157
10,485
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Rayli-Tm
Arachne
18
9 / 2 / 5
11,162
587
21,042
21,615
9,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
lewj100
Atlas
13
1 / 1 / 5
8,781
462
7,311
12,740
10,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
wissface
Xbalanque
13
1 / 1 / 2
8,069
425
7,574
14,734
6,351
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
17
17
Deaths
7
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
KnowYourRole262
King Arthur
3
2
0
1.5
L
Medusa
1
2
1
0.75
L
1
3
1
0.5
W
3
1
1
3.5
W
Arachne
Rayli-Tm
Arachne
9
2
5
5.75
L
Bakasura
4
4
0
1
W
Atlas
lewj100
Atlas
1
1
5
3.5
L
Anubis
masi_5
Anubis
1
5
1
0.3
L
0
3
3
0.5
W
Xbalanque
wissface
Xbalanque
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,986
Damage
46,915
63,333
Taken
77,365
43,044
Mitigated
47,382
15,520
Healing
22,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
KnowYourRole262
King Arthur
5,831
696
0
960
17,791
15,990
0
6,885
10,906
70
93,496
L
Medusa
7,390
3,086
0
2,054
10,385
4,943
610
2,421
7,964
0
54,535
L
9,576
765
120
6,758
18,674
20,948
150
4,096
14,578
50,652
0
W
5,157
116
162
4,077
10,485
4,428
0
5,248
4,828
85,534
0
W
Arachne
Rayli-Tm
Arachne
21,042
16,301
0
6,287
21,615
9,680
650
8,279
13,306
0
110,678
L
Bakasura
9,129
6,183
0
3,653
15,708
7,612
0
2,724
12,984
0
68,470
W
Atlas
lewj100
Atlas
7,311
2,890
356
4,159
12,740
10,933
27
5,923
6,817
31,963
0
L
Anubis
masi_5
Anubis
9,262
430
0
2,685
10,591
6,061
2,686
70
10,521
91,586
0
L
14,629
3,405
0
250
7,975
3,480
616
3,227
4,748
90,432
0
W
Xbalanque
wissface
Xbalanque
7,574
2,810
0
6,103
14,734
6,351
1,557
7,132
7,602
0
70,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,666
Gold Earned
48,663
601
Minions Killed
574
0
Camps Cleared
0
1,833,768
Distance Traveled
1,879,874
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,594
558
141
7
0
355,415
0
L
Medusa
8,165
430
89
5
0
377,193
1
L
Hades
9,080
478
86
5
0
331,992
4
W
Eset
10,057
529
158
8
0
346,763
11
W
Arachne
11,162
587
137
7
0
466,501
0
L
Bakasura
9,955
524
104
5
0
433,538
4
W
Atlas
8,781
462
23
1
0
385,007
2
L
Anubis
10,440
549
162
9
0
312,847
0
L
Nu Wa
10,026
528
160
8
0
378,198
2
W
Xbalanque
8,069
425
115
6
0
326,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role