Player Matchup

Ares
Ares
CHUCK NORRIS XR
Ares
Level 185
God Stats
4W - 6L
1,327 SR
Queue Stats
537W - 544L
1,515 Elo+
Solo
Fafnir
Fafnir
MrSnakemag
Fafnir
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 100L
1,498 Elo+
Solo
Anubis
Anubis
SeaOfSin
Anubis
Level 126
God Stats
2W - 1L
1,588 SR
Queue Stats
109W - 108L
1,546 Elo+
Solo
Discordia
Discordia
SpiritFox555
Discordia
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 23L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
ne4ectb
Kukulkan
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 31L
1,500 Elo+
Party 1
Team Averages
Level 113
1,483 SR
1,512 Elo+

VS

Team Averages
Level 137
1,438 SR
1,495 Elo+
Bastet
Bastet
Frontburner
Bastet
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 123L
1,482 Elo+
Solo
Bacchus
Bacchus
Gold014
Bacchus
Level 139
God Stats
2W - 1L
1,156 SR
Queue Stats
127W - 130L
1,539 Elo+
Solo
Agni
Agni
Haarglog
Agni
Level 148
God Stats
2W - 1L
1,536 SR
Queue Stats
67W - 78L
1,500 Elo+
Solo
Chiron
Chiron
SloZiga
Chiron
Level 129
God Stats
5W - 2L
1,500 SR
Queue Stats
265W - 234L
1,500 Elo+
Solo
King Arthur
King Arthur
theoriginalbraaa
King Arthur
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
429W - 427L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 4
8,218
747
9,221
16,508
16,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fafnir
MrSnakemag
Fafnir
14
1 / 5 / 7
8,351
759
7,581
15,790
24,259
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
SeaOfSin
Anubis
16
3 / 8 / 3
9,704
882
7,698
13,020
7,022
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
SpiritFox555
Discordia
13
0 / 7 / 2
7,390
672
7,350
12,706
6,337
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
ne4ectb
Kukulkan
15
1 / 6 / 3
8,416
765
8,199
11,561
6,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
6 / 1 / 15
9,773
888
12,935
10,663
5,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Gold014
Bacchus
15
3 / 2 / 17
9,892
899
8,692
13,407
21,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
16
6 / 2 / 15
9,951
905
17,501
9,115
4,832
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
SloZiga
Chiron
17
10 / 3 / 12
10,357
942
15,283
12,163
6,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
theoriginalbraaa
King Arthur
16
3 / 3 / 14
9,085
826
9,197
11,399
15,606
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
101
7
Kills
28
28
Deaths
11
19
Assists
73
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
Bastet
6
1
15
13.5
W
Bacchus
Gold014
Bacchus
3
2
17
5.75
W
Agni
6
2
15
6.75
L
Fafnir
MrSnakemag
Fafnir
1
5
7
0.9
L
Anubis
SeaOfSin
Anubis
3
8
3
0.56
W
Chiron
SloZiga
Chiron
10
3
12
5.33
L
Discordia
SpiritFox555
Discordia
0
7
2
0.14
L
Kukulkan
ne4ectb
Kukulkan
1
6
3
0.42
W
King Arthur
theoriginalbraaa
King Arthur
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,049
Damage
63,608
69,585
Taken
56,747
60,743
Mitigated
54,234
12,656
Healing
25,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,221
304
852
4,858
16,508
16,376
0
5,589
10,557
10,837
0
W
Bastet
12,935
3,988
1,918
3,190
10,663
5,591
471
6,759
3,878
0
20,681
W
Bacchus
Gold014
Bacchus
8,692
945
2,853
5,346
13,407
21,629
324
7,725
5,624
14,112
0
W
Agni
17,501
346
1,574
2,784
9,115
4,832
1,205
6,513
2,590
34,691
0
L
Fafnir
MrSnakemag
Fafnir
7,581
1,875
578
1,739
15,790
24,259
63
3,430
12,045
12,968
0
L
Anubis
SeaOfSin
Anubis
7,698
338
597
1,951
13,020
7,022
0
4,185
8,620
20,786
0
W
Chiron
SloZiga
Chiron
15,283
3,323
1,685
3,208
12,163
6,576
3,196
10,212
1,865
0
26,827
L
Discordia
SpiritFox555
Discordia
7,350
1,145
312
1,356
12,706
6,337
0
7,012
5,510
17,267
0
L
Kukulkan
ne4ectb
Kukulkan
8,199
1,076
202
211
11,561
6,749
224
5,977
5,584
25,965
0
W
King Arthur
theoriginalbraaa
King Arthur
9,197
1,164
1,073
1,975
11,399
15,606
344
8,600
2,741
0
16,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,079
Gold Earned
49,058
130
Minions Killed
116
0
Camps Cleared
0
932,713
Distance Traveled
1,164,197
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,218
747
4
0
0
218,766
0
W
Bastet
9,773
888
18
2
0
263,296
2
W
Bacchus
9,892
899
11
1
0
236,947
0
W
Agni
9,951
905
40
4
0
215,695
0
L
Fafnir
8,351
759
14
1
0
188,085
0
L
Anubis
9,704
882
32
3
0
172,817
0
W
Chiron
10,357
942
33
3
0
227,516
0
L
Discordia
7,390
672
23
2
0
163,953
0
L
Kukulkan
8,416
765
57
5
0
189,092
0
W
King Arthur
9,085
826
14
1
0
220,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role