Player Matchup

Ix Chel
Ix Chel
TomyymotYT
Ix Chel
Level 147
God Stats
2W - 1L
1,754 SR
Queue Stats
83W - 65L
1,542 Elo+
Party 2
Danzaburou
Danzaburou
Tusimanon29
Danzaburou
Level 63
God Stats
4W - 7L
1,585 SR
Queue Stats
117W - 115L
1,448 Elo+
Party 2
Tiamat
Tiamat
wolfdhr
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 54L
1,445 Elo+
Party 2
Team Averages
Level 92
1,613 SR
1,479 Elo+

VS

Team Averages
Level 116
1,597 SR
1,521 Elo+
Discordia
Discordia
GladMac
Discordia
Level 67
God Stats
24W - 12L
1,707 SR
Queue Stats
41W - 43L
1,532 Elo+
Party 1
Horus
Horus
Sinakill
Horus
Level 124
God Stats
13W - 6L
1,576 SR
Queue Stats
24W - 21L
1,507 Elo+
Party 1
Ix Chel
Ix Chel
Zionqt
Ix Chel
Level 158
God Stats
43W - 41L
1,508 SR
Queue Stats
151W - 138L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
TomyymotYT
Ix Chel
13
1 / 4 / 1
7,531
628
5,054
14,748
13,941
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Tusimanon29
Danzaburou
13
1 / 6 / 1
7,661
638
5,755
12,134
4,258
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
wolfdhr
Tiamat
13
1 / 2 / 0
7,976
665
8,019
9,326
5,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GladMac
Discordia
14
4 / 2 / 7
9,117
760
10,320
6,739
2,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
Sinakill
Horus
14
1 / 0 / 10
8,141
678
8,567
13,235
17,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
Zionqt
Ix Chel
15
7 / 1 / 4
9,636
803
13,564
9,708
4,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
12
12
Deaths
3
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Discordia
GladMac
Discordia
4
2
7
3.75
W
Horus
Sinakill
Horus
1
0
10
6
L
Ix Chel
TomyymotYT
Ix Chel
1
4
1
0.38
L
Danzaburou
Tusimanon29
Danzaburou
1
6
1
0.25
W
Ix Chel
Zionqt
Ix Chel
7
1
4
9
L
Tiamat
wolfdhr
Tiamat
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,828
Damage
32,451
36,208
Taken
29,682
23,309
Mitigated
24,834
6,862
Healing
10,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
GladMac
Discordia
10,320
591
0
250
6,739
2,849
597
2,810
3,882
32,402
0
W
Horus
Sinakill
Horus
8,567
2,696
1,788
3,874
13,235
17,194
335
5,472
7,553
0
16,246
L
Ix Chel
TomyymotYT
Ix Chel
5,054
571
1,041
2,400
14,748
13,941
0
8,464
5,585
33,414
0
L
Danzaburou
Tusimanon29
Danzaburou
5,755
1,219
0
1,489
12,134
4,258
0
8,715
3,030
0
22,330
W
Ix Chel
Zionqt
Ix Chel
13,564
2,648
1,787
2,570
9,708
4,791
1,189
4,471
5,168
44,814
0
L
Tiamat
wolfdhr
Tiamat
8,019
652
0
1,932
9,326
5,110
0
6,316
2,682
16,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,168
Gold Earned
26,894
120
Minions Killed
149
0
Camps Cleared
0
624,436
Distance Traveled
713,591
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,117
760
49
4
0
231,659
0
W
Horus
8,141
678
16
1
0
250,230
0
L
Ix Chel
7,531
628
47
4
0
197,618
0
L
Danzaburou
7,661
638
43
4
0
213,467
0
W
Ix Chel
9,636
803
84
7
0
231,702
0
L
Tiamat
7,976
665
30
3
0
213,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role