Player Matchup

Rama
Rama
 
Rama
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Axxou
Thor
Level 159
God Stats
2W - 0L
1,691 SR
Queue Stats
319W - 317L
1,514 Elo+
Solo
Ymir
Ymir
MGB09
Ymir
Level 109
God Stats
5W - 1L
1,416 SR
Queue Stats
153W - 125L
1,605 Elo+
Solo
Baba Yaga
Baba Yaga
Skovgaard
Baba Yaga
Level 87
God Stats
4W - 0L
1,710 SR
Queue Stats
142W - 146L
1,483 Elo+
Solo
Sun Wukong
Sun Wukong
皮太厚丶
Sun Wukong
Level 192
God Stats
27W - 23L
1,523 SR
Queue Stats
399W - 415L
1,531 Elo+
Solo
Team Averages
Level 135
1,568 SR
1,526 Elo+

VS

Team Averages
Level 110
1,557 SR
1,514 Elo+
Pele
Pele
 
Pele
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Fenrez
Merlin
Level 84
God Stats
2W - 2L
1,605 SR
Queue Stats
29W - 28L
1,479 Elo+
Party 1
Ullr
Ullr
MaDaRa20000
Ullr
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 131L
1,457 Elo+
Solo
Sobek
Sobek
StunPoke
Sobek
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,595 Elo+
Solo
Gilgamesh
Gilgamesh
心体技仁智勇
Gilgamesh
Level 158
God Stats
11W - 9L
1,681 SR
Queue Stats
561W - 530L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 2 / 3
6,580
506
7,658
8,740
3,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Axxou
Thor
15
6 / 0 / 2
9,034
695
8,464
8,203
3,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
MGB09
Ymir
11
3 / 3 / 1
6,883
529
4,234
13,587
10,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baba Yaga
Skovgaard
Baba Yaga
14
5 / 3 / 1
8,620
663
9,295
6,948
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sun Wukong
皮太厚丶
Sun Wukong
14
6 / 0 / 2
8,680
668
10,058
11,763
9,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
2 / 3 / 0
6,968
536
6,534
13,128
4,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Merlin
Fenrez
Merlin
12
2 / 6 / 1
7,577
583
2,770
9,388
3,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 2 / 3
6,662
512
8,137
10,935
4,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
StunPoke
Sobek
10
2 / 4 / 3
6,758
520
4,101
12,821
11,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 6 / 0
6,941
534
6,439
13,669
8,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
21
Kills
8
8
Deaths
21
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
2
3
1.25
L
Pele
 
Pele
2
3
0
0.67
W
Thor
Axxou
Thor
6
0
2
7
L
Merlin
Fenrez
Merlin
2
6
1
0.42
W
Ymir
MGB09
Ymir
3
3
1
1.17
L
2
2
3
1.75
W
Baba Yaga
Skovgaard
Baba Yaga
5
3
1
1.83
L
Sobek
StunPoke
Sobek
2
4
3
0.88
L
0
6
0
0
W
Sun Wukong
皮太厚丶
Sun Wukong
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,709
Damage
27,981
49,241
Taken
59,941
29,810
Mitigated
32,124
17,669
Healing
10,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,658
6,283
0
3,910
8,740
3,331
933
722
8,018
0
41,400
L
Pele
 
Pele
6,534
2,064
0
1,590
13,128
4,289
0
1,312
11,816
0
58,069
W
Thor
Axxou
Thor
8,464
1,884
0
4,087
8,203
3,326
0
1,407
6,796
0
72,107
L
Merlin
Fenrez
Merlin
2,770
405
0
1,070
9,388
3,294
0
4,285
5,103
50,547
0
W
Ymir
MGB09
Ymir
4,234
1,032
0
3,234
13,587
10,940
0
1,269
12,318
36,370
0
L
8,137
3,512
0
1,989
10,935
4,647
752
3,361
7,574
0
44,722
W
Baba Yaga
Skovgaard
Baba Yaga
9,295
515
0
1,112
6,948
3,019
0
3,286
3,662
71,176
0
L
Sobek
StunPoke
Sobek
4,101
652
1,394
4,239
12,821
11,333
228
4,571
8,250
14,433
0
L
6,439
2,680
0
679
13,669
8,561
0
0
13,669
0
51,364
W
Sun Wukong
皮太厚丶
Sun Wukong
10,058
4,228
0
5,326
11,763
9,194
719
187
11,576
0
68,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,797
Gold Earned
34,906
462
Minions Killed
373
0
Camps Cleared
0
1,243,840
Distance Traveled
1,325,773
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,580
506
69
5
0
223,174
0
L
Pele
6,968
536
94
7
0
288,745
0
W
Thor
9,034
695
114
9
0
298,635
0
L
Merlin
7,577
583
105
8
0
266,899
0
W
Ymir
6,883
529
45
3
0
221,621
0
L
Ullr
6,662
512
64
5
0
238,269
4
W
Baba Yaga
8,620
663
125
10
0
255,289
4
L
Sobek
6,758
520
13
1
0
260,166
1
L
Gilgamesh
6,941
534
97
7
0
271,694
0
W
Sun Wukong
8,680
668
109
8
0
245,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role