Player Matchup

Janus
Janus
Platinum I
NEWKingmurderer
Janus
Platinum I
Level 202
God Stats
3W - 1L
1,373 SR
Queue Stats
175W - 191L
1,662 MMR
Solo
Heimdallr
Heimdallr
Gold I
TricoDie_
Heimdallr
Gold I
Level 129
God Stats
5W - 6L
1,570 SR
Queue Stats
904W - 897L
1,630 MMR
Solo
Guan Yu
Guan Yu
Gold II
Villex1018
Guan Yu
Gold II
Level 68
God Stats
3W - 6L
1,254 SR
Queue Stats
138W - 130L
1,642 MMR
Solo
Ares
Ares
Gold V
samielsobao
Ares
Gold V
Level 145
God Stats
2W - 0L
1,642 SR
Queue Stats
36W - 35L
1,622 MMR
Solo
Ne Zha
Ne Zha
Gold III
vRxnzy
Ne Zha
Gold III
Level 156
God Stats
10W - 12L
1,700 SR
Queue Stats
85W - 84L
1,662 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,508 SR
1,644 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,503 SR
1,644 MMR
Ishtar
Ishtar
Gold III
JayLP17
Ishtar
Gold III
Level 159
God Stats
4W - 8L
1,422 SR
Queue Stats
228W - 248L
1,654 MMR
Solo
Horus
Horus
Gold II
PTNightfire
Horus
Gold II
Level 124
God Stats
1W - 1L
1,409 SR
Queue Stats
28W - 28L
1,638 MMR
Solo
Tyr
Tyr
Platinum IV
TheMonk1
Tyr
Platinum IV
Level 154
God Stats
5W - 2L
1,550 SR
Queue Stats
249W - 248L
1,616 MMR
Solo
Merlin
Merlin
Gold II
ToBlowAFuze
Merlin
Gold II
Level 142
God Stats
3W - 10L
1,305 SR
Queue Stats
361W - 356L
1,657 MMR
Solo
Thor
Thor
Gold V
Wahdawi
Thor
Gold V
Level 82
God Stats
0W - 3L
1,827 SR
Queue Stats
45W - 34L
1,653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
6,701
670
2,134
3,804
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
TricoDie_
Heimdallr
11
4 / 2 / 0
6,568
657
7,828
6,282
2,887
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
Villex1018
Guan Yu
11
1 / 0 / 2
6,334
633
4,315
6,914
5,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
1 / 0 / 5
5,965
597
4,315
6,617
4,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
vRxnzy
Ne Zha
10
4 / 1 / 2
6,219
622
4,960
7,758
2,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
VamanaMartichorasMorgan Le FayMercury

VS

Bans
He BoAo KuangLokiAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
JayLP17
Ishtar
10
2 / 2 / 0
5,536
554
4,105
7,585
2,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 0
5,084
508
3,097
7,760
4,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 4 / 1
4,531
453
1,034
7,459
4,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
11
1 / 1 / 0
5,856
586
3,329
3,086
919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Wahdawi
Thor
10
0 / 2 / 2
5,422
542
3,737
7,712
2,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
3
3
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ishtar
JayLP17
Ishtar
2
2
0
1
W
2
0
2
3
L
0
3
0
0
L
0
4
1
0.13
L
Merlin
1
1
0
1
W
Heimdallr
TricoDie_
Heimdallr
4
2
0
2
W
Guan Yu
Villex1018
Guan Yu
1
0
2
2
L
Thor
Wahdawi
Thor
0
2
2
0.5
W
1
0
5
3.5
W
Ne Zha
vRxnzy
Ne Zha
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,552
Damage
15,302
31,375
Taken
33,602
17,396
Mitigated
15,697
10,862
Healing
8,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
JayLP17
Ishtar
4,105
3,025
0
2,291
7,585
2,881
0
1,131
6,454
0
36,174
W
2,134
107
0
930
3,804
1,142
0
1,350
2,454
60,890
0
L
3,097
1,278
64
1,923
7,760
4,215
0
0
7,760
0
28,564
L
1,034
269
0
2,038
7,459
4,822
0
3,394
4,065
0
6,787
L
Merlin
3,329
0
0
1,319
3,086
919
0
1,637
1,449
44,531
0
W
Heimdallr
TricoDie_
Heimdallr
7,828
4,388
0
2,197
6,282
2,887
60
0
6,282
0
57,049
W
Guan Yu
Villex1018
Guan Yu
4,315
482
68
3,078
6,914
5,628
0
136
6,407
0
45,040
L
Thor
Wahdawi
Thor
3,737
1,273
0
787
7,712
2,860
0
287
7,425
0
37,100
W
4,315
598
0
2,467
6,617
4,815
0
1,098
5,519
14,316
0
W
Ne Zha
vRxnzy
Ne Zha
4,960
1,961
0
2,122
7,758
2,924
0
745
7,013
0
43,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,787
Gold Earned
26,429
372
Minions Killed
287
0
Camps Cleared
0
1,064,598
Distance Traveled
1,021,566
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,536
554
57
6
0
216,010
0
W
Janus
6,701
670
119
12
0
219,069
2
L
Horus
5,084
508
58
6
0
192,420
0
L
Tyr
4,531
453
12
1
0
163,646
1
L
Merlin
5,856
586
86
9
0
209,390
4
W
Heimdallr
6,568
657
100
10
0
194,316
0
W
Guan Yu
6,334
633
68
7
0
207,055
2
L
Thor
5,422
542
74
7
0
240,100
1
W
Ares
5,965
597
13
1
0
209,484
2
W
Ne Zha
6,219
622
72
7
0
234,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role