Player Matchup

Izanami
Izanami
BuLaCiOs
Izanami
Level 104
God Stats
9W - 4L
1,613 SR
Queue Stats
105W - 98L
1,493 Elo+
Solo
Ix Chel
Ix Chel
DoritoMen
Ix Chel
Level 89
God Stats
10W - 7L
1,586 SR
Queue Stats
487W - 470L
1,518 Elo+
Party 3
Cthulhu
Cthulhu
JerryCherryPie
Cthulhu
Level 96
God Stats
5W - 9L
1,453 SR
Queue Stats
399W - 398L
1,541 Elo+
Party 3
Loki
Loki
Spancil
Loki
Level 128
God Stats
17W - 6L
1,831 SR
Queue Stats
133W - 130L
1,551 Elo+
Solo
Terra
Terra
b01willis
Terra
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 131L
1,494 Elo+
Solo
Team Averages
Level 102
1,597 SR
1,519 Elo+

VS

Team Averages
Level 77
1,435 SR
1,490 Elo+
Artio
Artio
GoblinSlayerSan
Artio
Level 65
God Stats
16W - 25L
1,387 SR
Queue Stats
385W - 372L
1,507 Elo+
Solo
Ix Chel
Ix Chel
MisΣry
Ix Chel
Level 143
God Stats
67W - 70L
1,456 SR
Queue Stats
337W - 326L
1,476 Elo+
Party 2
Pele
Pele
P4NIKI
Pele
Level 108
God Stats
3W - 5L
1,450 SR
Queue Stats
377W - 338L
1,536 Elo+
Party 2
Danzaburou
Danzaburou
Pierceil
Danzaburou
Level 19
God Stats
1W - 2L
1,384 SR
Queue Stats
6W - 8L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
Rymanwv
Cthulhu
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 37L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BuLaCiOs
Izanami
12
2 / 1 / 1
7,082
590
5,725
4,216
1,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
DoritoMen
Ix Chel
13
3 / 1 / 1
7,497
625
5,703
7,735
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 3
6,219
518
4,862
7,181
2,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
Spancil
Loki
12
7 / 0 / 3
7,776
648
8,077
7,669
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
b01willis
Terra
10
0 / 0 / 3
6,240
520
2,596
7,672
4,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,599
467
3,372
10,742
7,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
MisΣry
Ix Chel
10
1 / 4 / 0
5,858
488
4,087
6,786
2,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
P4NIKI
Pele
12
1 / 3 / 2
6,765
564
2,852
10,549
3,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Pierceil
Danzaburou
9
1 / 1 / 0
5,643
470
3,914
7,030
2,432
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Rymanwv
Cthulhu
10
1 / 4 / 0
6,014
501
5,218
10,251
6,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
4
4
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
BuLaCiOs
Izanami
2
1
1
2.5
W
Ix Chel
DoritoMen
Ix Chel
3
1
1
3.5
L
0
0
1
0.5
W
0
2
3
0.75
L
Ix Chel
MisΣry
Ix Chel
1
4
0
0.25
L
Pele
P4NIKI
Pele
1
3
2
0.67
L
Danzaburou
Pierceil
Danzaburou
1
1
0
1
L
Cthulhu
Rymanwv
Cthulhu
1
4
0
0.25
W
Loki
Spancil
Loki
7
0
3
8.5
W
Terra
b01willis
Terra
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,963
Damage
19,443
34,473
Taken
45,358
14,819
Mitigated
22,223
14,917
Healing
15,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BuLaCiOs
Izanami
5,725
3,856
0
1,196
4,216
1,567
339
771
3,445
0
70,129
W
Ix Chel
DoritoMen
Ix Chel
5,703
568
737
3,817
7,735
2,975
734
4,251
3,484
59,376
0
L
3,372
142
355
3,718
10,742
7,314
0
3,563
7,179
16,724
0
W
4,862
699
0
1,250
7,181
2,962
0
3,918
2,521
24,875
0
L
Ix Chel
MisΣry
Ix Chel
4,087
317
395
1,111
6,786
2,249
0
3,037
3,749
37,660
0
L
Pele
P4NIKI
Pele
2,852
673
0
5,655
10,549
3,609
0
723
9,792
0
59,503
L
Danzaburou
Pierceil
Danzaburou
3,914
2,604
0
2,649
7,030
2,432
0
943
6,087
0
41,325
L
Cthulhu
Rymanwv
Cthulhu
5,218
533
0
1,948
10,251
6,619
0
4,258
5,390
34,325
0
W
Loki
Spancil
Loki
8,077
2,525
0
3,881
7,669
2,400
0
1,060
6,573
0
40,638
W
Terra
b01willis
Terra
2,596
596
1,457
2,579
7,672
4,915
0
2,269
5,403
14,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,814
Gold Earned
29,879
385
Minions Killed
342
0
Camps Cleared
0
1,194,185
Distance Traveled
1,120,890
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,082
590
125
10
0
213,188
0
W
Ix Chel
7,497
625
117
10
0
234,514
0
L
Artio
5,599
467
22
2
0
237,942
0
W
Cthulhu
6,219
518
49
4
0
215,087
2
L
Ix Chel
5,858
488
79
7
0
219,803
4
L
Pele
6,765
564
97
8
0
237,164
0
L
Danzaburou
5,643
470
79
7
0
220,946
0
L
Cthulhu
6,014
501
65
5
0
205,035
0
W
Loki
7,776
648
72
6
0
280,149
0
W
Terra
6,240
520
22
2
0
251,247
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role