Player Matchup

Hel
Hel
Cwilzy
Hel
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 203L
1,510 Elo+
Solo
Nemesis
Nemesis
D assassin9
Nemesis
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 49L
1,502 Elo+
Solo
Ishtar
Ishtar
S0S_ROK_007
Ishtar
Level 48
God Stats
0W - 1L
1,208 SR
Queue Stats
67W - 81L
1,443 Elo+
Solo
Medusa
Medusa
SlaggySackMcGee
Medusa
Level 194
God Stats
6W - 5L
1,907 SR
Queue Stats
259W - 268L
1,535 Elo+
Solo
Bacchus
Bacchus
Zelbu1504
Bacchus
Level 144
God Stats
2W - 6L
1,500 SR
Queue Stats
240W - 250L
1,557 Elo+
Solo
Team Averages
Level 136
1,523 SR
1,509 Elo+

VS

Team Averages
Level 145
1,516 SR
1,526 Elo+
Sun Wukong
Sun Wukong
ApexBadading
Sun Wukong
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
286W - 301L
1,481 Elo+
Solo
Hera
Hera
HeuristicRaiN
Hera
Level 136
God Stats
5W - 2L
1,653 SR
Queue Stats
415W - 395L
1,561 Elo+
Solo
Tiamat
Tiamat
TJmafia
Tiamat
Level 217
God Stats
20W - 20L
1,614 SR
Queue Stats
1,304W - 1,306L
1,459 Elo+
Solo
Hel
Hel
TheLetterWee
Hel
Level 147
God Stats
3W - 2L
1,554 SR
Queue Stats
331W - 354L
1,552 Elo+
Solo
Chiron
Chiron
candidhawk12
Chiron
Level 123
God Stats
1W - 2L
1,258 SR
Queue Stats
145W - 132L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Cwilzy
Hel
13
0 / 4 / 8
7,122
712
5,192
15,288
9,266
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Nemesis
D assassin9
Nemesis
15
4 / 6 / 6
8,356
836
9,824
13,513
8,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ishtar
11
0 / 7 / 4
6,491
649
9,544
11,904
5,627
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 4 / 3
7,086
709
9,866
9,286
4,588
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Zelbu1504
Bacchus
15
4 / 2 / 5
8,688
869
9,461
13,601
19,068
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ApexBadading
Sun Wukong
14
5 / 3 / 12
9,171
917
11,148
13,393
12,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
5 / 2 / 5
8,836
884
10,168
6,805
2,727
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
TJmafia
Tiamat
17
6 / 1 / 12
10,350
1,035
10,084
11,589
9,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 11
8,489
849
6,967
10,915
9,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
15
4 / 2 / 8
9,227
923
14,621
11,022
4,819
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
70
10
Kills
22
23
Deaths
11
26
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ApexBadading
Sun Wukong
5
3
12
3.67
L
Hel
Cwilzy
Hel
0
4
8
1
L
Nemesis
D assassin9
Nemesis
4
6
6
1.17
W
5
2
5
3.75
L
Ishtar
0
7
4
0.29
L
2
4
3
0.88
W
Tiamat
TJmafia
Tiamat
6
1
12
12
W
2
3
11
2.5
L
Bacchus
Zelbu1504
Bacchus
4
2
5
3.25
W
Chiron
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,887
Damage
52,988
63,592
Taken
53,724
47,209
Mitigated
39,261
24,270
Healing
28,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ApexBadading
Sun Wukong
11,148
1,401
1,516
3,264
13,393
12,619
385
4,149
9,244
159
15,593
L
Hel
Cwilzy
Hel
5,192
640
8,496
7,326
15,288
9,266
594
5,921
9,367
16,046
0
L
Nemesis
D assassin9
Nemesis
9,824
3,828
809
1,396
13,513
8,660
109
5,645
7,868
0
15,484
W
10,168
1,390
547
769
6,805
2,727
2,278
1,760
5,045
20,089
0
L
Ishtar
9,544
3,883
121
621
11,904
5,627
192
5,599
6,305
0
19,519
L
9,866
4,146
1,021
522
9,286
4,588
0
4,913
4,373
0
23,202
W
Tiamat
TJmafia
Tiamat
10,084
969
791
3,183
11,589
9,159
900
2,480
9,109
30,168
0
W
6,967
197
8,338
5,102
10,915
9,937
665
3,434
7,481
17,660
0
L
Bacchus
Zelbu1504
Bacchus
9,461
284
937
3,021
13,601
19,068
33
5,278
8,323
16,411
0
W
Chiron
14,621
4,758
1,821
3,483
11,022
4,819
2,939
2,830
8,192
0
27,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,743
Gold Earned
46,073
81
Minions Killed
126
0
Camps Cleared
0
948,010
Distance Traveled
1,088,901
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,171
917
18
2
0
242,630
0
L
Hel
7,122
712
25
3
0
168,499
0
L
Nemesis
8,356
836
8
1
0
173,680
0
W
Hera
8,836
884
28
3
0
201,871
0
L
Ishtar
6,491
649
22
2
0
185,941
0
L
Medusa
7,086
709
6
1
0
197,230
0
W
Tiamat
10,350
1,035
39
4
0
213,889
0
W
Hel
8,489
849
21
2
0
199,954
0
L
Bacchus
8,688
869
20
2
0
222,660
0
W
Chiron
9,227
923
20
2
0
230,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role