Player Matchup

Merlin
Merlin
 
Merlin
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Christopho7
Apollo
Level 37
God Stats
2W - 2L
1,212 SR
Queue Stats
13W - 14L
1,296 Elo+
Party 1
Cabrakan
Cabrakan
Redrix03
Cabrakan
Level 116
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 46L
1,310 Elo+
Party 1
Team Averages
Level 114
1,404 SR
1,369 Elo+

VS

Team Averages
Level 100
1,559 SR
1,449 Elo+
Bakasura
Bakasura
Lakey101
Bakasura
Level 87
God Stats
0W - 1L
1,607 SR
Queue Stats
4W - 4L
1,458 Elo+
Solo
Ix Chel
Ix Chel
NelliotS
Ix Chel
Level 145
God Stats
10W - 16L
1,500 SR
Queue Stats
126W - 145L
1,428 Elo+
Solo
Sun Wukong
Sun Wukong
Not_Viperjah
Sun Wukong
Level 68
God Stats
9W - 9L
1,569 SR
Queue Stats
52W - 48L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
5 / 1 / 3
11,381
711
20,375
11,136
5,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
16
1 / 3 / 4
10,202
638
7,035
12,262
7,129
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Redrix03
Cabrakan
17
2 / 0 / 5
11,750
734
10,480
15,770
25,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Lakey101
Bakasura
13
1 / 5 / 1
9,264
579
6,244
14,147
6,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
NelliotS
Ix Chel
18
1 / 1 / 3
11,052
691
13,987
13,499
4,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
Not_Viperjah
Sun Wukong
15
1 / 2 / 2
10,047
628
12,268
16,560
15,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
8
Kills
3
4
Deaths
8
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
3
6.5
W
Apollo
1
3
4
1
L
Bakasura
Lakey101
Bakasura
1
5
1
0.3
L
Ix Chel
NelliotS
Ix Chel
1
1
3
2.5
L
Sun Wukong
Not_Viperjah
Sun Wukong
1
2
2
1
W
Cabrakan
Redrix03
Cabrakan
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,890
Damage
32,499
39,168
Taken
44,206
37,936
Mitigated
27,024
9,958
Healing
11,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
20,375
1,046
0
2,912
11,136
5,691
372
3,002
7,905
88,860
0
W
Apollo
7,035
4,497
379
2,202
12,262
7,129
2,831
3,589
8,289
0
45,156
L
Bakasura
Lakey101
Bakasura
6,244
3,855
0
2,884
14,147
6,967
221
10,314
3,833
0
22,990
L
Ix Chel
NelliotS
Ix Chel
13,987
1,575
1,428
3,656
13,499
4,958
760
11,220
2,279
54,085
0
L
Sun Wukong
Not_Viperjah
Sun Wukong
12,268
1,341
0
3,184
16,560
15,099
0
9,399
7,161
0
48,429
W
Cabrakan
Redrix03
Cabrakan
10,480
1,760
0
4,465
15,770
25,116
303
6,569
7,787
17,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,333
Gold Earned
30,363
229
Minions Killed
203
0
Camps Cleared
0
844,510
Distance Traveled
870,059
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,381
711
135
8
0
250,834
4
W
Apollo
10,202
638
80
5
0
307,450
0
L
Bakasura
9,264
579
48
3
0
289,104
0
L
Ix Chel
11,052
691
91
6
0
287,005
0
L
Sun Wukong
10,047
628
64
4
0
293,950
3
W
Cabrakan
11,750
734
14
1
0
286,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role