Player Matchup

Mercury
Mercury
Chapeletada
Mercury
Level 92
God Stats
2W - 2L
1,277 SR
Queue Stats
55W - 62L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
FinnCC
Sun Wukong
Level 61
God Stats
0W - 2L
1,753 SR
Queue Stats
32W - 43L
1,406 Elo+
Party 1
Janus
Janus
Nýtt
Janus
Level 158
God Stats
43W - 42L
1,622 SR
Queue Stats
675W - 680L
1,565 Elo+
Solo
Ymir
Ymir
Spritzer28
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,202 Elo+
Party 1
Ishtar
Ishtar
ThePeneMan
Ishtar
Level 69
God Stats
0W - 1L
1,160 SR
Queue Stats
22W - 25L
1,459 Elo+
Party 1
Team Averages
Level 79
1,463 SR
1,410 Elo+

VS

Team Averages
Level 110
1,528 SR
1,553 Elo+
Ix Chel
Ix Chel
ALFATOR36
Ix Chel
Level 121
God Stats
15W - 16L
1,636 SR
Queue Stats
464W - 487L
1,551 Elo+
Solo
Serqet
Serqet
DyinggDiamond
Serqet
Level 59
God Stats
6W - 7L
1,417 SR
Queue Stats
88W - 86L
1,523 Elo+
Solo
The Morrigan
The Morrigan
Feitanssauro
The Morrigan
Level 146
God Stats
4W - 0L
1,668 SR
Queue Stats
15W - 3L
1,776 Elo+
Solo
Ymir
Ymir
KynaReath
Ymir
Level 110
God Stats
2W - 2L
1,214 SR
Queue Stats
106W - 96L
1,454 Elo+
Solo
Bakasura
Bakasura
TOKUROFUURIOSO
Bakasura
Level 114
God Stats
4W - 1L
1,706 SR
Queue Stats
219W - 222L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chapeletada
Mercury
13
1 / 4 / 0
7,729
483
6,806
14,661
5,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
FinnCC
Sun Wukong
12
0 / 5 / 1
7,663
479
8,931
17,958
16,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Nýtt
Janus
14
2 / 3 / 1
8,240
515
4,968
10,801
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 0
6,696
419
1,031
13,527
10,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
ThePeneMan
Ishtar
11
0 / 4 / 0
6,879
430
973
10,239
3,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ALFATOR36
Ix Chel
15
3 / 0 / 1
9,213
576
8,435
4,437
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 1 / 3
9,826
614
5,630
11,468
5,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
Feitanssauro
The Morrigan
17
7 / 1 / 2
11,022
689
16,862
6,649
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ymir
15
3 / 0 / 5
9,409
588
3,998
6,931
6,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
15
3 / 1 / 2
9,560
598
13,973
12,912
7,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
19
19
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
ALFATOR36
Ix Chel
3
0
1
3.5
L
Mercury
Chapeletada
Mercury
1
4
0
0.25
W
3
1
3
4.5
W
The Morrigan
Feitanssauro
The Morrigan
7
1
2
8
L
Sun Wukong
FinnCC
Sun Wukong
0
5
1
0.1
W
Ymir
3
0
5
5.5
L
Janus
Nýtt
Janus
2
3
1
0.83
L
0
3
0
0
W
Bakasura
3
1
2
4
L
Ishtar
ThePeneMan
Ishtar
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,709
Damage
48,898
67,186
Taken
42,397
40,160
Mitigated
25,865
10,880
Healing
17,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
ALFATOR36
Ix Chel
8,435
1,002
1,473
2,060
4,437
1,655
1,997
872
3,565
72,178
0
L
Mercury
Chapeletada
Mercury
6,806
3,794
0
978
14,661
5,483
0
5,361
8,649
0
70,438
W
5,630
673
0
875
11,468
5,873
0
2,636
8,832
0
93,652
W
The Morrigan
Feitanssauro
The Morrigan
16,862
4,879
0
2,590
6,649
3,504
297
590
6,059
103,367
4,729
L
Sun Wukong
FinnCC
Sun Wukong
8,931
2,940
0
4,556
17,958
16,860
0
3,260
11,849
0
62,133
W
Ymir
3,998
1,004
170
1,535
6,931
6,850
340
1,418
5,513
15,569
0
L
Janus
Nýtt
Janus
4,968
431
0
888
10,801
4,094
0
4,097
5,697
67,198
0
L
1,031
68
0
1,388
13,527
10,137
0
7,676
5,507
22,952
0
W
Bakasura
13,973
8,843
0
8,521
12,912
7,983
882
483
12,429
0
52,640
L
Ishtar
ThePeneMan
Ishtar
973
735
0
3,070
10,239
3,586
0
5,164
4,598
0
47,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,207
Gold Earned
49,030
471
Minions Killed
630
0
Camps Cleared
0
1,504,106
Distance Traveled
1,685,565
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,213
576
123
8
0
333,297
2
L
Mercury
7,729
483
112
7
0
360,087
1
W
Serqet
9,826
614
140
9
0
380,863
0
W
The Morrigan
11,022
689
190
12
0
298,513
1
L
Sun Wukong
7,663
479
113
7
0
295,099
0
W
Ymir
9,409
588
37
2
0
329,853
9
L
Janus
8,240
515
121
8
0
328,760
2
L
Ymir
6,696
419
29
2
0
279,976
0
W
Bakasura
9,560
598
140
9
0
343,039
0
L
Ishtar
6,879
430
96
6
0
240,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role