Player Matchup

Mercury
Mercury
 
Mercury
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Ninth Hassan
Hades
Level 109
God Stats
7W - 10L
1,523 SR
Queue Stats
179W - 232L
1,528 Elo+
Party 3
Jing Wei
Jing Wei
Pierceil
Jing Wei
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,593 Elo+
Party 2
Vamana
Vamana
Rymanwv
Vamana
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 37L
1,472 Elo+
Party 2
Team Averages
Level 111
1,505 SR
1,519 Elo+

VS

Team Averages
Level 127
1,499 SR
1,560 Elo+
Nemesis
Nemesis
Hirschy
Nemesis
Level 125
God Stats
4W - 9L
1,380 SR
Queue Stats
294W - 286L
1,550 Elo+
Party 1
Gilgamesh
Gilgamesh
HokageBrock
Gilgamesh
Level 128
God Stats
10W - 14L
1,484 SR
Queue Stats
567W - 524L
1,613 Elo+
Solo
Rama
Rama
Pockels
Rama
Level 123
God Stats
19W - 8L
1,721 SR
Queue Stats
190W - 184L
1,568 Elo+
Party 1
Yemoja
Yemoja
ValeriaVerão
Yemoja
Level 123
God Stats
1W - 2L
1,184 SR
Queue Stats
299W - 280L
1,488 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xJamaicanHeatx
Morgan Le Fay
Level 136
God Stats
13W - 9L
1,726 SR
Queue Stats
123W - 116L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
2 / 2 / 0
4,735
676
1,811
6,154
1,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
 
Zhong Kui
6
0 / 3 / 0
3,769
538
1,386
4,078
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 1 / 1
3,752
536
1,791
4,294
3,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
Pierceil
Jing Wei
6
0 / 2 / 0
3,529
504
2,139
3,374
919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
Rymanwv
Vamana
7
0 / 0 / 0
3,931
562
809
4,342
2,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hirschy
Nemesis
8
1 / 1 / 6
4,568
653
1,669
4,410
1,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
HokageBrock
Gilgamesh
8
1 / 0 / 0
4,753
679
1,641
3,980
2,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
Pockels
Rama
8
1 / 1 / 2
4,650
664
3,616
4,333
1,555
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
2 / 0 / 2
4,710
673
1,085
4,381
2,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
xJamaicanHeatx
Morgan Le Fay
9
3 / 0 / 2
5,083
726
5,191
4,104
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
8
8
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
2
0
1
L
Zhong Kui
 
Zhong Kui
0
3
0
0
W
Nemesis
Hirschy
Nemesis
1
1
6
4
W
Gilgamesh
HokageBrock
Gilgamesh
1
0
0
1
L
0
1
1
0.5
L
Jing Wei
Pierceil
Jing Wei
0
2
0
0
W
Rama
Pockels
Rama
1
1
2
2
L
Vamana
Rymanwv
Vamana
0
0
0
0
W
2
0
2
3
W
Morgan Le Fay
xJamaicanHeatx
Morgan Le Fay
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,936
Damage
13,202
22,242
Taken
21,208
10,657
Mitigated
8,843
4,977
Healing
6,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,811
752
0
510
6,154
1,935
0
2,008
4,146
0
26,811
L
Zhong Kui
 
Zhong Kui
1,386
0
0
684
4,078
2,616
0
2,914
1,164
16,677
0
W
Nemesis
Hirschy
Nemesis
1,669
827
0
994
4,410
1,331
0
346
4,064
0
23,491
W
Gilgamesh
HokageBrock
Gilgamesh
1,641
290
0
429
3,980
2,268
0
0
3,980
0
29,189
L
1,791
190
90
1,799
4,294
3,084
0
532
3,762
16,792
0
L
Jing Wei
Pierceil
Jing Wei
2,139
1,842
0
713
3,374
919
0
428
2,946
0
11,550
W
Rama
Pockels
Rama
3,616
3,014
0
1,422
4,333
1,555
0
572
3,761
0
34,464
L
Vamana
Rymanwv
Vamana
809
155
0
1,181
4,342
2,103
0
394
3,948
0
18,217
W
1,085
330
1,184
1,293
4,381
2,218
0
1,021
3,360
9,556
0
W
Morgan Le Fay
xJamaicanHeatx
Morgan Le Fay
5,191
1,164
0
1,044
4,104
1,471
0
1,238
2,866
35,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,716
Gold Earned
23,764
169
Minions Killed
233
0
Camps Cleared
0
720,165
Distance Traveled
744,970
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,735
676
50
7
0
178,121
0
L
Zhong Kui
3,769
538
30
4
0
110,069
0
W
Nemesis
4,568
653
43
6
0
185,303
0
W
Gilgamesh
4,753
679
52
7
0
137,820
0
L
Hades
3,752
536
29
4
0
132,405
1
L
Jing Wei
3,529
504
19
3
0
126,114
0
W
Rama
4,650
664
65
9
0
129,698
0
L
Vamana
3,931
562
41
6
0
173,456
0
W
Yemoja
4,710
673
12
2
0
141,130
2
W
Morgan Le Fay
5,083
726
61
9
0
151,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role