Player Matchup

Kukulkan
Kukulkan
Bazingabandit
Kukulkan
Level 80
God Stats
7W - 7L
1,605 SR
Queue Stats
59W - 62L
1,470 Elo+
Solo
Ne Zha
Ne Zha
BlastedBiscuit
Ne Zha
Level 88
God Stats
1W - 3L
1,291 SR
Queue Stats
130W - 118L
1,448 Elo+
Solo
Ra
Ra
SGTGrudgeSF
Ra
Level 158
God Stats
2W - 2L
1,465 SR
Queue Stats
75W - 72L
1,599 Elo+
Party 1
Cupid
Cupid
TwilightMinx
Cupid
Level 157
God Stats
1W - 1L
1,723 SR
Queue Stats
78W - 52L
1,644 Elo+
Party 1
Maui
Maui
zirrko
Maui
Level 108
God Stats
1W - 1L
1,608 SR
Queue Stats
6W - 8L
1,464 Elo+
Solo
Team Averages
Level 118
1,538 SR
1,525 Elo+

VS

Team Averages
Level 148
1,524 SR
1,517 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
DarthDovich
Atlas
Level 155
God Stats
17W - 9L
1,808 SR
Queue Stats
154W - 140L
1,513 Elo+
Solo
Merlin
Merlin
Erntebefehl
Merlin
Level 145
God Stats
1W - 0L
1,288 SR
Queue Stats
5W - 3L
1,580 Elo+
Solo
Bastet
Bastet
Vaquerizo
Bastet
Level 158
God Stats
12W - 10L
1,521 SR
Queue Stats
114W - 107L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bazingabandit
Kukulkan
7
0 / 1 / 0
3,773
629
2,041
3,211
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

1
0 / 0 / 0
2,765
461
66
840
168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 1 / 0
4,586
764
1,622
4,032
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
1 / 0 / 1
4,007
668
2,460
2,740
942
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Maui
zirrko
Maui
6
1 / 2 / 1
3,970
662
1,596
6,336
3,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
1 / 0 / 0
4,658
776
1,416
4,179
1,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
 
Hou Yi
6
0 / 2 / 2
3,662
610
2,502
4,910
1,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

6
2 / 0 / 1
3,904
651
2,086
3,405
2,023
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
8
1 / 0 / 0
4,595
766
985
2,521
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
Vaquerizo
Bastet
7
0 / 1 / 2
3,885
648
1,840
4,952
1,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
3
Kills
4
4
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
0
0
1
W
Hou Yi
 
Hou Yi
0
2
2
0.5
L
Kukulkan
Bazingabandit
Kukulkan
0
1
0
0
L
0
0
0
0
W
2
0
1
2.5
W
Merlin
1
0
0
1
L
1
1
0
1
L
1
0
1
1.5
W
Bastet
Vaquerizo
Bastet
0
1
2
1
L
Maui
zirrko
Maui
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,785
Damage
8,829
17,159
Taken
19,967
6,576
Mitigated
7,102
6,579
Healing
5,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,416
166
0
1,615
4,179
1,356
0
1,360
2,819
0
28,965
W
Hou Yi
 
Hou Yi
2,502
1,519
0
1,104
4,910
1,443
0
1,057
3,853
0
17,422
L
Kukulkan
Bazingabandit
Kukulkan
2,041
158
0
1,000
3,211
915
0
434
2,777
19,552
0
L
66
0
0
0
840
168
0
0
840
0
1,178
W
2,086
1,145
0
1,247
3,405
2,023
0
450
2,955
11,154
0
W
Merlin
985
206
0
750
2,521
802
0
932
1,589
32,959
0
L
1,622
509
0
1,754
4,032
1,310
0
768
3,264
32,067
0
L
2,460
1,690
0
1,724
2,740
942
0
743
1,997
0
23,539
W
Bastet
Vaquerizo
Bastet
1,840
591
0
1,221
4,952
1,478
0
1,460
3,492
0
22,464
L
Maui
zirrko
Maui
1,596
721
0
2,101
6,336
3,241
0
1,126
5,210
13,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,101
Gold Earned
20,704
173
Minions Killed
194
0
Camps Cleared
0
540,705
Distance Traveled
699,737
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,658
776
54
9
0
140,908
0
W
Hou Yi
3,662
610
33
6
0
127,345
0
L
Kukulkan
3,773
629
37
6
0
131,103
0
L
Ne Zha
2,765
461
0
0
0
28,489
0
W
Atlas
3,904
651
12
2
0
140,855
6
W
Merlin
4,595
766
52
9
0
135,490
0
L
Ra
4,586
764
70
12
0
124,874
0
L
Cupid
4,007
668
48
8
0
125,029
2
W
Bastet
3,885
648
43
7
0
155,139
0
L
Maui
3,970
662
18
3
0
131,210
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role