Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BhUuU
Cupid
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,524 Elo+
Solo
Surtr
Surtr
Phoenix1313
Surtr
Level 155
God Stats
38W - 42L
1,537 SR
Queue Stats
468W - 488L
1,503 Elo+
Solo
Yu Huang
Yu Huang
Vel0l0
Yu Huang
Level 153
God Stats
7W - 3L
1,333 SR
Queue Stats
98W - 69L
1,359 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ubiquitos
Morgan Le Fay
Level 87
God Stats
2W - 1L
1,297 SR
Queue Stats
86W - 65L
1,586 Elo+
Solo
Team Averages
Level 123
1,433 SR
1,494 Elo+

VS

Team Averages
Level 91
1,557 SR
1,466 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
LexterWolf
Bakasura
Level 42
God Stats
3W - 10L
1,776 SR
Queue Stats
66W - 77L
1,601 Elo+
Solo
Chaac
Chaac
MontraoBr54
Chaac
Level 89
God Stats
0W - 3L
1,467 SR
Queue Stats
12W - 14L
1,403 Elo+
Party 1
Bacchus
Bacchus
Vardopolis
Bacchus
Level 100
God Stats
11W - 13L
1,543 SR
Queue Stats
319W - 321L
1,500 Elo+
Solo
Izanami
Izanami
ViniSCORPIONS03
Izanami
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
1 / 0 / 10
7,617
1,270
3,139
4,560
4,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Cupid
BhUuU
Cupid
12
0 / 3 / 11
6,969
1,162
7,429
8,179
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 0 / 5
7,458
1,243
6,005
9,348
10,085
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
Vel0l0
Yu Huang
13
2 / 1 / 6
7,471
1,245
5,299
3,874
1,496
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
ubiquitos
Morgan Le Fay
13
6 / 0 / 5
8,527
1,421
11,827
4,327
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

350

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
1 / 0 / 1
7,012
1,169
7,486
2,351
1,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bakasura
LexterWolf
Bakasura
11
0 / 1 / 0
6,007
1,001
1,071
1,720
1,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 4 / 1
6,857
1,143
7,327
10,903
9,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bacchus
Vardopolis
Bacchus
12
1 / 3 / 0
6,648
1,108
4,614
12,317
13,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 2
6,988
1,165
7,724
8,655
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
12
Kills
4
4
Deaths
12
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
10
6
L
Ix Chel
 
Ix Chel
1
0
1
1.5
W
Cupid
BhUuU
Cupid
0
3
11
1.83
L
Bakasura
LexterWolf
Bakasura
0
1
0
0
L
1
4
1
0.38
W
3
0
5
5.5
L
Bacchus
Vardopolis
Bacchus
1
3
0
0.33
W
Yu Huang
Vel0l0
Yu Huang
2
1
6
5
L
1
4
2
0.5
W
Morgan Le Fay
ubiquitos
Morgan Le Fay
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,699
Damage
28,222
30,288
Taken
35,946
21,824
Mitigated
28,725
8,536
Healing
3,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,139
659
2,196
919
4,560
4,157
0
1,857
2,561
6,980
0
L
Ix Chel
 
Ix Chel
7,486
416
1,715
548
2,351
1,035
0
1,370
981
29,510
0
W
Cupid
BhUuU
Cupid
7,429
3,705
710
1,544
8,179
3,893
0
4,242
3,763
0
16,140
L
Bakasura
LexterWolf
Bakasura
1,071
500
0
137
1,720
1,045
0
965
755
0
1,675
L
7,327
613
0
1,029
10,903
9,315
0
7,474
3,429
0
14,720
W
6,005
2,622
572
2,047
9,348
10,085
0
3,598
5,496
296
10,832
L
Bacchus
Vardopolis
Bacchus
4,614
480
0
484
12,317
13,160
0
5,521
6,796
9,784
0
W
Yu Huang
Vel0l0
Yu Huang
5,299
671
0
5
3,874
1,496
0
568
2,909
23,545
0
L
7,724
3,097
0
22
8,655
4,170
0
5,130
3,525
0
26,076
W
Morgan Le Fay
ubiquitos
Morgan Le Fay
11,827
1,435
0
543
4,327
2,193
0
1,835
2,492
29,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,042
Gold Earned
33,512
127
Minions Killed
133
7
Camps Cleared
5
656,339
Distance Traveled
519,028
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,617
1,270
6
1
1
133,306
0
L
Ix Chel
7,012
1,169
49
8
1
133,721
0
W
Cupid
6,969
1,162
26
4
0
116,879
0
L
Bakasura
6,007
1,001
2
0
1
26,892
0
L
Chaac
6,857
1,143
35
6
0
115,878
0
W
Surtr
7,458
1,243
14
2
2
139,774
0
L
Bacchus
6,648
1,108
6
1
1
131,960
0
W
Yu Huang
7,471
1,245
46
8
0
125,557
0
L
Izanami
6,988
1,165
41
7
2
110,577
0
W
Morgan Le Fay
8,527
1,421
35
6
4
140,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role