Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
GregorioDM
Persephone
Level 127
God Stats
8W - 8L
1,984 SR
Queue Stats
51W - 33L
1,638 Elo+
Party 1
Ares
Ares
LAmikazeSVK
Ares
Level 104
God Stats
3W - 3L
1,731 SR
Queue Stats
6W - 5L
1,721 Elo+
Solo
Jing Wei
Jing Wei
MagnoSantos
Jing Wei
Level 89
God Stats
2W - 3L
1,917 SR
Queue Stats
47W - 30L
1,638 Elo+
Party 1
Thanatos
Thanatos
Shmaliuh
Thanatos
Level 69
God Stats
10W - 7L
1,640 SR
Queue Stats
204W - 219L
1,333 Elo+
Solo
Team Averages
Level 94
1,754 SR
1,566 Elo+

VS

Team Averages
Level 102
1,588 SR
1,479 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Astvac
Sun Wukong
Level 59
God Stats
3W - 1L
1,482 SR
Queue Stats
19W - 16L
1,522 Elo+
Solo
Nu Wa
Nu Wa
SaintFlyer
Nu Wa
Level 43
God Stats
1W - 3L
1,177 SR
Queue Stats
26W - 44L
1,366 Elo+
Solo
Jormungandr
Jormungandr
ThefriS
Jormungandr
Level 156
God Stats
3W - 3L
1,825 SR
Queue Stats
123W - 105L
1,502 Elo+
Solo
Rama
Rama
pichbihan
Rama
Level 59
God Stats
6W - 2L
1,957 SR
Queue Stats
145W - 149L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 5 / 0
6,593
1,099
7,049
10,687
4,618
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
GregorioDM
Persephone
10
0 / 2 / 0
5,924
987
2,748
4,338
1,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
0 / 3 / 1
6,492
1,082
4,526
9,520
8,088
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
MagnoSantos
Jing Wei
10
0 / 1 / 1
5,940
990
1,792
3,844
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
Shmaliuh
Thanatos
11
1 / 6 / 1
6,206
1,034
4,343
12,412
5,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

259

VS

Team 2 Tickets

406

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
7 / 1 / 5
7,809
1,302
10,055
6,665
3,455
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Astvac
Sun Wukong
12
3 / 0 / 8
7,523
1,254
5,927
5,182
3,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
12
3 / 0 / 10
7,382
1,230
5,861
2,118
830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ThefriS
Jormungandr
13
2 / 0 / 11
7,220
1,203
6,185
3,501
2,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
13
2 / 1 / 12
7,166
1,194
8,811
5,539
2,247
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
63
2
Kills
17
17
Deaths
2
3
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
5
0
0.2
W
Ao Kuang
 
Ao Kuang
7
1
5
9.5
W
Sun Wukong
Astvac
Sun Wukong
3
0
8
7
L
Persephone
GregorioDM
Persephone
0
2
0
0
L
0
3
1
0.17
L
Jing Wei
MagnoSantos
Jing Wei
0
1
1
0.5
W
Nu Wa
3
0
10
8
L
Thanatos
Shmaliuh
Thanatos
1
6
1
0.25
W
Jormungandr
ThefriS
Jormungandr
2
0
11
7.5
W
Rama
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,458
Damage
36,839
40,801
Taken
23,005
20,979
Mitigated
12,559
5,129
Healing
3,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
7,049
1,022
684
745
10,687
4,618
0
4,596
5,916
21,037
0
W
Ao Kuang
 
Ao Kuang
10,055
3,596
0
1,341
6,665
3,455
0
4,168
2,497
16,622
0
W
Sun Wukong
Astvac
Sun Wukong
5,927
1,215
0
1,263
5,182
3,128
0
3,311
1,871
0
16,670
L
Persephone
GregorioDM
Persephone
2,748
261
0
90
4,338
1,382
0
2,578
1,713
6,610
0
L
4,526
158
0
541
9,520
8,088
0
5,219
4,135
10,439
0
L
Jing Wei
MagnoSantos
Jing Wei
1,792
1,476
0
318
3,844
1,418
0
2,582
1,223
0
10,820
W
Nu Wa
5,861
1,765
0
190
2,118
830
0
1,141
977
14,921
0
L
Thanatos
Shmaliuh
Thanatos
4,343
780
0
2,751
12,412
5,473
0
6,440
5,710
0
12,538
W
Jormungandr
ThefriS
Jormungandr
6,185
731
0
290
3,501
2,899
0
2,082
1,419
16,742
0
W
Rama
8,811
7,781
0
544
5,539
2,247
0
3,621
1,918
0
20,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,155
Gold Earned
37,100
84
Minions Killed
110
3
Camps Cleared
9
483,632
Distance Traveled
597,422
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,593
1,099
33
6
0
97,160
0
W
Ao Kuang
7,809
1,302
12
2
2
117,730
0
W
Sun Wukong
7,523
1,254
36
6
1
126,221
0
L
Persephone
5,924
987
7
1
1
74,654
0
L
Ares
6,492
1,082
11
2
0
105,351
0
L
Jing Wei
5,940
990
22
4
1
97,822
0
W
Nu Wa
7,382
1,230
14
2
1
123,855
0
L
Thanatos
6,206
1,034
11
2
1
108,645
0
W
Jormungandr
7,220
1,203
20
3
2
124,851
0
W
Rama
7,166
1,194
28
5
3
104,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role