Player Matchup

Ra
Ra
Amoddeo
Ra
Level 105
God Stats
3W - 3L
1,578 SR
Queue Stats
24W - 21L
1,446 Elo+
Solo
Atlas
Atlas
Rostis1av_44
Atlas
Level 127
God Stats
16W - 16L
1,205 SR
Queue Stats
252W - 244L
1,432 Elo+
Solo
Artemis
Artemis
StatePL
Artemis
Level 34
God Stats
3W - 3L
1,195 SR
Queue Stats
15W - 29L
1,228 Elo+
Solo
Pele
Pele
X_Whiteskyyy_X
Pele
Level 59
God Stats
4W - 2L
1,509 SR
Queue Stats
50W - 43L
1,500 Elo+
Solo
Danzaburou
Danzaburou
kirito20035
Danzaburou
Level 104
God Stats
11W - 5L
1,751 SR
Queue Stats
134W - 110L
1,544 Elo+
Solo
Team Averages
Level 86
1,448 SR
1,430 Elo+

VS

Team Averages
Level 101
1,641 SR
1,519 Elo+
Mercury
Mercury
PZ-4NOnyM0u2-_l_
Mercury
Level 42
God Stats
2W - 4L
1,791 SR
Queue Stats
23W - 35L
1,465 Elo+
Solo
Ix Chel
Ix Chel
Renizmi
Ix Chel
Level 159
God Stats
20W - 33L
1,626 SR
Queue Stats
217W - 197L
1,624 Elo+
Solo
Apollo
Apollo
Tybonq
Apollo
Level 81
God Stats
8W - 3L
1,500 SR
Queue Stats
108W - 88L
1,453 Elo+
Solo
Chaac
Chaac
kieranlowe123
Chaac
Level 123
God Stats
4W - 2L
1,787 SR
Queue Stats
125W - 114L
1,555 Elo+
Solo
Zeus
Zeus
x-XPuzzleX-x
Zeus
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
157W - 148L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
8,200
547
4,432
6,034
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 6
7,464
498
6,379
15,882
14,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
StatePL
Artemis
14
1 / 0 / 1
8,273
552
6,779
6,033
2,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
5 / 1 / 5
8,124
542
3,759
10,486
4,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
kirito20035
Danzaburou
14
6 / 1 / 1
8,502
567
9,941
8,716
3,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,074
472
1,998
12,302
4,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
Renizmi
Ix Chel
12
1 / 5 / 1
6,841
456
10,079
9,961
3,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
Tybonq
Apollo
12
1 / 2 / 1
6,953
464
3,414
9,034
3,941
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
1 / 2 / 0
8,268
551
4,960
11,561
10,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
2 / 4 / 2
7,725
515
10,185
7,352
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
16
Kills
5
5
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
0
4
1
0.13
L
Ix Chel
Renizmi
Ix Chel
1
5
1
0.3
W
1
2
6
2
W
Artemis
StatePL
Artemis
1
0
1
1.5
L
Apollo
Tybonq
Apollo
1
2
1
0.75
W
5
1
5
7.5
L
1
2
0
0.5
W
Danzaburou
kirito20035
Danzaburou
6
1
1
6.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,290
Damage
30,636
47,151
Taken
50,210
27,290
Mitigated
25,493
15,661
Healing
12,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,432
335
1,680
3,515
6,034
2,494
594
4,332
1,331
65,411
0
L
1,998
1,247
0
153
12,302
4,711
0
1,354
10,948
0
56,370
L
Ix Chel
Renizmi
Ix Chel
10,079
880
383
2,424
9,961
3,581
0
4,528
5,433
57,702
0
W
6,379
2,128
0
3,245
15,882
14,587
0
8,790
6,894
25,089
0
W
Artemis
StatePL
Artemis
6,779
2,759
0
2,110
6,033
2,440
0
0
5,548
0
63,293
L
Apollo
Tybonq
Apollo
3,414
2,410
0
2,941
9,034
3,941
0
1,797
7,237
0
42,983
W
3,759
882
0
1,544
10,486
4,051
0
4,080
6,205
0
47,720
L
4,960
818
0
5,526
11,561
10,793
60
335
11,226
0
61,868
W
Danzaburou
kirito20035
Danzaburou
9,941
5,085
0
3,567
8,716
3,718
532
2,410
6,306
0
62,220
L
10,185
981
0
805
7,352
2,467
0
2,676
4,555
58,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,563
Gold Earned
36,861
394
Minions Killed
463
0
Camps Cleared
0
1,473,681
Distance Traveled
1,473,935
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,200
547
120
8
0
287,583
0
L
Mercury
7,074
472
80
5
0
325,053
0
L
Ix Chel
6,841
456
76
5
0
296,413
0
W
Atlas
7,464
498
25
2
0
274,239
0
W
Artemis
8,273
552
93
6
0
274,133
6
L
Apollo
6,953
464
83
6
0
283,445
0
W
Pele
8,124
542
68
5
0
359,619
0
L
Chaac
8,268
551
117
8
0
284,840
2
W
Danzaburou
8,502
567
88
6
0
278,107
0
L
Zeus
7,725
515
107
7
0
284,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role