Player Matchup

Cu Chulainn
Cu Chulainn
LEE41987
Cu Chulainn
Level 153
God Stats
5W - 5L
1,546 SR
Queue Stats
186W - 214L
1,540 Elo+
Party 1
Sol
Sol
ShaggyRogers498
Sol
Level 147
God Stats
4W - 7L
1,621 SR
Queue Stats
59W - 71L
1,423 Elo+
Party 1
Kukulkan
Kukulkan
SulkierCow
Kukulkan
Level 128
God Stats
44W - 51L
1,450 SR
Queue Stats
440W - 454L
1,511 Elo+
Solo
Bacchus
Bacchus
ThePigsterAteYou
Bacchus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,314 Elo+
Party 2
Thanatos
Thanatos
Voided_blessings
Thanatos
Level 86
God Stats
3W - 8L
1,434 SR
Queue Stats
45W - 50L
1,415 Elo+
Party 2
Team Averages
Level 115
1,510 SR
1,441 Elo+

VS

Team Averages
Level 132
1,404 SR
1,407 Elo+
Ravana
Ravana
Lil Muzi
Ravana
Level 156
God Stats
1W - 5L
1,226 SR
Queue Stats
326W - 316L
1,470 Elo+
Solo
Ix Chel
Ix Chel
QamiKaz
Ix Chel
Level 89
God Stats
0W - 3L
1,154 SR
Queue Stats
60W - 63L
1,147 Elo+
Solo
Charybdis
Charybdis
RinsakiOuO
Charybdis
Level 146
God Stats
1W - 2L
1,531 SR
Queue Stats
131W - 159L
1,355 Elo+
Solo
Athena
Athena
SuddenCrane
Athena
Level 139
God Stats
34W - 18L
1,531 SR
Queue Stats
320W - 316L
1,478 Elo+
Solo
Thanatos
Thanatos
mages09
Thanatos
Level 129
God Stats
31W - 23L
1,579 SR
Queue Stats
328W - 330L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
LEE41987
Cu Chulainn
15
0 / 1 / 3
9,002
530
9,485
18,478
19,244
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
8 / 2 / 6
10,371
610
15,286
11,231
4,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
SulkierCow
Kukulkan
17
3 / 0 / 1
10,154
597
9,653
6,153
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 2 / 4
8,355
491
6,565
11,999
12,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 3 / 5
8,343
491
4,164
10,862
4,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Lil Muzi
Ravana
17
1 / 1 / 0
9,955
586
10,562
11,927
12,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
QamiKaz
Ix Chel
15
1 / 2 / 1
8,497
500
6,068
13,645
5,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
RinsakiOuO
Charybdis
13
1 / 6 / 1
8,179
481
8,402
13,617
6,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Athena
11
0 / 4 / 2
7,227
425
3,486
14,051
13,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
mages09
Thanatos
14
4 / 3 / 1
8,711
512
6,669
13,315
6,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
16
Kills
7
8
Deaths
16
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
LEE41987
Cu Chulainn
0
1
3
1.5
L
Ravana
Lil Muzi
Ravana
1
1
0
1
L
Ix Chel
QamiKaz
Ix Chel
1
2
1
0.75
L
Charybdis
RinsakiOuO
Charybdis
1
6
1
0.25
W
8
2
6
5.5
L
Athena
0
4
2
0.25
W
Kukulkan
SulkierCow
Kukulkan
3
0
1
3.5
W
3
2
4
2.5
W
2
3
5
1.5
L
Thanatos
mages09
Thanatos
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,153
Damage
35,187
58,723
Taken
66,555
42,869
Mitigated
43,944
22,331
Healing
23,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
LEE41987
Cu Chulainn
9,485
1,895
0
6,154
18,478
19,244
0
539
16,518
5,360
69,851
L
Ravana
Lil Muzi
Ravana
10,562
2,142
0
5,859
11,927
12,173
992
2,561
9,294
0
92,940
L
Ix Chel
QamiKaz
Ix Chel
6,068
563
493
3,555
13,645
5,920
0
7,409
5,893
68,792
0
L
Charybdis
RinsakiOuO
Charybdis
8,402
4,430
76
3,994
13,617
6,416
0
10,119
3,498
0
67,738
W
15,286
6,941
0
5,184
11,231
4,028
1,372
860
10,371
87,996
0
L
Athena
3,486
623
0
1,545
14,051
13,163
169
9,583
4,359
18,617
0
W
Kukulkan
SulkierCow
Kukulkan
9,653
1,047
0
250
6,153
2,548
83
2,805
3,132
100,660
0
W
6,565
743
0
2,302
11,999
12,145
0
3,903
8,018
23,087
0
W
4,164
1,295
0
8,441
10,862
4,904
52
1,033
9,709
0
51,659
L
Thanatos
mages09
Thanatos
6,669
1,684
0
8,443
13,315
6,272
0
2,514
10,787
0
68,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,225
Gold Earned
42,569
537
Minions Killed
487
0
Camps Cleared
0
1,663,517
Distance Traveled
1,629,466
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,002
530
115
7
0
294,014
0
L
Ravana
9,955
586
150
9
0
334,272
0
L
Ix Chel
8,497
500
114
7
0
309,348
5
L
Charybdis
8,179
481
101
6
0
298,295
0
W
Sol
10,371
610
141
8
0
308,815
5
L
Athena
7,227
425
20
1
0
363,625
2
W
Kukulkan
10,154
597
174
10
0
335,552
7
W
Bacchus
8,355
491
24
1
0
338,577
0
W
Thanatos
8,343
491
83
5
0
386,559
3
L
Thanatos
8,711
512
102
6
0
323,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role