Player Matchup

Arachne
Arachne
Silver III
GoldisBronze
Arachne
Silver III
Level 82
God Stats
0W - 6L
1,179 SR
Queue Stats
620W - 742L
1,100 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
MoriAmore
Ao Kuang
Silver II
Level 126
God Stats
3W - 6L
1,473 SR
Queue Stats
182W - 237L
1,148 MMR
Solo
Ra
Ra
Platinum II
Nóctís
Ra
Platinum II
Level 49
God Stats
6W - 3L
1,764 SR
Queue Stats
73W - 79L
1,872 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 86
1,472 SR
1,374 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 77
1,626 SR
1,295 MMR
Izanami
Izanami
Gold IV
RexZour
Izanami
Gold IV
Level 68
God Stats
7W - 3L
1,771 SR
Queue Stats
22W - 18L
1,553 MMR
Solo
Bellona
Bellona
Gold I
WateryThroat
Bellona
Gold I
Level 57
God Stats
107W - 105L
1,607 SR
Queue Stats
525W - 594L
1,496 MMR
Solo
Discordia
Discordia
Silver V
kedarbechillinnn
Discordia
Silver V
Level 107
God Stats
7W - 11L
1,500 SR
Queue Stats
377W - 438L
835 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GoldisBronze
Arachne
11
0 / 1 / 0
6,491
590
0
2,553
1,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
MoriAmore
Ao Kuang
10
1 / 4 / 0
6,572
597
3,681
8,498
4,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 0 / 1
7,738
703
6,022
9,456
5,334
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AphroditeAh Muzen CabAchillesNe ZhaThanatos

VS

Bans
JanusAresCernunnosAtlasArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
RexZour
Izanami
14
1 / 0 / 4
8,699
791
8,630
6,944
2,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
WateryThroat
Bellona
12
0 / 2 / 4
7,400
673
1,427
9,807
9,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
14
4 / 0 / 1
8,210
746
6,976
4,836
2,015
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
5
5
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
GoldisBronze
Arachne
0
1
0
0
L
Ao Kuang
MoriAmore
Ao Kuang
1
4
0
0.25
L
1
0
1
1.5
W
Izanami
RexZour
Izanami
1
0
4
3
W
Bellona
WateryThroat
Bellona
0
2
4
1
W
Discordia
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,703
Damage
17,033
20,507
Taken
21,587
11,097
Mitigated
14,762
4,122
Healing
6,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
GoldisBronze
Arachne
0
0
0
0
2,553
1,519
0
935
1,618
0
1,655
L
Ao Kuang
MoriAmore
Ao Kuang
3,681
859
0
1,166
8,498
4,244
0
3,028
5,470
11,794
2,508
L
6,022
410
755
2,201
9,456
5,334
0
3,049
6,407
38,695
0
W
Izanami
RexZour
Izanami
8,630
6,154
0
3,777
6,944
2,945
2,746
2,257
4,687
0
69,053
W
Bellona
WateryThroat
Bellona
1,427
353
0
2,011
9,807
9,802
0
4,633
5,023
0
11,663
W
Discordia
6,976
545
0
864
4,836
2,015
869
2,451
2,256
25,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,801
Gold Earned
24,309
96
Minions Killed
159
0
Camps Cleared
0
438,241
Distance Traveled
545,751
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,491
590
5
0
0
150,720
0
L
Ao Kuang
6,572
597
14
1
0
116,968
0
L
Ra
7,738
703
77
7
0
170,553
0
W
Izanami
8,699
791
102
9
0
199,826
3
W
Bellona
7,400
673
14
1
0
147,024
0
W
Discordia
8,210
746
43
4
0
198,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role