Player Matchup

Izanami
Izanami
A_BoofHead
Izanami
Level 124
God Stats
4W - 7L
1,570 SR
Queue Stats
224W - 246L
1,552 Elo+
Party 2
Bastet
Bastet
BigNuTTz_EshaY
Bastet
Level 125
God Stats
0W - 2L
1,244 SR
Queue Stats
167W - 187L
1,532 Elo+
Party 2
Jormungandr
Jormungandr
Brozarak
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,433 Elo+
Party 3
Chang'e
Chang'e
Galixyyy
Chang'e
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,442 Elo+
Party 3
Chiron
Chiron
TheNotorious_23
Chiron
Level 156
God Stats
4W - 3L
1,741 SR
Queue Stats
117W - 88L
1,581 Elo+
Party 2
Team Averages
Level 105
1,511 SR
1,508 Elo+

VS

Team Averages
Level 118
1,607 SR
1,599 Elo+
Bastet
Bastet
LilSaltyBun
Bastet
Level 116
God Stats
11W - 2L
1,863 SR
Queue Stats
353W - 182L
1,712 Elo+
Party 1
Sun Wukong
Sun Wukong
PatatjesAfgiete
Sun Wukong
Level 133
God Stats
7W - 5L
1,465 SR
Queue Stats
515W - 537L
1,508 Elo+
Solo
Izanami
Izanami
Zechs039
Izanami
Level 64
God Stats
4W - 3L
1,752 SR
Queue Stats
325W - 150L
1,700 Elo+
Party 1
Terra
Terra
aizaku1
Terra
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 42L
1,576 Elo+
Solo
Anubis
Anubis
l FISTO l
Anubis
Level 157
God Stats
7W - 9L
1,455 SR
Queue Stats
435W - 426L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
A_BoofHead
Izanami
16
2 / 4 / 7
9,791
653
13,764
15,057
5,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 7 / 4
9,500
633
9,861
15,708
5,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
Brozarak
Jormungandr
19
2 / 4 / 11
10,983
732
13,903
20,177
10,973
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Galixyyy
Chang'e
17
2 / 5 / 8
9,622
641
10,442
22,603
7,518
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 4 / 6
10,429
695
16,134
17,605
6,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
18
3 / 5 / 13
11,029
735
18,151
16,485
7,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
PatatjesAfgiete
Sun Wukong
18
4 / 1 / 16
11,677
778
10,261
16,696
18,247
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Zechs039
Izanami
19
6 / 4 / 12
11,162
744
13,831
14,602
5,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
aizaku1
Terra
18
0 / 2 / 16
10,906
727
8,379
16,367
19,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
l FISTO l
Anubis
19
11 / 4 / 8
12,281
819
33,119
15,066
8,122
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
89
16
Kills
24
24
Deaths
16
36
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Izanami
A_BoofHead
Izanami
2
4
7
1.38
L
4
7
4
0.86
L
Jormungandr
Brozarak
Jormungandr
2
4
11
1.88
L
Chang'e
Galixyyy
Chang'e
2
5
8
1.2
W
Bastet
3
5
13
1.9
W
Sun Wukong
PatatjesAfgiete
Sun Wukong
4
1
16
12
L
6
4
6
2.25
W
Izanami
Zechs039
Izanami
6
4
12
3
W
Terra
aizaku1
Terra
0
2
16
4
W
Anubis
l FISTO l
Anubis
11
4
8
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,104
Damage
83,741
91,150
Taken
79,216
35,341
Mitigated
58,476
37,764
Healing
36,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
A_BoofHead
Izanami
13,764
10,974
511
1,500
15,057
5,274
1,062
5,771
9,286
0
36,571
L
9,861
1,395
818
1,149
15,708
5,076
0
7,410
8,298
0
14,059
L
Jormungandr
Brozarak
Jormungandr
13,903
3,821
1,635
3,744
20,177
10,973
108
10,020
10,157
34,871
0
L
Chang'e
Galixyyy
Chang'e
10,442
652
13,439
9,151
22,603
7,518
38
9,244
13,359
23,788
0
W
Bastet
18,151
3,719
626
2,917
16,485
7,043
2,278
4,333
12,152
0
26,233
W
Sun Wukong
PatatjesAfgiete
Sun Wukong
10,261
932
3,324
5,541
16,696
18,247
503
5,171
11,525
93
27,898
L
16,134
4,231
2,333
3,484
17,605
6,500
400
9,089
8,464
0
26,643
W
Izanami
Zechs039
Izanami
13,831
7,483
1,535
3,689
14,602
5,992
4,121
5,972
8,630
0
39,051
W
Terra
aizaku1
Terra
8,379
625
5,249
4,697
16,367
19,072
28
5,635
10,732
13,449
0
W
Anubis
l FISTO l
Anubis
33,119
829
3,616
5,122
15,066
8,122
1,569
3,234
11,832
57,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,325
Gold Earned
57,055
170
Minions Killed
172
0
Camps Cleared
0
1,202,999
Distance Traveled
1,408,394
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,791
653
56
4
0
199,515
0
L
Bastet
9,500
633
12
1
0
228,521
0
L
Jormungandr
10,983
732
45
3
0
271,622
0
L
Chang'e
9,622
641
23
2
0
258,763
0
W
Bastet
11,029
735
23
2
0
297,113
0
W
Sun Wukong
11,677
778
28
2
0
314,826
0
L
Chiron
10,429
695
34
2
0
244,578
0
W
Izanami
11,162
744
48
3
0
270,891
0
W
Terra
10,906
727
10
1
0
294,444
0
W
Anubis
12,281
819
63
4
0
231,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role