Player Matchup

Hades
Hades
DivineEntity25
Hades
Level 159
God Stats
6W - 5L
1,500 SR
Queue Stats
406W - 383L
1,554 Elo+
Party 1
Bakasura
Bakasura
HoodieHosko
Bakasura
Level 121
God Stats
13W - 9L
1,419 SR
Queue Stats
152W - 145L
1,446 Elo+
Party 3
Bacchus
Bacchus
King Sid M8
Bacchus
Level 102
God Stats
1W - 1L
1,312 SR
Queue Stats
14W - 11L
1,466 Elo+
Party 3
Martichoras
Martichoras
Umbral_Alchemyst
Martichoras
Level 157
God Stats
3W - 2L
1,749 SR
Queue Stats
341W - 333L
1,508 Elo+
Party 1
Medusa
Medusa
jim61345
Medusa
Level 94
God Stats
20W - 22L
1,502 SR
Queue Stats
570W - 562L
1,499 Elo+
Solo
Team Averages
Level 127
1,496 SR
1,495 Elo+

VS

Team Averages
Level 126
1,630 SR
1,491 Elo+
Chang'e
Chang'e
Ashen_Vengeance
Chang'e
Level 124
God Stats
5W - 3L
1,796 SR
Queue Stats
192W - 181L
1,503 Elo+
Solo
Chaac
Chaac
BEANZA49
Chaac
Level 138
God Stats
7W - 5L
1,635 SR
Queue Stats
97W - 85L
1,565 Elo+
Party 2
Kukulkan
Kukulkan
EAKBOY_thai
Kukulkan
Level 67
God Stats
23W - 17L
1,588 SR
Queue Stats
195W - 223L
1,342 Elo+
Solo
Neith
Neith
Slaughterson
Neith
Level 156
God Stats
33W - 27L
1,540 SR
Queue Stats
794W - 823L
1,514 Elo+
Solo
Kuzenbo
Kuzenbo
nata-s11
Kuzenbo
Level 144
God Stats
5W - 2L
1,592 SR
Queue Stats
82W - 68L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 4
10,641
591
19,131
18,957
19,574
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
HoodieHosko
Bakasura
16
0 / 0 / 2
9,086
505
4,668
16,613
8,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
King Sid M8
Bacchus
13
2 / 4 / 3
8,322
462
6,539
19,663
18,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Martichoras
Umbral_Alchemyst
Martichoras
16
5 / 0 / 3
10,386
577
14,707
12,131
6,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
jim61345
Medusa
15
1 / 1 / 3
9,023
501
6,266
8,983
3,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
8,776
488
10,165
13,758
6,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
BEANZA49
Chaac
13
0 / 3 / 0
7,826
435
11,134
20,350
16,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Kukulkan
EAKBOY_thai
Kukulkan
12
0 / 6 / 0
7,283
405
3,741
15,059
7,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

14
3 / 1 / 1
8,867
493
10,895
8,341
4,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
nata-s11
Kuzenbo
11
2 / 1 / 3
8,210
456
8,799
15,872
24,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
5
5
Deaths
13
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Chaac
BEANZA49
Chaac
0
3
0
0
W
5
0
4
7
L
Kukulkan
EAKBOY_thai
Kukulkan
0
6
0
0
W
Bakasura
HoodieHosko
Bakasura
0
0
2
1
W
Bacchus
King Sid M8
Bacchus
2
4
3
0.88
L
3
1
1
3.5
W
Martichoras
Umbral_Alchemyst
Martichoras
5
0
3
6.5
W
Medusa
jim61345
Medusa
1
1
3
2.5
L
Kuzenbo
nata-s11
Kuzenbo
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,311
Damage
44,734
76,347
Taken
73,380
57,508
Mitigated
58,759
36,850
Healing
23,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,165
372
2,336
6,230
13,758
6,474
0
2,480
11,187
88,440
0
L
Chaac
BEANZA49
Chaac
11,134
2,326
0
6,401
20,350
16,392
0
10,233
10,067
104
72,799
W
19,131
2,247
885
14,480
18,957
19,574
215
2,937
16,020
102,073
0
L
Kukulkan
EAKBOY_thai
Kukulkan
3,741
186
280
1,659
15,059
7,038
0
3,757
11,280
54,993
0
W
Bakasura
HoodieHosko
Bakasura
4,668
3,095
0
7,989
16,613
8,953
0
4,902
11,711
0
79,009
W
Bacchus
King Sid M8
Bacchus
6,539
889
0
3,946
19,663
18,729
0
6,503
13,160
37,156
0
L
10,895
3,841
0
2,792
8,341
4,225
0
3,184
5,132
0
82,074
W
Martichoras
Umbral_Alchemyst
Martichoras
14,707
3,872
0
4,945
12,131
6,327
644
6,381
5,750
0
95,374
W
Medusa
jim61345
Medusa
6,266
3,168
0
4,605
8,983
3,925
920
2,086
6,897
0
81,497
L
Kuzenbo
nata-s11
Kuzenbo
8,799
3,574
182
3,994
15,872
24,630
0
6,016
9,816
27,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,458
Gold Earned
40,962
640
Minions Killed
529
0
Camps Cleared
0
1,639,569
Distance Traveled
1,693,679
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,776
488
166
9
0
365,670
0
L
Chaac
7,826
435
108
6
0
327,371
0
W
Hades
10,641
591
154
9
0
296,148
4
L
Kukulkan
7,283
405
77
4
0
311,323
0
W
Bakasura
9,086
505
145
8
0
426,338
2
W
Bacchus
8,322
462
60
3
0
313,709
0
L
Neith
8,867
493
151
8
0
327,423
0
W
Martichoras
10,386
577
151
8
0
322,986
0
W
Medusa
9,023
501
130
7
0
280,388
0
L
Kuzenbo
8,210
456
27
2
0
361,892
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role