Player Matchup

Gilgamesh
Gilgamesh
BunsNRoses
Gilgamesh
Level 86
God Stats
0W - 1L
1,264 SR
Queue Stats
2W - 5L
1,351 Elo+
Party 3
Mercury
Mercury
CobbZombie
Mercury
Level 96
God Stats
0W - 1L
1,592 SR
Queue Stats
1W - 4L
1,388 Elo+
Party 3
Hou Yi
Hou Yi
Toast Malone199
Hou Yi
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,351 Elo+
Party 3
Ra
Ra
dshrtfh
Ra
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,477 Elo+
Solo
Kukulkan
Kukulkan
stoploss
Kukulkan
Level 159
God Stats
7W - 8L
1,731 SR
Queue Stats
822W - 784L
1,562 Elo+
Solo
Team Averages
Level 109
1,518 SR
1,426 Elo+

VS

Team Averages
Level 135
1,495 SR
1,530 Elo+
Bastet
Bastet
DarkNaivek
Bastet
Level 185
God Stats
3W - 1L
1,500 SR
Queue Stats
181W - 164L
1,544 Elo+
Party 1
Guan Yu
Guan Yu
Hellfire HRO 91
Guan Yu
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
239W - 220L
1,591 Elo+
Party 2
Izanami
Izanami
I Sarabi I
Izanami
Level 157
God Stats
18W - 13L
1,712 SR
Queue Stats
1,333W - 1,366L
1,538 Elo+
Party 2
Hercules
Hercules
KasikeUchiha
Hercules
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 86L
1,409 Elo+
Solo
Tiamat
Tiamat
TarikJN
Tiamat
Level 134
God Stats
2W - 1L
1,261 SR
Queue Stats
144W - 111L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BunsNRoses
Gilgamesh
16
2 / 6 / 9
9,895
707
6,567
19,224
12,882
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Mercury
CobbZombie
Mercury
13
0 / 11 / 9
8,195
585
6,045
17,351
4,452
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 8 / 7
8,040
574
6,996
15,077
3,945
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

18
3 / 4 / 4
10,040
717
14,050
12,789
4,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Kukulkan
stoploss
Kukulkan
20
7 / 1 / 4
11,976
855
30,329
7,996
3,237
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DarkNaivek
Bastet
17
8 / 3 / 18
10,872
777
22,027
16,731
7,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
5 / 2 / 24
10,918
780
8,221
17,873
22,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
I Sarabi I
Izanami
16
1 / 3 / 25
10,065
719
8,347
13,764
5,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
KasikeUchiha
Hercules
17
5 / 3 / 17
10,516
751
7,062
19,726
23,926
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
TarikJN
Tiamat
19
11 / 1 / 17
12,071
862
24,820
11,430
8,017
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
131
12
Kills
30
30
Deaths
12
33
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BunsNRoses
Gilgamesh
2
6
9
1.08
L
Mercury
CobbZombie
Mercury
0
11
9
0.41
W
Bastet
DarkNaivek
Bastet
8
3
18
5.67
W
5
2
24
8.5
W
Izanami
I Sarabi I
Izanami
1
3
25
4.5
W
Hercules
KasikeUchiha
Hercules
5
3
17
4.5
W
Tiamat
TarikJN
Tiamat
11
1
17
19.5
L
0
8
7
0.44
L
3
4
4
1.25
L
Kukulkan
stoploss
Kukulkan
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,987
Damage
70,477
72,437
Taken
79,524
29,325
Mitigated
67,973
18,479
Healing
49,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BunsNRoses
Gilgamesh
6,567
1,658
407
985
19,224
12,882
0
7,819
10,980
0
10,977
L
Mercury
CobbZombie
Mercury
6,045
2,637
266
1,122
17,351
4,452
35
4,262
12,774
0
8,106
W
Bastet
DarkNaivek
Bastet
22,027
2,970
5,029
5,697
16,731
7,660
0
9,280
7,375
0
28,953
W
8,221
601
10,959
8,697
17,873
22,388
647
9,583
8,073
421
15,242
W
Izanami
I Sarabi I
Izanami
8,347
3,186
1,066
2,781
13,764
5,982
5,303
9,304
4,244
0
31,576
W
Hercules
KasikeUchiha
Hercules
7,062
802
1,005
9,850
19,726
23,926
443
8,765
10,961
0
15,534
W
Tiamat
TarikJN
Tiamat
24,820
1,672
1,469
2,627
11,430
8,017
2,189
6,938
4,492
47,104
0
L
6,996
2,726
203
384
15,077
3,945
0
4,803
10,155
0
11,539
L
14,050
596
7,658
5,424
12,789
4,809
0
5,859
6,881
36,283
0
L
Kukulkan
stoploss
Kukulkan
30,329
1,456
1,109
921
7,996
3,237
0
2,432
5,433
67,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,146
Gold Earned
54,442
177
Minions Killed
163
0
Camps Cleared
0
1,203,488
Distance Traveled
1,399,474
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,895
707
10
1
0
272,718
1
L
Mercury
8,195
585
8
1
0
267,939
1
W
Bastet
10,872
777
23
2
0
279,031
0
W
Guan Yu
10,918
780
20
1
0
269,341
0
W
Izanami
10,065
719
59
4
0
238,608
0
W
Hercules
10,516
751
11
1
0
277,120
1
W
Tiamat
12,071
862
50
4
0
335,374
0
L
Hou Yi
8,040
574
18
1
0
230,616
0
L
Ra
10,040
717
59
4
0
248,964
0
L
Kukulkan
11,976
855
82
6
0
183,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role