Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
ANKTARI
Merlin
Level 97
God Stats
110W - 100L
1,533 SR
Queue Stats
208W - 228L
1,486 Elo+
Solo
Ullr
Ullr
FreeMattene
Ullr
Level 145
God Stats
2W - 1L
1,840 SR
Queue Stats
9W - 7L
1,743 Elo+
Party 2
Zhong Kui
Zhong Kui
MaruseiBudda
Zhong Kui
Level 147
God Stats
1W - 5L
1,304 SR
Queue Stats
60W - 68L
1,379 Elo+
Solo
Nemesis
Nemesis
RampagingOgre21
Nemesis
Level 88
God Stats
3W - 3L
1,503 SR
Queue Stats
59W - 57L
1,412 Elo+
Solo
Team Averages
Level 101
1,536 SR
1,504 Elo+

VS

Team Averages
Level 112
1,516 SR
1,435 Elo+
Cerberus
Cerberus
Asclaptus
Cerberus
Level 15
God Stats
27W - 15L
1,562 SR
Queue Stats
49W - 61L
1,436 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kirkmanator2
Morgan Le Fay
Level 126
God Stats
21W - 22L
1,283 SR
Queue Stats
774W - 750L
1,437 Elo+
Solo
Geb
Geb
Nola916
Geb
Level 87
God Stats
10W - 11L
1,419 SR
Queue Stats
24W - 21L
1,403 Elo+
Solo
Thanatos
Thanatos
Stonerd077
Thanatos
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
214W - 204L
1,414 Elo+
Party 1
Charybdis
Charybdis
nibblesnarf777
Charybdis
Level 185
God Stats
3W - 3L
1,818 SR
Queue Stats
161W - 161L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 2 / 4
6,226
445
2,513
5,610
4,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
ANKTARI
Merlin
12
0 / 3 / 0
7,041
503
5,996
6,651
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 1 / 0
7,127
509
5,599
7,978
2,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
MaruseiBudda
Zhong Kui
12
0 / 1 / 0
6,846
489
4,549
7,201
5,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 4 / 0
6,384
456
2,380
10,362
3,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Asclaptus
Cerberus
11
1 / 2 / 2
7,539
539
2,307
7,181
4,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
Kirkmanator2
Morgan Le Fay
15
3 / 0 / 0
9,037
646
6,669
8,539
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
9
1 / 2 / 1
6,506
465
3,807
11,473
4,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thanatos
Stonerd077
Thanatos
14
5 / 0 / 0
8,802
629
4,598
12,625
6,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
nibblesnarf777
Charybdis
12
1 / 1 / 2
7,586
542
5,163
6,598
2,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
5
Kills
11
11
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
4
1
L
Merlin
ANKTARI
Merlin
0
3
0
0
W
Cerberus
Asclaptus
Cerberus
1
2
2
1
L
4
1
0
4
W
Morgan Le Fay
Kirkmanator2
Morgan Le Fay
3
0
0
3
L
Zhong Kui
MaruseiBudda
Zhong Kui
0
1
0
0
W
Geb
1
2
1
0.75
L
1
4
0
0.25
W
Thanatos
Stonerd077
Thanatos
5
0
0
5
W
Charybdis
nibblesnarf777
Charybdis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,037
Damage
22,544
37,802
Taken
46,416
18,570
Mitigated
21,480
6,454
Healing
17,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,513
355
0
1,301
5,610
4,836
0
1,655
3,955
7,589
0
L
Merlin
ANKTARI
Merlin
5,996
576
0
513
6,651
2,612
29
1,402
4,982
49,100
0
W
Cerberus
Asclaptus
Cerberus
2,307
210
0
1,972
7,181
4,314
0
1,570
5,611
20,967
0
L
5,599
3,528
0
2,258
7,978
2,826
0
1,528
6,450
0
49,635
W
Morgan Le Fay
Kirkmanator2
Morgan Le Fay
6,669
222
0
1,213
8,539
3,518
0
2,951
5,588
78,309
0
L
Zhong Kui
MaruseiBudda
Zhong Kui
4,549
419
0
1,950
7,201
5,064
0
4,776
2,425
47,756
0
W
Geb
3,807
335
0
0
11,473
4,745
19
2,120
9,353
34,100
0
L
2,380
906
0
432
10,362
3,232
0
3,422
6,800
0
41,242
W
Thanatos
Stonerd077
Thanatos
4,598
577
0
11,285
12,625
6,454
531
5,649
6,976
0
62,341
W
Charybdis
nibblesnarf777
Charybdis
5,163
2,450
0
2,911
6,598
2,449
125
768
5,830
0
68,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,624
Gold Earned
39,470
356
Minions Killed
449
0
Camps Cleared
0
1,373,943
Distance Traveled
1,443,261
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,226
445
8
1
0
274,669
0
L
Merlin
7,041
503
94
7
0
240,976
0
W
Cerberus
7,539
539
51
4
0
268,107
0
L
Ullr
7,127
509
92
7
0
271,787
2
W
Morgan Le Fay
9,037
646
137
10
0
308,539
4
L
Zhong Kui
6,846
489
90
6
0
268,104
2
W
Geb
6,506
465
50
4
0
309,219
0
L
Nemesis
6,384
456
72
5
0
318,407
2
W
Thanatos
8,802
629
101
7
0
293,663
0
W
Charybdis
7,586
542
110
8
0
263,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role