Player Matchup

Medusa
Medusa
Bronze III
BobDanger
Medusa
Bronze III
Level 135
God Stats
2W - 5L
1,618 SR
Queue Stats
7W - 23L
1,351 MMR
Party 1
Ao Kuang
Ao Kuang
Bronze III
Rstt1179
Ao Kuang
Bronze III
Level 45
God Stats
0W - 1L
1,564 SR
Queue Stats
12W - 35L
1,400 MMR
Solo
Nox
Nox
Bronze III
SNIPER1265
Nox
Bronze III
Level 101
God Stats
0W - 1L
1,727 SR
Queue Stats
3W - 13L
1,298 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 94
1,636 SR
1,350 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,513 SR
1,371 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold I
 
Ah Muzen Cab
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
Vainilla_Trueno
Kuzenbo
Silver II
Level 148
God Stats
4W - 6L
1,548 SR
Queue Stats
241W - 271L
1,098 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
brainsnare
Baron Samedi
Gold IV
Level 100
God Stats
35W - 37L
1,492 SR
Queue Stats
129W - 157L
1,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BobDanger
Medusa
8
1 / 5 / 1
6,087
609
2,970
7,772
3,110
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Rstt1179
Ao Kuang
10
2 / 4 / 0
6,699
670
6,832
11,388
6,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 2 / 2
7,181
718
4,027
6,789
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
PersephoneVamanaAphroditeHerculesHorus

VS

Bans
Ne ZhaYmirAresKumbhakarnaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
5 / 0 / 6
8,462
846
11,282
7,692
2,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 2 / 6
7,491
749
5,410
9,675
10,752
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
brainsnare
Baron Samedi
13
4 / 2 / 6
8,136
814
5,417
5,438
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
11
11
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
5
0
6
8
L
Medusa
BobDanger
Medusa
1
5
1
0.3
L
Ao Kuang
Rstt1179
Ao Kuang
2
4
0
0.5
L
1
2
2
1
W
2
2
6
2.5
W
Baron Samedi
brainsnare
Baron Samedi
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,829
Damage
22,109
25,949
Taken
22,805
12,764
Mitigated
15,719
2,177
Healing
5,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
11,282
6,620
0
1,075
7,692
2,953
1,922
2,997
4,569
0
41,774
L
Medusa
BobDanger
Medusa
2,970
1,141
0
714
7,772
3,110
0
2,933
4,839
0
13,015
L
Ao Kuang
Rstt1179
Ao Kuang
6,832
1,372
0
1,383
11,388
6,520
0
4,505
6,883
17,901
0
L
4,027
309
0
80
6,789
3,134
0
3,427
3,362
31,823
0
W
5,410
2,310
203
1,577
9,675
10,752
84
4,835
4,553
20,964
0
W
Baron Samedi
brainsnare
Baron Samedi
5,417
676
803
1,706
5,438
2,014
882
2,498
2,781
28,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,967
Gold Earned
24,089
121
Minions Killed
128
0
Camps Cleared
0
476,790
Distance Traveled
584,085
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,462
846
49
5
0
191,067
0
L
Medusa
6,087
609
22
2
0
122,008
0
L
Ao Kuang
6,699
670
34
3
0
172,463
0
L
Nox
7,181
718
65
7
0
182,319
0
W
Kuzenbo
7,491
749
31
3
0
204,927
0
W
Baron Samedi
8,136
814
48
5
0
188,091
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role