Player Matchup

Danzaburou
Danzaburou
PIZZA5LAYER420
Danzaburou
Level 119
God Stats
17W - 14L
1,844 SR
Queue Stats
192W - 188L
1,590 Elo+
Party 1
Ares
Ares
Paganjesus3
Ares
Level 14
God Stats
3W - 5L
1,383 SR
Queue Stats
35W - 45L
1,474 Elo+
Party 1
Ix Chel
Ix Chel
billcosbypills
Ix Chel
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 73L
1,446 Elo+
Party 1
Team Averages
Level 66
1,576 SR
1,503 Elo+

VS

Team Averages
Level 102
1,454 SR
1,499 Elo+
Rama
Rama
 
Rama
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DataLock
Merlin
Level 47
God Stats
37W - 46L
1,501 SR
Queue Stats
51W - 59L
1,428 Elo+
Solo
Agni
Agni
סTsangס
Agni
Level 147
God Stats
5W - 4L
1,362 SR
Queue Stats
115W - 122L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PIZZA5LAYER420
Danzaburou
13
1 / 3 / 3
8,062
620
7,916
11,702
5,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
2 / 3 / 3
8,770
675
5,427
19,495
25,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 6 / 2
7,968
613
5,908
13,376
5,298
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
3 / 0 / 6
9,755
750
9,290
10,146
4,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
DataLock
Merlin
13
2 / 2 / 3
8,635
664
9,134
6,397
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Agni
16
7 / 3 / 4
10,150
781
19,276
11,426
5,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
5
Kills
12
12
Deaths
5
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
0
6
6
W
Merlin
DataLock
Merlin
2
2
3
1.75
L
Danzaburou
PIZZA5LAYER420
Danzaburou
1
3
3
0.83
L
2
3
3
1.17
L
2
6
2
0.5
W
Agni
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,251
Damage
37,700
44,573
Taken
27,969
35,459
Mitigated
12,607
10,595
Healing
6,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
9,290
7,481
0
2,845
10,146
4,734
2,974
3,810
6,336
0
41,520
W
Merlin
DataLock
Merlin
9,134
667
0
859
6,397
2,611
297
3,112
3,285
33,146
0
L
Danzaburou
PIZZA5LAYER420
Danzaburou
7,916
2,487
0
3,311
11,702
5,040
0
7,565
3,727
0
37,656
L
5,427
125
0
2,779
19,495
25,121
0
9,132
9,207
11,130
0
L
5,908
839
1,867
2,638
13,376
5,298
0
9,813
3,165
21,473
0
W
Agni
19,276
1,191
196
2,686
11,426
5,262
475
4,741
6,685
49,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,800
Gold Earned
28,540
105
Minions Killed
190
0
Camps Cleared
0
614,397
Distance Traveled
668,317
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,755
750
78
6
0
214,535
0
W
Merlin
8,635
664
48
4
0
218,324
3
L
Danzaburou
8,062
620
64
5
0
223,955
0
L
Ares
8,770
675
12
1
0
210,356
3
L
Ix Chel
7,968
613
29
2
0
180,086
0
W
Agni
10,150
781
64
5
0
235,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role