Player Matchup

Cupid
Cupid
Gold I
Speedemon95
Cupid
Gold I
Level 160
God Stats
0W - 1L
1,312 SR
Queue Stats
245W - 273L
1,850 MMR
Party 1
Merlin
Merlin
Platinum III
austinpowers023
Merlin
Platinum III
Level 156
God Stats
41W - 49L
1,572 SR
Queue Stats
153W - 232L
1,973 MMR
Solo
Ganesha
Ganesha
Gold II
qVALIDp
Ganesha
Gold II
Level 140
God Stats
17W - 35L
1,500 SR
Queue Stats
500W - 588L
1,768 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,461 SR
1,864 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 93
1,624 SR
1,707 MMR
Hercules
Hercules
Gold II
MikeSSX
Hercules
Gold II
Level 81
God Stats
9W - 3L
1,633 SR
Queue Stats
42W - 25L
1,680 MMR
Party 2
Xbalanque
Xbalanque
Gold I
Navidff
Xbalanque
Gold I
Level 97
God Stats
38W - 16L
1,645 SR
Queue Stats
42W - 23L
1,721 MMR
Party 2
Kuzenbo
Kuzenbo
Gold I
Omidff
Kuzenbo
Gold I
Level 102
God Stats
13W - 2L
1,594 SR
Queue Stats
42W - 23L
1,721 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 3
8,479
652
9,143
10,210
4,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 3 / 0
9,996
769
12,373
10,116
5,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
qVALIDp
Ganesha
12
0 / 6 / 3
8,816
678
7,611
17,326
24,132
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AchillesAphroditeAo KuangHeraAtlas

VS

Bans
MartichorasGuan YuCerberusHelVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MikeSSX
Hercules
14
3 / 2 / 8
9,419
725
11,474
19,064
16,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Xbalanque
Navidff
Xbalanque
16
6 / 1 / 5
10,519
809
14,095
8,168
4,060
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kuzenbo
Omidff
Kuzenbo
15
2 / 1 / 9
10,207
785
5,892
12,035
16,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
11
11
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
MikeSSX
Hercules
3
2
8
3.5
W
Xbalanque
Navidff
Xbalanque
6
1
5
8.5
W
Kuzenbo
Omidff
Kuzenbo
2
1
9
6.5
L
0
2
3
0.75
L
4
3
0
1.33
L
Ganesha
qVALIDp
Ganesha
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,127
Damage
31,461
37,652
Taken
39,267
34,389
Mitigated
36,881
6,411
Healing
13,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
MikeSSX
Hercules
11,474
5,377
0
7,901
19,064
16,216
849
7,001
12,063
0
29,005
W
Xbalanque
Navidff
Xbalanque
14,095
10,397
0
1,340
8,168
4,060
2,682
5,296
2,872
0
67,105
W
Kuzenbo
Omidff
Kuzenbo
5,892
2,746
0
3,920
12,035
16,605
406
7,716
4,319
16,318
0
L
9,143
3,656
861
2,814
10,210
4,930
924
2,210
8,000
0
38,933
L
12,373
173
180
1,073
10,116
5,327
645
1,487
8,629
54,550
0
L
Ganesha
qVALIDp
Ganesha
7,611
626
0
1,483
17,326
24,132
0
2,290
15,036
18,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,291
Gold Earned
30,145
165
Minions Killed
148
0
Camps Cleared
0
721,829
Distance Traveled
784,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,419
725
36
3
0
265,315
0
W
Xbalanque
10,519
809
99
8
0
247,153
0
W
Kuzenbo
10,207
785
13
1
0
272,432
0
L
Cupid
8,479
652
81
6
0
245,242
0
L
Merlin
9,996
769
82
6
0
246,964
0
L
Ganesha
8,816
678
2
0
0
229,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role